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PoE 1 will be remembered like D2 is now, PoE 2 as it is im not so sure.
PoE1 wasn't PoE1 when it was in the same age/state that PoE2 is. In fact, PoE2 is more polished (as it should be). You can't judge the entire outlook of a game from a month of early access.
They certainly need to clean some things up moving forward, but the current state is going to be vastly different from the state it is in the next year... hell, even the next month.
I know the "Early Access" argument is way overused at times, but I think sometimes folks are forgetting that this IS still Early Access and pain points are 100% going to exist (and they sure as hell DO exist).
Feedback is really important, but it's important we give GGG a chance here... I think they've earned that opportunity.
If they don't correct some of this stuff the game very well could crash and burn. But my personal opinion is that isn't even close to being the case at the moment and the bare bones are there. But it is overtuned and needs to be revisited.
I wouldn't be surprised if they were already putting together a large patch to help correct many of these things, but just aren't saying anything yet until they are closer to release.
You can say I am a GGG fanboy (I'm not, actually) but so far, specifically in regards to PoE2, they have shown they have listened to a lot of the feedback. Until proven otherwise, I will give them the benefit of the doubt and trust their direction...
But again, I want to reiterate: The game is far from being perfect. Runes, maps, class balance, for some people optimization (not me, I haven't had a single crash or issue, but they exist), passive tree nodes, map size, campaign length, etc are all going to be points of contention that need attention.
I'm taking a wait and see approach with a optimistic outlook. Others don't, and that's okay, but just a reminder that this is not an early access of a game that is complete. This is, essentially, a paid Beta.