Why POE2 is dying
True lol
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" This would bring back so many. We are at an inflection point right now. If nothing changes the ones who support the game. Will leave as well. I did not say all but I am saying if you are happy with a game that may have as many players as Forge league had, it's far short of the game's potential and the blocks you have put in place are huge. I agree with everything in this post and would add if Party play does not receive the Quant and rarity nerf it deserves and should have had for a decade + in PoE. Party play gets Quantity and rarity boost per player. It is just hidden and I'm sure you know why... I also would add I think by allowing the selling of Sekhema's for ascendancy points is a big detriment to the game. When 10%+ of the players spend so many of their hard earned currency in game to get certain things completed league after league and you don't see an issue with that I am willing to bet it's your league starting strategy. The fix is simple. Do not allow things the players need to be traded for like Sekhema - Tune it right. Without applying this method you're leaving broken mechanics in this PoE 1 port and I wonder if you can even fix them. 2) Create a new site and sell everything found in the currency tab and sell it for real money endorsed by GGG. Let me close with this. DO you think the wondertrap boots that roll 5-15% Should corrupt into 20% Movespeed with 60% rarity for low life builds. I happen to own that pair. They can roll even better I know it. Unscalable value.... My CI gets 60% rarity all the time on the penalized movespeed boots for being unique. To bad the guy didn't use an artificers... LOL One sad Exile
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" It would be a bandaid. Speed boost outside combat would help a little, but combat is almost a permanent situation, we just ignore the mobs after learn the routes. Give players more speed isn't equal to reduce the map sizes. Reducing the map sizes would help a lot in mob density, making the maps feel alive and packed without be tiring/boresom. The Towers maps for example - instead of having seven or eight plateaus, they would have 1 central plateau and 5 minor plateus around with one of them at random have the ladders to claim the Tower. Downsizing the maps are much better/long term healthy for replaybility than give players generic speed boosts. |
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" Sure, but making tiles for maps with the quality of PoE 2's is an enourmous amount of work and throwing away all the work that's been done on the current map tiles is probably not financially viable (for now). A bandaid solution is just what is needed. Also, running past the mobs might have been the norm in PoE 1, but why should that be the intended way to play. That just means those mobs are pointless anyway. If there's enemies on the map, they should be there for a reason. |
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" First playthrough is fine, learn the game, the story, the lore, flower sniffing, kill every mob... after dozens and thousands of playthroughs each new league reset killing mobs becomes a chore. Most mobs are pointless, if it isn't a blue, yellow or Unique with time it is just cannon fodder that can be ignored in the campaign. Maps are other history, because those mobs are the bulk of the EXP farming. |
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" XP loss on death doesn't happen in campaign. |
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"You don't realize it of course but typing out this disclaimer doesn't make your point any less stupid. It just means that you have a modicum of self awareness but fail to draw any meaningful conclusions from it. |
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POE2 hype killed POE2
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" There is a lot of dumb people that can't read a graph, understand basic discrete mathematics. IF they see two curves that look the same, they'll shout about how they are the same. Numbers and longevity doesn't mean anything, and they'll gladly find an orange to prove to you it's the same size as the apple you showed them. I don't HAVE to prove myself right. With no big, big overhauls this game is dead by mid january. Maybe sooner. And by dead I mean compared to the amount of people actually paying for it and playing it. Not compared to some PEO1 league post the 3 week mark. When you try to make that comparison you do not understand markets, economics or potential customer logistics AT ALL. |
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" Nah, he's right. The endgame is massive and the rapid falloff means people are opting not to continue to participate despite more content being available. It's a bad sign and not the same thing as the "seasons always die fast" thing people are comparing it to. |