Peak time Concurrents down by 39k in a single day - GJ GGG

Half of the classes and most of the skill gems aren't available yet.

I myself stopped playing right after launch because most of the stuff I wanted simply wasn't there yet, but I came back to try other classes. You can only get so much fun out of a smol selection of skills.

As soon as we get a meaty update with new weapons / gems / classes you'll likely see the numbers shoot back up.

I understand some people have a hate-on for PoE2 because the difficulty hurts their feelings, but you don't need to chomp at the bit this hard.
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on day 1 a lot of people turn up at the exact same time for launch and through the day. they made plans to be there that day, put everything else off.


That's actually a good point and my exact situation. Last week I postponed my preparations for exams and played both saturday and sunday nonstop. Having postponed those prepartions now i haven't had the time to play a single evening.
Let's check back here in 2 weeks to see if Asghaad#3967 prediction of EA being a 'ghost town'. my bet, it won't be....
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akray101#3231 wrote:
Let's check back here in 2 weeks to see if Asghaad#3967 prediction of EA being a 'ghost town'. my bet, it won't be....


we shall see after inevitable round of heavy nerfs for Ranger and other "melting the maps" overperforming builds ...

but hey ill save you the trouble, it wont be in two weeks, that was hyperboly and you know it

realistically unless there is course correction im giving it 2 months so lets come back here at start of February shall we :)
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That's it. Change, balance, nerf, buff all you want. But let us respec easily. When you're happy with how things are looking and EA is coming to a close, raise respec back up..



+1

I do not want them making it easier....but this is something that would help people a lot while balancing.
Yeah, OP has clearly failed to notice that current day peak concurrents are provisional.

And yeah, for others, what did you expect comparing Sunday numbers to Friday ones ?

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JpPoe2#4703 wrote:
[...]

This is another D4 dev team. They got their 30 mil + millions of micros on launch, fat payday, off the hype alone, so in their eye it’s a success and they don’t give a flying shit about anything.

Tencent acquisition is the first step to a great game studio with passionate friends becoming a a cog in the corporate world. That is the beginning of the decline. And to say we havnt seen this before your just lying to yourself cough cough blizz/activison cough.


This is concerning, but GGG seems to be quite far off that yet, and GGG does still seem quite passionate to me — have you forgotten Settlers already ?! — just compare with D3's launch, much less the D4 one...

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Asghaad#3967 wrote:

[...]
PoE2 is brand new unsolved content that SHOULD have taken at least 2 weeks to reach a plateau if not growing for at least that long, instead it is indeed behaving like a poE1 league ... guess what PoE1 leagues become empty graveyards with 10k concurrents within a month and 3 month schedule was created because that is how long it takes for players to get bored and leave almost completely so they need new "stuff" to come back to with a reset for economy and new playthrough, levelling etc ...
[...]
if the base game cant hold players attention for even a week its DOOMED before it even started

Calling «10k concurrent players» an «empty graveyard» sounds ridiculous to me.

I've been playing PoE1 Ruthless at the end of the Necropolis (heh, pun, not intended) league and there was almost always someone in chat. (Granted, there were complaints about it being hard to trade.)

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Serow21#8936 wrote:
It's just a bunch of newcomers , Poe2 got a lot of hype and it's not shocking to see -39k when a tons of new people came to test the game . Arpg are not meant for everyone .
[...]

Yeah, and no game is meant for everyone.
D4 still only has 33% of its Steam players finishing the campaign and 41% reaching level 50.
PoE1 still has only 46% of its Steam players finishing Act 1, 21% completing Part 1, 15% completing Campaign.

(Of course in both cases, and also for these concurrent Steam player numbers we're talking about, both D4 and PoE1/2 don't have overwhelmingly Steam players making up their playerbase, supposedly its only 60% (of non-console ?) for PoE1, and probably even lower for D4 which took half a year to launch on Steam and doesn't have a way to transfer accounts between Battle.net and Steam.)

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Asghaad#3967 wrote:

[...]
thats a SINGLE PLAYER GAME that had better retention than this supposedly live service MMO-lite where one would expect a GROWTH in a first few weeks not immediate downward spiral
[...]

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Asghaad#3967 wrote:

[...]

again this genre lives or dies on amount of players that will stick around LONG TERM playing EVERY DAY ... as f2p model its unsustainable on casual andies that tune out in less than a week after the game goes live... in this genre players themselves ARE CONTENT


[...]

yes PoE1 that perfected formula for player retention that can keep people interested in playing every day for weeks if not months with each league ...

THE problem here is that they are going against that with every decision they make so far catering to small fraction of the playerbase that cant sustain the model long term and alienating the core of loyal fans they cultivated for years now ...

The «core of loyal fans» is the small fraction of the playerbase. And with PoE1 being pay2stash it's also probably the one that pays the bills.
(and PoE2 eventually becoming that too, though for now the beta keys probably being a good chunk of the income — was this similar for PoE1, which also released as a paid $10 open beta ? Probably not, they had much less marketing, despite TotalBiscuit's efforts...),
(Which I seem to be a part of now too, funny how PoE managed to suck me in in just a year... good job GGG, you deserve it !)

Also, PoE1 is very much not and MMO, and is a single-player game first.

You think single-player games don't have online communities that gather to play when a major update is released ? There are single-player games out there that have been in constant development for as long as PoE1 or even longer, notable ones with recent huge updates would be for instance Factorio (Space Age expansion) and Dwarf Fortress (Steam release).

And yes, there's an even more intense community of PoE players that lives and dies by trading. But it's an even smaller one (and probably one that gives even more money, at least per player, because pay2stash <=> trading).

I expect player numbers for PoE2 to be even more meaningless, as it seems to have a lot of potential for the majority of the players to be made up from console / couch coop players (as my own experience introducing a friend to it seems to show) - but they also won't show up much in concurrent Steam player numbers (especially the console ones, obviously), especially in the long tail, since these show more player-hours than unique players, and I expect these couch players to be more on the tens of hours side than on the thousands of hours side (which means that, outside of peaks, 100 of them count only as 1 of the others, if you count by concurrent rather than unique players).

Heck, the 2nd couch co-op player isn't even counted as an unique player on its own !
Last edited by BlueTemplar85#0647 on Dec 14, 2024, 8:26:20 AM
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Asghaad#3967 wrote:
losing 10% of a playerbase in a single day speaks volumes about future of this project

at this rate the EA will become a ghost town in 2 weeks


I'm guessing you don't have a job since you don't realize that player count peaks on weekends.
People say this dogwater every league.

Every. Single. League.

Of course people will stop playing, people (typically) have lives, and move onto other things. Noone ever expects a game to retain its population forever, especially one with literally half of its content still in development.
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Asghaad#3967 wrote:
losing 10% of a playerbase in a single day speaks volumes about future of this project

at this rate the EA will become a ghost town in 2 weeks


That is completely normal.. you know people have LIVES? That you cannot find 1 million people in world (remember steam is only part of the player's pool) that are so lifeless that they can pass a full week playing 4 hours per day?
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Asghaad#3967 wrote:
"
akray101#3231 wrote:
Let's check back here in 2 weeks to see if Asghaad#3967 prediction of EA being a 'ghost town'. my bet, it won't be....


we shall see after inevitable round of heavy nerfs for Ranger and other "melting the maps" overperforming builds ...

but hey ill save you the trouble, it wont be in two weeks, that was hyperboly and you know it

realistically unless there is course correction im giving it 2 months so lets come back here at start of February shall we :)


Well, since they developed, released and managed POE1 very successfully for 10 years, I think their game is in good hands

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