Peak time Concurrents down by 39k in a single day - GJ GGG
Half of the classes and most of the skill gems aren't available yet.
I myself stopped playing right after launch because most of the stuff I wanted simply wasn't there yet, but I came back to try other classes. You can only get so much fun out of a smol selection of skills. As soon as we get a meaty update with new weapons / gems / classes you'll likely see the numbers shoot back up. I understand some people have a hate-on for PoE2 because the difficulty hurts their feelings, but you don't need to chomp at the bit this hard. |
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" That's actually a good point and my exact situation. Last week I postponed my preparations for exams and played both saturday and sunday nonstop. Having postponed those prepartions now i haven't had the time to play a single evening. |
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Let's check back here in 2 weeks to see if Asghaad#3967 prediction of EA being a 'ghost town'. my bet, it won't be....
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" we shall see after inevitable round of heavy nerfs for Ranger and other "melting the maps" overperforming builds ... but hey ill save you the trouble, it wont be in two weeks, that was hyperboly and you know it realistically unless there is course correction im giving it 2 months so lets come back here at start of February shall we :) |
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" +1 I do not want them making it easier....but this is something that would help people a lot while balancing. |
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Yeah, OP has clearly failed to notice that current day peak concurrents are provisional.
And yeah, for others, what did you expect comparing Sunday numbers to Friday ones ? " This is concerning, but GGG seems to be quite far off that yet, and GGG does still seem quite passionate to me — have you forgotten Settlers already ?! — just compare with D3's launch, much less the D4 one... " Calling «10k concurrent players» an «empty graveyard» sounds ridiculous to me. I've been playing PoE1 Ruthless at the end of the Necropolis (heh, pun, not intended) league and there was almost always someone in chat. (Granted, there were complaints about it being hard to trade.) " Yeah, and no game is meant for everyone. D4 still only has 33% of its Steam players finishing the campaign and 41% reaching level 50. PoE1 still has only 46% of its Steam players finishing Act 1, 21% completing Part 1, 15% completing Campaign. (Of course in both cases, and also for these concurrent Steam player numbers we're talking about, both D4 and PoE1/2 don't have overwhelmingly Steam players making up their playerbase, supposedly its only 60% (of non-console ?) for PoE1, and probably even lower for D4 which took half a year to launch on Steam and doesn't have a way to transfer accounts between Battle.net and Steam.) " " The «core of loyal fans» is the small fraction of the playerbase. And with PoE1 being pay2stash it's also probably the one that pays the bills. (and PoE2 eventually becoming that too, though for now the beta keys probably being a good chunk of the income — was this similar for PoE1, which also released as a paid $10 open beta ? Probably not, they had much less marketing, despite TotalBiscuit's efforts...), (Which I seem to be a part of now too, funny how PoE managed to suck me in in just a year... good job GGG, you deserve it !) Also, PoE1 is very much not and MMO, and is a single-player game first. You think single-player games don't have online communities that gather to play when a major update is released ? There are single-player games out there that have been in constant development for as long as PoE1 or even longer, notable ones with recent huge updates would be for instance Factorio (Space Age expansion) and Dwarf Fortress (Steam release). And yes, there's an even more intense community of PoE players that lives and dies by trading. But it's an even smaller one (and probably one that gives even more money, at least per player, because pay2stash <=> trading). I expect player numbers for PoE2 to be even more meaningless, as it seems to have a lot of potential for the majority of the players to be made up from console / couch coop players (as my own experience introducing a friend to it seems to show) - but they also won't show up much in concurrent Steam player numbers (especially the console ones, obviously), especially in the long tail, since these show more player-hours than unique players, and I expect these couch players to be more on the tens of hours side than on the thousands of hours side (which means that, outside of peaks, 100 of them count only as 1 of the others, if you count by concurrent rather than unique players). Heck, the 2nd couch co-op player isn't even counted as an unique player on its own ! Last edited by BlueTemplar85#0647 on Dec 14, 2024, 8:26:20 AM
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" I'm guessing you don't have a job since you don't realize that player count peaks on weekends. |
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People say this dogwater every league.
Every. Single. League. Of course people will stop playing, people (typically) have lives, and move onto other things. Noone ever expects a game to retain its population forever, especially one with literally half of its content still in development. |
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" That is completely normal.. you know people have LIVES? That you cannot find 1 million people in world (remember steam is only part of the player's pool) that are so lifeless that they can pass a full week playing 4 hours per day? |
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" Well, since they developed, released and managed POE1 very successfully for 10 years, I think their game is in good hands |
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