Warbringer Shockwave Totems: [Currently rendered non-viable due to 80% damage nerf in 0.2.0]
" Correct. I would no longer expect Hrimnor to work with this build after the next patch. -O |
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So 0.2 here.
Good things 1) Astral projector are now working with shockwave, no need in stacking aoe rad, risking life with placement and etc. Bad things 1) dps go down from 150k to 27k(think can make to 35k on tuning) - mostly because of flat damage(300-450 now) on 40lvl is reduced? didnt play in a while, but in my memory on 40lvl skill it was much higher. Didnt see dat nerf in patch notes so unsure. 2) legionnaire are hard to make str for 2 2hand with enhanced effectiveness(swapped for integrated) 3) nerf on supports and jewels are big and gameplay feels clunky without totem placement speed, lots of attack speed lost, accuracy 4) its a must now to use Resolute tech keystone need to look in new supports and items, maybe smth with convert to cold, but right now its look unrewarding to play and farm - tested it on good gear and 40 lvl skill, killed boss on 15 rare map in 2-3 minutes. But maybe its ok now with all the nerfed buids? |
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Did you guys encounter any issues where you summon totems but the ancestral spirits minions doesn't show up?
Edit: Guys, I went to the bugs forum and saw that there's a bug with ancestral spirits minion and the minions will not show up when you summon totems. 34pre98qua Last edited by stkmro#2432 on Apr 5, 2025, 12:40:03 PM
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I logged on yesterday and had to replace 58 points, not a problem. Still, tooltip dps went from 58k to 11k (with my shield, gem lvl35. And 13k with gem lvl42 (shows 40 on the gem). Still killing mobs but the dps drops feels against bosses and rare monsters. Anyone can relate or, tell me why it dropped that much?
My bossing setup reached 178k when 3 totems were down, not even close anymore. Patch notes doesn’t talk about any nerf… |
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Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.
That and you notice the line on minions: Adjusted Minion Damage and Life scaling. General Damage and Life is the same early game, but lower than before at higher levels, especially past Gem level 20+. Totems are not minions but are considered similar for playing. Most likely GGG balanced them in this manner also where damage does not scale much beyond level 20 which was a core mechanic here. |
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Guarantee that this line in the patch notes will not affect totems. If GGG rebalances shockwave totem damage, there will be an explicit line saying so. I believe this build remains fully intact, though I am currently away from home and won't be able to start playing until After 4-13. Which seems to be just as well given everything I've read about league start . . .
-O Last edited by Orion72#3803 on Apr 7, 2025, 7:10:04 PM
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" Damage cut for shockwave is like 150k to 30k per totem. That's reality. But, with low invest we can migrate in ancestral totem(im using with sunder) - about 250k dps now per totem. No more good clear, but bossing is good. |
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Yup, finally got home to test. Wasn't in the patch notes, but nerf was severe to damage scaling by level. 20% of former damage output at endgame. No longer really viable. Much sadness, had very much enjoyed the build and the little bit of community around it. Might take a break for a while until Templar comes out unless they do some serious rebalancing.
Cheers, -Orion |
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