Death Penalty System - EXP Loss in particular

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Nishrek#6401 wrote:

Seriously do you not see the difference between "not receiving XP" and "taking away XP I already earned"?


I do understand the difference between not receiving and taking away. Taking away is the intended effect. There is no option to not earn XP. It has to be taken away.

PoE is designed for the player to reach higher levels when they do not die more than X times. Where X gets lower the higher level you have. So the higher level you get the less you are allowed to die in order to get more levels.

If you die more than X times for that level, you are not supposed to level up. Therefor XP has to be taken away.

The correct way to handle this is, die less. In whatever way is possible for the player. Improve character, play more carefully, lower difficulty, whatever.

Without this the player would just be awarded for failing upwards.
XP loss is lazy trash game design, full stop. No excuses, no apologist garbage will ever make it ok to take players invested time away. XP loss is cancer, and devs who implement it should shake their heads.
Console loot filter for POE2 Please!
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Avaricta#4758 wrote:
I do understand the difference between not receiving and taking away. Taking away is the intended effect. There is no option to not earn XP. It has to be taken away.

No. You do not understand.
Because it takes away XP I have from the content I have already beaten without dying.
It takes away XP I already earned fair and square but then I died from some random bullshit (like old lightning mines or reflect damage from PoE1).
This is why this design is garbage.
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Avaricta#4758 wrote:
Without this the player would just be awarded for failing upwards.

The player loses resources, and any potential opportunity to get more profits. Hard to call this "awarding".
"War's over, soldier. You just don't know it yet. Everybody lost."
Last edited by Nishrek#6401 on Jan 16, 2025, 2:35:53 PM

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