THE REASON you see a lot of complaints
they clearly rushed this game out the door after D4 nearly bankrupted them. im sure the publisher is behind the decision. releasing a game 30% complete and just calling it "early access"
LOL, this is a major scam if i have ever seen one. i dont remember a D4 "early access" they just released the game finished. the garbage ascendancy trials and horrible map sustain just seems intentional because they know their game is barely even ready to see the light of day just useless systems to waste your time while they scramble to add new stuff for you to buy to avoid getting shut down. |
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What is this D4-related comment, I don't even...
" And yet this is the worst community I've ever seen, by far. Not sure about 'most' — though maybe this is indeed the case for the popular / action games, which I guess of which most people are part of ?? " Hear hear ! For my '3rd' PoE1 league starter I decided I wanted something harder (hearing about «not starting with weapon based builds, and especially not melee»), and decided to pick Marauder. In Ruthless. In Necropolis league. Not knowing just how much Heavy Strike specifically sucked. Well, that was too much, I had to take a break. XD I came back to it at the end of the season though, and even beat the campaign for the first time ! (I still dumped Heavy Strike though.) Last edited by BlueTemplar85#0647 on Dec 16, 2024, 10:41:03 AM
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Not the worst I've seen. Doesn't hold a candle to the levels of toxic in the dota2 community.
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" OK, I will try to be constructive here. The information I extrapolated from your original post here and the post linked is: - You have played a successful summoner build. - You tried a mercenary build and it was under performing. - Your conclusion was that there is no build diversity in PoE 2. Is that correct or did I misunderstand or simply miss something? To me personally that is all the information I could gather from your two posts. Assuming that I understood correctly. To me there can be multiple reasons for why a build is under performing. Either the skill itself is under tuned, the passive tree does not work well with the skill, the support gems are not meant for damage, and so on. We can see some of this information in your other post. To me personally when I hear that the damage for a skill, that is based on weapon damage, falls off as the game goes on, my first thought would be weapon upgrade. But I am not sure if that is the case in this situation. Someone else is surely better suited to answer this. Others in that thread pointed out that the skill you are using is less of a damage skill and more meant for crowd control. We can't see your passive tree, which could potentially be another issue. I am not saying the skill is perfectly fine or "get gud" or something. I am simply trying to explain what information is missing for me personally to see your post as constructive feedback instead of as just whining. I you give this information and the conclusion is, you build for damage, the skill is meant for damage, the equipment is adequate and there still is not enough damage, then yes, I would think that the skill most likely is under tuned and would need a buff. But to say that there is not build diversity in an early access game, 10 days after release, after playing 2 builds, out of 12 ascendancies and how many? about 100 or so skills? That seems to be more of an exaggerated blanket statement than constructive feedback to me. |
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" Okay, let me put it this way... It's pretty obvious POE2 is going to replace POE1 eventually and they did a wacky combinartion of things... First off, they went with a more simple approach to the skill system by imitating Diablo 3: ![]() ![]() It's pretty much the same except D3 gives you all the options already unlocked and POE2 creates scarcity with the "uncut-gem" system. The BIG problem everyone is pointing out... each at their own time / pace... and when it becomes obvious to each individual (~1/2 mil on steam + console + client = ~1-1.5M players?) You see GGG made the mistake of thinking that streamers speak for everyone and they also made the mistake that a person that pays thousands upon thousands of dollars to join an exclusive event to get hands-on experience with the game before everyone else also speaks for everyone. It was a SELECTION BIAS. A bunch of speedrunners won the chance to go and it's clear as day that their voice was not heard. So much of the first 3 acts it's purely made to go against speed running. OH! and I can't fathom what type of "GAMER" saw that they baked in Orb-walking / kiting assist with all it's drawbacks and didn't complain. (https://www.pathofexile.com/forum/view-thread/3627967) ... but I digress. They wanted to simplify the skill system and released a PAYED closed beta for six months where only a couple of builds are actually viable. Say, MERC again, has ice / fire / poison and only 1 combination is effective (Poison cloud that blows up). Meanwhile, minions can mindlessly breeze through campaign... Sigh. NVM. I'm uninstalling. |
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Minions could always mindless breeze the campaign.
Which is why I chose to play them first. I mean, it’s a 6 month beta. I’m going to play other crap. And I’d like to screw around with my own builds - I’m going to make a Comet build if it kills me (probably will). Melee is a problem. I think the issue is that we just need more health in general. Melee can’t take hits any better than casters, especially early on - and you can get swarmed with enemies at various points. It’s why Ice builds have been very effective - because you’re slowing and chilling and freezing everything, which gives you more freedom of movement and time. |
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" no they didnt, that pic is the passive skill section of D3. the poe equiv is the passive skill tree + the ascendancy trees. the diablo active skill section is a small selection of skills with the option of using 1 of a choice of 6 runes for each. the skill system in poe2 is essentially the same as it is in poe1, it just has a better interface and now doesnt conflict with the gear system. all that talk about a couple of builds being viable is not true. " my mrs is blowing up the entire game with ease using physical and fire skills. you dont know what works yet, we are so far from 'solving' the poe2 meta. trust me you do not know all the builds in this game, how they all scale and what works. the smartest players in the game are closer to knowing absolutely nothing than they are to knowing that yet. " if i wanted to flex i could do a lot better than posting a meme phys sceptre doeboy made around 2017. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" I can believe you. After all it's even more popular (?) and action-focused than PoE. Not to mention PvP-competitive. And from what I've heard, team-PvP with strangers makes it even worse ? ---- Heh, I guess PoE2 skills are indeed closer to D3... while still being miles away. (Also is this some alpha D3 interface screenshot ??) ---- " I'm not sure what's your point here, but I've read some reviews from people with hardly any dungeon runner / zoomer experience, and it does seem that GGG took their feedback too (which hopefully any game dev knows you do this for closed beta testing by now). And listening too much to speedrunners would be exactly the kind of trap they shouldn't fall into. " No, they didn't. |
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" What do you mean by that? Arsonist isn't in PoE1. " So you were crushing the content and got bored. Interesting.... " God forbid. " Almost as if the game is missing 6 weapon classes, 18 ascendancies and multiple balance passes and changes. Games been out for ~245 hours. " Bye, thanks for playtesting. |
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" +1 Top it off w/ Don't know how people are "breaking/1 shotting" anything. Skill I chose are ALL maxed out for my level(45), gear is meh, and I can't 1 shot a damn thing in the game.... So please tell me how the epeener's are breaking the game.... YouTube Streams Daily --> https://www.youtube.com/channel/UCWwC9omdiFyZuI_9Y6c9qbA
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