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in fact you speak for a loud minority while others who enjoy the game don't spend time posting on repeat the same crap over and over.
ciao
If you regularly play POE 1. You are what's left of hundreds of thousands, if not millions of potential casual/average players that have tried it, and quit.
The fact that you don't realize you're the minority right now is amazing. Do you lack that much self awareness?
You could say 'PoE just isn't for you' Or realize. You have your game with crafting and mapping in it. And PoE 2 is a different game.
Telling people to go play Stardew instead of giving their criticisms about the game during an Early Access shows an incredible lack of insight, logical thinking, common sense, and reasoning skills.
Did you fry your brain grinding PoE for too long?
Last edited by Akedomo#3573 on Dec 21, 2024, 4:29:43 AM
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Posted byAkedomo#3573on Dec 21, 2024, 4:25:50 AM
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"
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in fact you speak for a loud minority while others who enjoy the game don't spend time posting on repeat the same crap over and over.
ciao
If you regularly play POE 1. You are what's left of hundreds of thousands, if not millions of potential casual/average players that have tried it, and quit.
The fact that you don't realize you're the minority right now is amazing. Do you lack that much self awareness?
You could say 'PoE just isn't for you' Or realize. You have your game with crafting and mapping in it. And PoE 2 is a different game.
Telling people to go play Stardew instead of giving their criticisms about the game during an Early Access shows an incredible lack of insight, logical thinking, common sense, and reasoning skills.
Did you fry your brain grinding PoE for too long?
Reddit and twitter have convinced a whole generation that they are a consensus when that isn't the reality. May I suggest another game for you like world of warcraft? Maybe Pokemon is a good fit.
Step 1 is to self reflect. Last edited by RKxZlcLUUF#5704 on Dec 21, 2024, 4:31:53 AM
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Posted byRKxZlcLUUF#5704on Dec 21, 2024, 4:31:18 AM
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"
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in fact you speak for a loud minority while others who enjoy the game don't spend time posting on repeat the same crap over and over.
ciao
Reddit and twitter have convinced a whole generation that they are a consensus when that isn't the reality. May I suggest another game for you like world of warcraft? Maybe Pokemon is a good fit.
Top tier levels of hypocrisy and irony, you love to see it. I'd say it's the specialty of this Forum.
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Posted byAuralysist#4050on Dec 21, 2024, 4:36:21 AM
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+1, these new accounts are such a joke they wont even be here in six months let alone a year when leagues start.
Yeah. Have you stopped to think about why that might be the case?
There's tons of people who obviously want a good game. Dated PoE and archaic ARPG mechanics aren't exactly enticing people in.
PoE 1 stopped being a good game about 4 years after it was released.
It became bloated with complexity just to appease sweaty nerds that played the game for 16 hours a day, 300 days a year and dropped thousands of dollars on special wings and foot prints. Tons of people quit. I LOVED PoE in the beginning. I stopped playing when playing was standing around in town using stacks of chaos and exalts on an item to eek out another 2% fire resist so I wasn't getting one shot on a map.
Lets keep these games separate. There's nothing wrong with PoE 2 changing the formula for more casual players. You can always go back and play PoE 1.
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Have you noticed how every prominent streamer review goes? "PoE2 is great, the best aRPG on the market, here’s my list of 100 complaints"—they all sound exhausted.
It's crazy how unhappy the players that are left over, are. PoE 1 was tailor made for people that spend 10,000+ hours in the game, and most of them are utterly miserable. The addiction is real. You can see people raging over games like this.
I think everyone needs to step back and take a look at what is, and what isn't fun. Because that's what we all want. Fun. Not PoE 1, version 2.
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but the only thing ggg cares about is "end game" cause thats all streamers complained about. becuase they will spend countless hours of their lives grinding "end game" so its all the care about
ggg built this game from the ground up for streamers.
They damn well better listen to the more casual playerbase if they want this game to be a long term success.
Either way, even if it's not. They've made like 50 million on early access. And another 50 million off addicted whales buying the huge supporter packs.
If you think PoE1 was not for casuals, you sure have no clue about PoE2 i played PoE1 casual and i can tell that PoE2 is not for casuals at current state of the game.
Last edited by Shadeless01#5109 on Dec 21, 2024, 4:57:37 AM
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Posted byShadeless01#5109on Dec 21, 2024, 4:47:29 AM
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GGG: "We want feedback."
Veterans: "Here’s what I don’t like."
Cultists (often Neophytes): "If you have any complaints, go play Tetris."
Let’s not waste time on such people.
Once again, to be constructive (since my point got buried under this nonsense):
PoE 2 - Fixing Proposals:
1. Drastically improve QoL: Add more quality-of-life features than any other ARPG. Why run to shopkeepers in towns? Add clickable icons instead. Don’t constrain yourselves with decades-old standards.
2. Make maps readable: Ensure enemies are visible, obstacles are clear, and skills feel fluid. Embrace a fun, arcade-like gameplay style, similar to Hades if you want innovation.
3. Preserve what works: Bring back skill diversity and crafting from PoE 1. Don’t remove systems that are already successful.
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Posted byvonMistont#4223on Dec 21, 2024, 4:56:23 AM
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I grew up on Diablo 1. I'm really enjoying this game.
For better or worse, that is a good comparison to make.
It's kind of like playing a D1 remake with shiny new graphics after playing D2 LoD for 12 years.
I can't remember d1 trying to fk me in the ass like poe2 do in any way shape or form.
I feel like PoE1 was a fluke at that point. GGG are clowns.
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Posted byepiphase#4568on Dec 21, 2024, 5:04:44 AM
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One of my biggest gripes with the game, is that I don't understand loot at all.
Meaning... my wife found a unique helm at level 10, she found the same unique about 20 and 50 levels later, and both of those had worse stats.
How does this makes sense?
I'm walking around with a bow I got at the start of act 4 (act 1 harder), and haven't found a single bow that is better, even a few maps into end game.
So in over 20 in game levels, I haven't seen a single bow upgrade.
The same goes for pretty much all my other slots... items that drop have just worse stats.
I don't know much about POE1, so I'm not sure how that worked.
But this system in POE2 to me seems idiotic. Why doesn't higher level content drop gear with higher stats?
All I can find when looking anything up about it, is that you have to trade to get good gear. That seems ridiculous to me... I want play the game and find upgrades.
Not pay for upgrades to play the game.
Gear wise, the game is very unrewarding.
Imo, these things would make it better:
- Have gear scale much better from level 1 drops to level 100 drops, by shifting the possible stats range up. Or shifting it up much more gradually then it does now.
- Have gear drop that is usable by your character. It gets old very quick when everything that drops is warrior gear, when I'm playing a caster.
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Posted byTwoofus#7013on Dec 21, 2024, 5:24:17 AM
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"
GGG: "We want feedback."
Veterans: "Here’s what I don’t like."
Cultists (often Neophytes): "If you have any complaints, go play Tetris."
Let’s not waste time on such people.
Once again, to be constructive (since my point got buried under this nonsense):
PoE 2 - Fixing Proposals:
1. Drastically improve QoL: Add more quality-of-life features than any other ARPG. Why run to shopkeepers in towns? Add clickable icons instead. Don’t constrain yourselves with decades-old standards.
2. Make maps readable: Ensure enemies are visible, obstacles are clear, and skills feel fluid. Embrace a fun, arcade-like gameplay style, similar to Hades if you want innovation.
3. Preserve what works: Bring back skill diversity and crafting from PoE 1. Don’t remove systems that are already successful.
The want FEEDBACK, not bitching and whining. There are very few threads actually offering feedback, most are just complaining and (completely inaccurately) claiming the game is dying because GGG isn't catering to those crying the most.
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Posted byValsacar#0268on Dec 21, 2024, 5:27:49 AM
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Agreed.
One issue for me is the absent of feeling of progression in the skill tree. I can't fix the lack of item drops with life and res by assigning points for this in the tree. It is completely in the hands of RNG if my character is to be viable at all in endgame.
Now I only played through the campaign once with one character and reached maps, dying numerous times to various one shot mechanics, from bosses and mobs alike. So dying and learning from it was the only way forward for my frail witch.
So the RNG. I never found items to suit my specific build. I never managed to craft items to suit my build. I rarely found currency drops to find stuff on the market or try to improve whatever gear I had found. So the outlook of progressing in maps was bleak for me to start with. Then I get one shot killed from an off screen mob in a tier 1 map and that was it for me. The game is currently not, for me, fun in any way. It's only punitive.
Rolling 1s in an RPG is fine, it happens. Rolling 1s over and over again in an aRPG is not.
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Posted byg0drednu#2542on Dec 21, 2024, 5:32:28 AM
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"
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GGG: "We want feedback."
Veterans: "Here’s what I don’t like."
Cultists (often Neophytes): "If you have any complaints, go play Tetris."
Let’s not waste time on such people.
Once again, to be constructive (since my point got buried under this nonsense):
PoE 2 - Fixing Proposals:
1. Drastically improve QoL: Add more quality-of-life features than any other ARPG. Why run to shopkeepers in towns? Add clickable icons instead. Don’t constrain yourselves with decades-old standards.
2. Make maps readable: Ensure enemies are visible, obstacles are clear, and skills feel fluid. Embrace a fun, arcade-like gameplay style, similar to Hades if you want innovation.
3. Preserve what works: Bring back skill diversity and crafting from PoE 1. Don’t remove systems that are already successful.
The want FEEDBACK, not bitching and whining. There are very few threads actually offering feedback, most are just complaining and (completely inaccurately) claiming the game is dying because GGG isn't catering to those crying the most.
Are you literally blind? I offered a lot of feedback. Nothing but feedback.
Not only feedback in terms of what I think needs to be fixed but also how to fix it. That's as much feedback as is humanely possible.
Maybe you confuse feedback with prise?
Last edited by vonMistont#4223 on Dec 21, 2024, 5:35:22 AM
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Posted byvonMistont#4223on Dec 21, 2024, 5:32:52 AM
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