Peak time Concurrents down by 39k in a single day - GJ GGG

And Diablo made a huge point of $666 million earned over 5 days... a $70 release title that was no more than a beta at release, once people got to the endgame and the honeymoon phase was over. Now look at the player count a year later.

ONE platform (Steam) has 500k concurrent. Diablo 4 never saw those numbers. And it was released on Steam about 3 months after launch.
Last edited by NARK0SIS#0911 on Dec 14, 2024, 7:55:01 PM
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NARK0SIS#0911 wrote:
And Diablo made a huge point of $666 million earned over 5 days... a $70 release title that was no more than a beta at release, once people got to the endgame and the honeymoon phase was over. Now look at the player count a year later.

ONE platform (Steam) has 500k concurrent. Diablo 4 never saw those numbers. And it was released on Steam about 3 months after launch.


I honestly kind of expected it to drop off a bit after a week. Even 100k concurrent is a good number.
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Soop#0082 wrote:
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NARK0SIS#0911 wrote:
And Diablo made a huge point of $666 million earned over 5 days... a $70 release title that was no more than a beta at release, once people got to the endgame and the honeymoon phase was over. Now look at the player count a year later.

ONE platform (Steam) has 500k concurrent. Diablo 4 never saw those numbers. And it was released on Steam about 3 months after launch.


I honestly kind of expected it to drop off a bit after a week. Even 100k concurrent is a good number.


Oh for sure! And where does POE2 sit after a week in beta/EA? Still pretty much the same. 400-500K, JUST on Steam. Now look at the peaks/valleys of Diablo 4 since launch. With numbers nowhere comparable.

And Im far from a D4 hater. I bought it on day 1, grinded it out with my buddy over a month or so. There just wasn't any lasting appeal for either of us. And all Blizzard has been doing, is trying to make it "more fun".

I mean c'mon, there where changes that took them "seasons" to implement. Yet here's GGG implementing massive changes within days.

Hell I remember some issue that had to do with Blizzard loading everyone's inventory into memory, every time you went into a "town". And the whole community collectively scratched their heads and asked, "why"? lol
Last edited by NARK0SIS#0911 on Dec 14, 2024, 8:46:35 PM
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NARK0SIS#0911 wrote:
Diablo 4 never saw those numbers.


D4 did NOT launch on Steam ... we literally do not have numbers for it ...
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Asghaad#3967 wrote:
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NARK0SIS#0911 wrote:
Diablo 4 never saw those numbers.


D4 did NOT launch on Steam ... we literally do not have numbers for it ...


Yeah, but they're the only numbers we do have. They're not even bad tbh. If you say there is 2x more people using Battle.net then 150k concurrent is great.

I think PoE2 will get down to that in a year and maybe see a big resurgence when it "releases".
We do have some other numbers if you trust ActiBlizz/GGG :
D4 made $666M in 10 days after launch.
D4 made over $1000M in 15 months, $150M of them from microtransactions.
D4 cost $70, $90 for 'early' access.
So this gives a ballpark for D4 players 10 days after launch, something around 7-9M players. And this didn't increase really significantly after that. (Note that ActiBlizz is quite stingy with discounts, though MicroActiBlizz does have some now.)
EDIT : I forgot about regional pricing though ? Anyway, the ballpark is still probably somewhere between 5M and 50M D4 players...

GGG said they got more than 1M pre-orders one day before launch for PoE2.

(FYI GGG also said PoE1 had reached 2M players in 11 months after release, 3M players in less than 18 months, 4M in less than 20 months, 7M in 29 months, 13M in 70 months : «Successful launches on the Xbox One and in China have more than doubled the Path of Exile player community since August 2017, with over 3.5 million players having played the game’s 2017 expansion, Path of Exile: The Fall of Oriath».)

EDIT :
So, PoE1 hit 13M unique players in 2017 (5 years after release, 7 years ago).
In 2017 the peak concurrent Steam players (for the Harbringer season) was 98k.
The current max is for summer 2024 with the Settlers of Kalguur season with 230k concurrent Steam players.
So a wild guesstimate would be that PoE1 already hit 30M unique players
(with all the huge uncertainty that this kind of extrapolation involves).
Last edited by BlueTemplar85#0647 on Dec 17, 2024, 9:20:14 AM

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