Game is dropping like a stone
I can't agree.
That game really been "dropped like stone"
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No Man's Sky
Peak ~212 000 players at 2016/08/12 and ~ 4-5 000 players month later ![]() And BG3 is surely successful game?
Spoiler
Look at this, ~ 875 000 players at max (second weekend after release) (2023/08/13) and four weeks later - ~ 496 000 (2023/09/10) ![]() So it's not so bad IMO. PoE2 is EA, NMS and BG3 were in "Release" status. |
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" They also don't reply on seasons and MTX. They are one and done games, not games meant to be replayed. You can't compare single player narrative games to a season ARPG. Last edited by Karishin#7986 on Dec 25, 2024, 1:41:10 PM
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" My point still stands because it's not the same thing Then go on then , bring us a comparison with another ARPG that will outline PoE 2 retention as tanking . "Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 |
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" I don't compare games, i compare charts and players dynamics. Have you called NMS "single player narrative game"? Tbh, it's not "narrative" at all Despite of genre, any notable game comes to debute with some degree of hype. And loses that hype and "occasionally attracted players" That's my point. |
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" Plus the TE surely didn't realize that POE2 early access = Beta. Imagine screaming for a perfectly polished game during a Beta and raging about the devs why they don't spend the holidays to completely change the game so that it corresponds 100% to his personal preference. ^^ Last edited by CroDanZ#1818 on Dec 25, 2024, 1:50:09 PM
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326,155 people online on Steam alone, the fuck are people on about?
You think they're worrying? I'm absolutely certain they show this thread on a screen during their christmas party and laugh their asses off. |
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" Yep In settlers league POE1 everyone hated the Pirate fights being ONE portal. I literally quit playing the League when my Tier 9 and 10 Crew and 4 million resources got deleted because The game Crashed in the Pirate fight. Getting t9-10 crew and 4 million would take me 2-3 WEEKS of play to get back. POE2 has been a big disappointment for me. I feel like its D4 mixed with Elden Ring with a POE Skin on top. I wont be spending any $$ on POE2 if they dont change a TON. |
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" I was Very disappointed to hear that GGG is owned by Tencent. I dont think I will be spending anymore money on POE1 and DEFENTALY not on POE2 |
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" Yeah, considering how much work it needs and how buggy/unoptimized it is from a tech POV this was kinda crazy in hindsight Ninja.
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" I've pointed out the peak issue to people, myself, and the low-IQ crowd just doesn't get it. They think this level of retention is a sign of massive success, not understanding that for this type of game, particularly with it being paid access, it's a monumental failure. It shouldn't have reached maximum peak on day 3, and it certainly shouldn't be down 26% peak to peak, Sunday the 8th to Sunday the 22nd, literally only two weeks later. It should be growing in numbers in this time span, if it were successful given the nature of the game and its early access status. At current rates, it will take around 2-3 months to dip below 50k concurrent users at peak. And, given the nature of this style of game, the rate of decay is extremely likely to exponentially accelerate until it bottoms out with the relatively small handful of diehard fans who will play it no matter what. You see this in the Steam Charts for PoE1 after each new league start. Therefore, my expectation is that PoE2 peak will dip below 50k within 6 weeks of EA launch. And, because of how PoE2 is designed, which is with heavy amounts of anti-player, anti-fun mechanics and design philosophies, most of the players who leave will have no desire to return. GGG was worried about too high of loot drop rates and the negative impacts of lowering them over time, and yet they didn't think about the negative psychological impacts of having too many anti-player mechanics and design philosophies during the players' first impression, and how lowering the number of those, or even removing them all entirely, won't bring back players who have already formed a tainted and negative first impression of the game. And that, to me, is the most frustrating part about all of this. GGG has proven they listen to feedback, even if it sometimes takes far longer for them to do so than it should. But there are so many people defending bad mechanics simply because to do otherwise would be to admit they paid money for an inferior product, and they're being toxic enough to players offering constructive criticism that it's driving us away and potentially convincing GGG that they don't need to change the core issues. |
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