Trials of Sekhema is bad

worst experience in the game by far
Agreed.
it genuinely is unfathomably bad
its the most
repetitive
slow
boring
uninteractive
mechanic ive ever seen in a game
and then they had the balls to add a final boss that
Spoiler
has a BS oneshot mechanic, as if anyone is going to slap their knee and go "good one" after having to slog through 20 minutes of this atrocity just to get oneshot by a boss that has 20x more health than it should have, and im not saying oneshot as in too much damage, homeboi just sets your health to 0

genuine
trash
I don't mind farming up stuff to make my raid more successful.

I don't mind "getting good" and practicing the raid mechanics and strategies, and I don't mind failing the raid if I get them wrong.

I don't mind spending half hour or forty five minutes in the raid.

But boy do I just hate it when the raid fails because SURPRISE RNG LOLOL .
the design of ascendacy was much better in poe1. this is a terrible idea to force users to play this mechanics from poe1
"
MrOsi#2577 wrote:
the design of ascendacy was much better in poe1. this is a terrible idea to force users to play this mechanics from poe1


Long live Izaro and the Labyrinth!!!

We didn't knew how good it was until have to play Sekhemas and Ultimatum ad infinitu.
Last edited by Fhrek#4437 on Dec 26, 2024, 11:46:23 AM
fully agree
Honour can Sekhe-Ma balls.
lol
i am done with this sh't. absolutely unplayable. i had good rng and actually got the "cant be damaged" boon before the 4th boss.

i was cheering! he could not damage me at all. ALL i needed to survive was the goddamn hourglass checkpoint. guess what? i got one that was impossible to finish even with the weapon swap blink that i got. i got killed by a boss mechanic that kills you instantly if you dont run like the flash. gz!

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