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Death Penalty System - EXP Loss in particular

I see repeatedly newer players, or players with less time brought up as a reason why to remove the XP penalty. To me it sounds like these players are used as a false pretense or as a scapegoat.

To me personally, losing XP is a choice. The game gives 100% control over the difficulty each player selects. Dying is a result of their decisions.

If a player loses more XP failing than they earn succeeding, then maybe they are simply doing something wrong and should try doing something else.
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Avaricta#4758 wrote:
I see repeatedly newer players, or players with less time brought up as a reason why to remove the XP penalty. To me it sounds like these players are used as a false pretense or as a scapegoat.

To me personally, losing XP is a choice. The game gives 100% control over the difficulty each player selects. Dying is a result of their decisions.

If a player loses more XP failing than they earn succeeding, then maybe they are simply doing something wrong and should try doing something else.


Well said, bravo. Thank you.
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The game has been this way for over a decade and other games also. It's in the game design. It's not changing. Move on to another issue that makes the game too hard for you.


I have raised other concerns, just not in this thread since it was focused on the XP penalty. In other threads, I've talked about problems with defense not being nearly as effective as it should be. On-death effects are out of control. Armor is particularly bad. I didn't realize how bad until I listened to a few streamers talking about how damage mitigation works, so they all just stack ES. It's often hard to know what you died to because the screen gets cluttered with hundreds of mobs and dozens of ground effects.

People often say they want challenge and difficulty because it forces people to play smarter and put more thought into their gameplay instead of just building glasscannons and blasting through the maps. Ironically, I'm finding that the current design is achieving the opposite. The most successful builds I've seen are the glasscannons that melt every enemy before they can even touch you. Turns out, there's very little risk of dying if you can just delete everything off your screen with one attack. With defensive attributes being as bad as they are right now, the only true defense is overwhelming offense.

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sebzzz#6019 wrote:
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abae#2150 wrote:
The game has been this way for over a decade


The game is a month old, it hasn't "been this way" for any length of time.

Path of Exile is a different game with a different design philosophy created in a different era.
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Avaricta#4758 wrote:
I see repeatedly newer players, or players with less time brought up as a reason why to remove the XP penalty. To me it sounds like these players are used as a false pretense or as a scapegoat.

To me personally, losing XP is a choice. The game gives 100% control over the difficulty each player selects. Dying is a result of their decisions.

If a player loses more XP failing than they earn succeeding, then maybe they are simply doing something wrong and should try doing something else.


You keep repeating the same pointless none sense because you are not even remotely able to understand any of the points here.


Yet again... I died today because of these freaking server lags we had in EU Frankfurt realm... For what reason do I get punished if the servers are not stable enough? After that I started another map... got disconnected and my portal was closed... and another... After that I changed to another Server.

So in what universe is any of that a difficulty I picked? 3 Maps los, on lv 93 10% EXP lost, 2 nice atlas mods lost... great deal.
Same story, I quit playing PoE because you are grinding for hours exp and then loose everything for no reason.
PoE never was balanced unlike Diablo 2. In Diablo 2 you always know before that things are going south.
In PoE you run five maps and you health bar is staying full all the time, then you are running the next exactly same map, boom, you are dead, one shoot. You dont even know what it was.
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You keep repeating the same pointless none sense because you are not even remotely able to understand any of the points here.


Yet again... I died today because of these freaking server lags we had in EU Frankfurt realm... For what reason do I get punished if the servers are not stable enough? After that I started another map... got disconnected and my portal was closed... and another... After that I changed to another Server.

So in what universe is any of that a difficulty I picked? 3 Maps los, on lv 93 10% EXP lost, 2 nice atlas mods lost... great deal.


It is not "pointless none sense". You guys simply refuse to understand.

You are proposing to remove a mechanic that is not the cause. You having lag and disconnecting is the cause.

The correct way is to reduce lag and disconnects. It really is that simple. No need to change a working mechanic.

I am baffled that you don't want to understand this. You must either be trolling or you are so fixed on the wrong solution that absolutely nothing can change this wrong point of view.
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Avaricta#4758 wrote:

If a player loses more XP failing than they earn succeeding, then maybe they are simply doing something wrong and should try doing something else.


Stop doing challenging content and go back to what you can easily clear...

This is not good game design.

Saying "it's a choice" is avoiding the issue. It's the devs choice to add punishments on top of death. That's the choice we're talking about and think should be changed.
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Mouser#2899 wrote:

Stop doing challenging content and go back to what you can easily clear...

This is not good game design.

Saying "it's a choice" is avoiding the issue. It's the devs choice to add punishments on top of death. That's the choice we're talking about and think should be changed.


You keep advocating for dying in 1 out of 4 maps. Which by the way is absolutely insane in PoE. Your goal is to make failing 25% of maps the norm and hide behind "challenge".

You got the wrong genre! This is not Dark Souls. This is not Monster Hunter. Other than they have dodge rolls, PoE has nothing in common with those games. They are different types of games with different balance and focus on different things.

If you want a challenge in PoE do pinnacle bosses.

And yes it is a choice. You are free to treat PoE like a different game. But then complaining about the logical outcome is simply annoying.
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Avaricta#4758 wrote:
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Mouser#2899 wrote:

Stop doing challenging content and go back to what you can easily clear...

This is not good game design.

Saying "it's a choice" is avoiding the issue. It's the devs choice to add punishments on top of death. That's the choice we're talking about and think should be changed.


You keep advocating for dying in 1 out of 4 maps. Which by the way is absolutely insane in PoE. Your goal is to make failing 25% of maps the norm and hide behind "challenge".

You got the wrong genre! This is not Dark Souls. This is not Monster Hunter. Other than they have dodge rolls, PoE has nothing in common with those games. They are different types of games with different balance and focus on different things.

If you want a challenge in PoE do pinnacle bosses.

And yes it is a choice. You are free to treat PoE like a different game. But then complaining about the logical outcome is simply annoying.


I agree, that would be insane in Path of Exile.

Fortunately, we're talking about Path of Exile 2. Totally different game.

The game is clearly inspired by Souls-likes, and there is no reason this game should not have Souls-like difficulty. The only thing preventing that is the punishment mechanics.

Pinnacle bosses are great, except for the one death mechanic. They should require multiple deaths to figure out, and then more to slay.

You want an easy game where the challenge is overcoming the tedium and time commitment. A lot of us want a difficult game where the challenge is figuring out and defeating the content.

Path of Exile already exists for people who like the former.
This game needs to be different or there is no reason for it to exist.

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