Death Penalty System - EXP Loss in particular
" Argument makes no sense. Also, you’re wrong. If you’re dying constantly you’re going to progress very slowly and inefficiently and you will want to fix your build. Being penalized for it so you don’t progress just makes you want to quit the game. Last edited by maquino85#7657 on Dec 24, 2024, 1:01:51 PM
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" being able to progress at all when you are consistently dying will give you a false sense of progress. I agree with LaNSa the people that are against XP penalty are prob against it due to comparing themselves to other ppl. if your build is not finished by 90, you are doing something wrong. Last edited by AintCare#6513 on Dec 24, 2024, 1:14:12 PM
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You are not entitled to reaching level 100 without a substantial investment of time and effort.
I think the EXP loss should be higher actually. Be thankful you get to keep your character in SC. |
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" nah keep the penalty as is but crank up the lvl95+ xp/lvl needed to absurd levels like it used to be. dying at lvl99 should cost you a week of xp farming |
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" How does it make the game better forcing someone to run 50 trivial maps to level up than 20 difficult maps where they die 20% of the time? How does that give them an inflated sense of accomplishment? What you’re saying doesn’t make sense. There’s no greater sense of achievement received from leveling up on easy content as there is on harder content. It’s literally the opposite. |
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" and why is that? is it perhaps due to the RISK? |
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" Sorry, makes no sense at all. You think people would die themself to lv 100 if they attempt countless maps and die in them because there is no penalty. As I pointed out the Map loss system prevents that REALLY quick. Unless you get a Map of the same tier or above you get a minus count and from what I noticed you don't get enough maps if you just die a few times like it happend to me right now. I don'T have any more Tier 5 so i play Tier 3. I finish them quick in the hopes to get another tier 4 or 5 again. Then attempt Tier 4 or 5 again. And if the 10 Maps Tier 5 are finished, I will do the very same again. I attempt them, I either win and get some nice loot, or I win and have no map return or I lose and have no map return. The less I clear, the lower the chance for map return. And this mechanic forces me back to lower level maps fully automatically. So generally speaking no need for an EXP Loss brick wall that ruins my moot and causes anger up to a point I have to Quit... |
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" No, the CHALLENGE because it's hard... And the risk of loosing EXP scares people from trying it... So they are stuck with low level tiers, "like always" or try it after a level up... But it takes AGES to level up. And just because I managed to play 1 map after level up doesn't mean this is the new low. I can still die in this tier because the challenge remains. Playing 6 or 8 of them without dying is cool... But one false step ruins the entire progress from the last 6-8 maps you won... great deal... |
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" No. There is no greater sense of achievement from leveling up whether there’s a death penalty or not. I hate to burst your bubble but I’ve never looked at a lvl 100 character and said damn they must be really good at this game. Nobody levels to 100 on hard maps they do it on trivial maps and that is stupid and sad Also, you’re just moving goal posts. If you want to tell people to never die and do trivial content to level up or face a death penalty because ?? Reasons ??? you just pigeon holed everyone into running easy content to “progress” to more easy content. That sounds like a terrible idea for an game and not made by someone who understands what makes something fun or engaging. It’s certainly not “soulslike” I’m not sure if there’s anything that can describe it better than moronic. If you want risk go play hardcore, where the typical player literally takes no risks and just outlevels everything and plays trivial content more. Oh so much fun. Edit: also nobody is doing 1:100 maps without dying unless they’re insane or in god tier items and just never die anymore. That’s why most people just stop progressing at lvl 95 in poe1. You don’t need the extra passive points and playing easy trivial maps is neither rewarding (because despite the rampant denial of the reality witnessed in these forums, mapping is about the chore of grinding divs/h to trade for better gear) or fun so you usually die and lose exp more than you earn exp. Ggg can fix both of these problems but there’s too many bozos who want to keep bad decisions around for bad reasons Last edited by maquino85#7657 on Dec 24, 2024, 1:51:59 PM
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Its a fucking game not a job, stop fucking penalising people for their mistakes when they just want to play and have fun at their own pace.
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