Warbringer Shockwave Totems: 300k+ dps mapping / 450k+bossing. All Content Viable (Videos)
" Welcome. So, The answer to your question is a math problem. I'm going to try to show you how to do it so that you will be able to solve these for yourself in the future. It may help other people following this thread as well. Here are the steps: 1. Quantify each of the ways you are currently scaling damage: Speed / Increased modifiers / More modifiers / Gem levels / crit / other (examples might be poison or bleed). 2. Multiply them together to determine you current overall base damage multiplier 3. Examine each of the options currently available to scale your damage further and quantify them. 4. Multiply overall damage using the new number you would have if you made each change and compare the results. 5. All else being equal* pick the one that improves your overall damage multiplier the most. Two clarifying examples based on a commonly encountered question: Is it better to have a mod on a jewel granting 10% increased damage or 4% increased attack speed? 1. Lets assume I already have 250% increased damage from various other sources, bring my total damage to 3.5x base. Lets assume I have 50% increased attack speed from other sources, bringing my attack speed to 1.5x base. Multiplied together, I am currently doing 5.25x base damage. If I add 10% inc damage, it goes to 3.6x. 3.6*1.5=5.4. If I add 4% attack speed, that goes to 1.54x. 1.54*3.5=5.39. Its close, but in this case the increased damage is better. 2. Now let's assume that I again start with 250% increased damage but only 20% increased attack speed. Base damage math is 3.5*1.2=4.2. 10% inc damage math 3.6*1.2=4.32. 4% attack speed math: 3.5*1.24=4.34. Again close, but here attack speed is better. *All else is hardly ever equal. Often you will also be considering the relative cost or efficiency or quality of life of various options, or additional bonusses or penalties like blindness. For example, in my build I choose to use the gem inspiration over the gem Heavy swing. Heavy swing would provide a little under 20% more damage, but would reduce the quality of life / playability of the build. Inspiration provides no extra damage, but sufficiently increases the QOL and playability that I use it instead and recommend this set up to others. This is something you can only really figure out by feel. That may have been both more and less answer than you were looking for. Hope it helps. Good Luck! -O |
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Thank you!
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Welcome.
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Max Rezzes--Goal is 90/90/90/75*
This is certainly a typo, right? Can't be getting 75% chaos rez can we? |
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" Not a typo. 90/90/90 ele 75 chaos. Absolutely doable. Will make doing ritual based content much more comfy. Worth. -O Last edited by Orion72#3803 on Jan 29, 2025, 7:41:03 PM
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" since many things in the build are based on enemies being cursed, dropping blasphemy is not only 17% less damage. they slow down based on curse, they are not regenerating. etc. also the implicit 2.5% life regen is really significant. i will check the morior in the next days and revert. btw, i took the revenge mostly because i wanted a simple and easy way to cap chaos resistance. that cluster covers it. Last edited by RushBone#0065 on Jan 29, 2025, 12:43:35 PM
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" How are you getting chaos rez? I seem to have missed it somewhere in the guide. |
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" It's just a stat on gear. Amethyst ring also has some implicit. There is also a soul core that will grant 7% each if you are short. -O |
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This is certainly a typo, right? Can't be getting 75% chaos rez can we?[/quote] Not a typo. 90/90/90 ele 75 chaos. Absolutely doable. Will make doing ritual bsed content much more comfy. Worth. -O[/quote] How are you getting chaos rez? I seem to have missed it somewhere in the guide.[/quote] It's just a stat on gear. Amethyst ring also has some implicit. There is also a soul core that will grant 7% each if you are short. -O[/quote] Okay I'll try and buy different gear, it's just hard balancing stats because of the dex and int requirements we need to get on the gear for giants blood too. How impactful is 1% extra max rez, do you know the math? |
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Okay I'll try and buy different gear, it's just hard balancing stats because of the dex and int requirements we need to get on the gear for giants blood too. How impactful is 1% extra max rez, do you know the math? |
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