Trials of Sekhema is bad
worst experience in the game by far
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Agreed.
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it genuinely is unfathomably bad
its the most repetitive slow boring uninteractive mechanic ive ever seen in a game and then they had the balls to add a final boss that
Spoiler
has a BS oneshot mechanic, as if anyone is going to slap their knee and go "good one" after having to slog through 20 minutes of this atrocity just to get oneshot by a boss that has 20x more health than it should have, and im not saying oneshot as in too much damage, homeboi just sets your health to 0
genuine trash |
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I don't mind farming up stuff to make my raid more successful.
I don't mind "getting good" and practicing the raid mechanics and strategies, and I don't mind failing the raid if I get them wrong. I don't mind spending half hour or forty five minutes in the raid. But boy do I just hate it when the raid fails because SURPRISE RNG LOLOL . |
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the design of ascendacy was much better in poe1. this is a terrible idea to force users to play this mechanics from poe1
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" Long live Izaro and the Labyrinth!!! We didn't knew how good it was until have to play Sekhemas and Ultimatum ad infinitu. Last edited by Fhrek#4437 on Dec 26, 2024, 11:46:23 AM
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fully agree
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Honour can Sekhe-Ma balls.
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lol
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i am done with this sh't. absolutely unplayable. i had good rng and actually got the "cant be damaged" boon before the 4th boss.
i was cheering! he could not damage me at all. ALL i needed to survive was the goddamn hourglass checkpoint. guess what? i got one that was impossible to finish even with the weapon swap blink that i got. i got killed by a boss mechanic that kills you instantly if you dont run like the flash. gz! |
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