THE REASON you see a lot of complaints
Many of my complaints thus far can be summed up as "eh, it's early access".
My one biggest gripe is that the mercenary crossbow & skill interactions that were shown off in the showcase trailer are (hopefully) not yet implemented. I haven't seen anybody bring this up really. That crossbows were supposed to be either burst shot, rapid fire or high velocity on their own and the different ammo types were more like...infusions. It was 90% of the reason I wanted to try Mercenary :( https://www.youtube.com/watch?v=rUs7E5aJCvk&t=33s @ 00:40 seconds in Last edited by Gimpex#5092 on Dec 17, 2024, 5:44:37 PM
|
![]() |
" They won't save the game in 6-12 months from now i can tell you that. If this is what we got after 5 years of development you're delusional thinking they are gonna fix all the 1001 issues this game has until release. |
![]() |
" Holy hell this hurt my brain to read. |
![]() |
Yeah your experience can very wildly based on class and drops. So far I have done a dry run (only using loot dropped on that character) on three classes up to and through act 3 and it can be somewhat easy to painstakingly horrible. first class I played a cold monk focusing on freeze build up, it was pretty easy with the freezing and stunning of bosses. My second character I tried doing a fire sorc it was way more difficult. Third character was a poison build pathfinder and it was really rough for me. The campaign in its current state might be good for like one or two times but there is no way I would do it seasonally, maybe if I played one season a year and never rolled other classes. This is all kind of disappointing because I usually roll several classes throughout a season based on wanting to try new builds. Although the wanting to try new builds seems like it won't be much of an issues based on how they murdered build diversity with the new skill gem system lol.
|
![]() |
" If you pause that, you will see that one crossbow has «grants Power Shot Skill». These 3 skill types have clearly been moved to the ammunition skills themselves. In the same way, attachments became grenade skills. My guess is that with PoE being a dungeon runner rather than a shooter, they wanted players to have more flexibility with weapons : so we have things like «fires an extra grenade» or «reloads an extra bolt» instead. " Survival bias. You've forgotten all the trash that came out (and was never patched to something working). Heck, even LoD had a day one patch ! " You mean how the kinds of assholes still using reddit in this day and age went completely out of line in harassing devs and community managers ? ---- " Who said anything about all of them ? Nothing is ever perfect. Did PoE1 fix all of its issues in the 1.5 years between release and «1.0» ? And it's not like PoE2 needs «saving», it's already one of the best games ever made even in its current state. ---- " I have to say that my first impression, realizing that skills were mostly locked to weapons has been disappointment... but thinking about it some more : how much have you dabbled into weapon specialization yet ? Last edited by BlueTemplar85#0647 on Dec 18, 2024, 7:17:39 AM
|
![]() |
The game is a joke. GGG has always been awful at balance, but I love seeing everyone pretend otherwise. The disparity between skills is astronomical, and it's hilarious. PoE has always been about identifying what is broken and avoiding what isn't. Bonus points if you can identify a broken interaction that isn't expensive currency-wise. Thats it. Thats the game.
ProbablyGettingNerfed - L100 Occultist Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. Last edited by TheAshmaker#5078 on Dec 18, 2024, 7:24:44 AM
|
![]() |
" When does this start occuring for you? because of the classes I've played Merc, Sorc, Warrior, I've had the easiest time on my merc and played up til the end of Act 2 with zero issues. Just grab a high damage crossbow and spam Frost shotgun and grenades. I didn't even bother with resistances or have a complicated build, I just pathed down to the crossbow sections and grabbed everything. Maybe its because I used strength armours instead of evasion? but he gets strength to wield crossbows anyway so it seemed natural. |
![]() |
Path of exile in a nutshell. Broken builds make the game a joke, while the others allows you to actually play the game.
Problem is that people make Broken Builds as the standard way to play thus invalidating everything else. Ofc GGG is to blame for allowing the broken builds to exist.....half their fault actually, because people cry whenever they get nerfed. |
![]() |
Maybe if you think the game is only about t16-t17 maps in SP PvE softcore bench trade challenge leagues ?
And while PoE1 does have issues in Acts 1-3 (at least for fist time players), there's plenty to enjoy in the game outside of the very restricted subset I gave above. Heck, even Acts 1-3 can be fun with the right tweaks and mindset, anyone doubting this should try the next HCSSF race. |
![]() |
" This, I've beaten ACT 1 with Monk, Merc, Sorceror, and Witch. . . The Monk is my main character, so with the others, all currency and drops just get put in the stash. So the other characters are not optimized at all with their gear, and I had the easiest time getting my Mercenary to ACT 2. Hell, I literally didn't take ANY passive points until right before the Count fight. Yes, I even refunded the first point you have to do at the Riverbank. Anyone saying Merc is bad, or bad in the beginning, is a liar or the worst gamer in history because I was able to clear ACT 1 with like one death using crap gear and literally zero passive nodes taken (the only thing I did was use Skill gems and apply the supports, which I only did completely right before the Count as well). |
![]() |