Death Penalty System - EXP Loss in particular

I haven't bothered reading through all the back and forth squabbling in this thread that sounds like the OP stepped on quite a few toes...

Despite that - I see where the OP is coming from and despite me belonging more to the "get's to lvl 100 anyway" faction, I kind of agree with them.

XP loss as a mechanic works well if you can easily figure out what went wrong and adjust your gameplay. This is not the case with POE1/POE2. In most cases, there is little chance to know why exactly you died - you may have assumptions, or educated guesses - but knowing it is different. This just leads to frustration, because especially those not glued to any social media content creator will just get frustrated a lot - since they are prevented from character progression (leveling up) completely that way unless they simply stop doing any form of challenging content (which has the risk of dying - as intended).

There are even more issues with the exp loss, see PoE2 right now... have a look at the softcore ladder and try to find life-based melee Warriors (not totem/ranged builds) among the top 1000 in terms of xp.

Good Luck.

Despite people playing fun and viable builds, the random one-shot mechanics in PoE2 are so punishing, that higher levels are restricted to certain builds that dominate the ladder, since they circumvent most mechanics completely. And circumventing challenging mechanics as a mean of progression is definitely not the way challenges are supposed to be overcome.

The game already has enough punishment for death - XP loss does not have to be one of them, as that simply means most people are not engaging in any form of challenging content until they hit their next level up (or they give up in leveling completely, or switch to a fotm meta build to level) ... and imho this is a major flaw in an ARPG, where the goal is to overcome challenges by making your character as strong as you possibly can (level up to get more stats/passive skills, better gear) and learning the mechanics through trial and error as much as possible with as much of a variety of builds as players can imagine.


Side info for the doubters... I have more than 10d /played on my lvl 95 melee titan, 5.2k hp, 85/80/79/75 res, 75% block, unbuffed 21k armour, and I still get one-shot randomly by bosses and stacked on-death effects in close quarters, negating more than an hour of maps each time... the xp loss is the number one reason I skip any and all bosses when I intend to reach the next level, as otherwise it becomes a fool's errand, even if I have killed the same boss deathless a hundred times before. And that cannot be the intended way to approach challenging content.

P.s.: and please stop with the "souls-like" comparison ... having punishment on death, dodge roll and one-shot mechanics does not make a game "souls-like" at all ...
Last edited by sl4ker#2559 on Jan 21, 2025, 5:18:05 PM
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Mouser#2899 wrote:

I agree, that would be insane in Path of Exile.

Fortunately, we're talking about Path of Exile 2. Totally different game.


It is a different game, not a different genre.

You want to transform a car into a chair. Whereas it is still a car, but maybe with a different paint job, different specifications and so on. Stop trying to argue as if it was a chair. It is not.
look its so simple if they wanna go on like this its gonna be like poe1
as in , month into a league game is life support , 90% of the time actually.

or they change things and bring more general gamers in.
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damir21#1543 wrote:
look its so simple if they wanna go on like this its gonna be like poe1
as in , month into a league game is life support , 90% of the time actually.

or they change things and bring more general gamers in.



agree, we have too many player punishment in this game, this will make players to leave as soon as they finish act 6.


map loss, exp loss, modifiers loss, waystones deficit.... this is bullshiet!!
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Mouser#2899 wrote:


Fortunately, we're talking about Path of Exile 2. Totally different game.



Is it?

How's that?
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Mouser#2899 wrote:


Fortunately, we're talking about Path of Exile 2. Totally different game.



Is it?

How's that?


There's a "2" at the end.
"
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damir21#1543 wrote:
look its so simple if they wanna go on like this its gonna be like poe1
as in , month into a league game is life support , 90% of the time actually.

or they change things and bring more general gamers in.



agree, we have too many player punishment in this game, this will make players to leave as soon as they finish act 6.


map loss, exp loss, modifiers loss, waystones deficit.... this is bullshiet!!


Add that you can get stuck by an invisible obstacles, and then get ganked in no time.
Just happened to me twice in an hour. I have enough atm.
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Avaricta#4758 wrote:
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Mouser#2899 wrote:

I agree, that would be insane in Path of Exile.

Fortunately, we're talking about Path of Exile 2. Totally different game.


It is a different game, not a different genre.


PoE 2 is a different genre - or at least a hybrid of one.

They've leaned into playing like a twin stick shooter with WASD.

They are leaning into the Souls-like mechanics with dodge rolls, shield blocks, and other movement skills.

There's nothing insane about wanting a game that challenges you every step of the way and makes you EARN your progress.
Seriously for all the argument
"Exp loss was in Diablo II".
Tell me, what other punishments were in D2 for death? I'll wait
The only was damaging your equipment, which was trivial to mitigate because gold was insanely easy to get (or even less relevant if you had Indestructible items). Otherwise, you could zerg-rush content (including bosses) as much as you wanted, because you could not lose a level.

In PoE you lose many other things also, but the whole "It was in Diablo II" either forgets or ignores it.
And of course, there is a checkpoint system (something completely out of place in aRPG) which adds another layer of penalty.

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Orion_3T#5225 wrote:
I have had a realisation that this is even more flawed than I thought.
Not only does it make you go backwards in progression, it makes you go backwards in difficulty.

Well said.
"War's over, soldier. You just don't know it yet. Everybody lost."
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nitefox1337#3569 wrote:
The Steam Chart will make the definitive argument.

PoE will never be an AAA title just because of this reason.

This is a stupid mechanic that will not be tolerated by casual and semi casual players.

Gamers left PoE1 because of this, the same will happen to PoE2.

Diablo 4 will just have to release a proper expansion, and PoE2 will only be played by hardcore fanatic PoE1 players.


We don't really want PoE2 to be "AAA" game tho, do we?

And no, D4 can't just release a proper expansion and "steal" all the players...
I've played both (and all previous installments of these games, yes i am that old) and i can tell you they have different player bases/target audiences. No matter what D4 does, it won't be interesting enough for some people, and no matter what PoE does it won't be casual enough for others... And that's fine. Comparing is dumb.

As for death penalties - I know the OP said not to "git gud" him/her in the first post 50 pages ago, buuuuut... sorry mate, git gud. Or just accept that in this game dying has a consequence. You don't HAVE to always level up. You don't HAVE to get your ascendancy as soon as you get access to the trials. You don't HAVE to kill the final (or first or whatever) boss the first time you see it. ...

Saying PoE2 will fail because it's hard is as saying Dark Souls will fail because it's hard. I mean, people did say that... yet, here we are in 2025 with a whole genre of games now called "souls-like". Who would have thunk, huh?

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