Loss of control feels bad

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Avaricta#4758 wrote:
The first video simply is NOT loss of control. Please stop bringing it up as an example. We already went through it frame by frame and the click indicators prove that it is 100% user input.

The second video has no input displayed, so there is no way to determine what the user did. But since I was never able to reproduce loss of control in many tests, and the first video was user input, I assume the second one to be as well.


If you ignored the previous reply, let's agree to disagree.

If you didn't see the previous reply, then go ahead and read it. I think it applies to you as well. Also, feel free to submit your own videos / gifs. It makes no difference on who the source is. The issue is there and it's self evident. It has nothing to do with "holding down inputs" or user error.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
"

If you ignored the previous reply, let's agree to disagree.

If you didn't see the previous reply, then go ahead and read it. I think it applies to you as well. Also, feel free to submit your own videos / gifs. It makes no difference on who the source is. The issue is there and it's self evident. It has nothing to do with "holding down inputs" or user error.


If you really think there is loss of control in the first video, then the only issue here is that you look at an apple and try to convince everybody that it is in fact a banana. Everybody can see that. It is there. In the video. No loss of control! Stop saying it is something that it is so clearly not.
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How? Just use WASD mode. You will have full control of your character at all times.

CHEERS!


Have you tried playing melee with wasd or tried targeting specific mobs? You lose control all the time because of attacks snapping to the closest enemy rather than the one you’re actually targeting.

The problem is still there, even if not as pronounced.
Last edited by Sandcubicle#5745 on Dec 17, 2024, 8:56:07 AM
The gliding effect happens because unlike poe1, you can cast while moving. But your poe1 brain is holding down Mouse1 all the time, so you're telling the character to keep moving. Doesn't happen with WASD.
Losing control is good and we need more of that.
Spoiler








Let's agree to disagree avaricta.

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AlvinL_#4492 wrote:
The gliding effect happens because unlike poe1, you can cast while moving. But your poe1 brain is holding down Mouse1 all the time, so you're telling the character to keep moving. Doesn't happen with WASD.


If anything call it my "League of Legends brain". I haven't played POE in a long time, and as I've stated multiple times I did not hold down the LMB. You can clearly see the inputs are not being held down:



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Have you tried playing melee with wasd or tried targeting specific mobs? You lose control all the time because of attacks snapping to the closest enemy rather than the one you’re actually targeting.

The problem is still there, even if not as pronounced.


Shhh! 🤫 don't say we lose control 🤣

Yeah, I tried monk and I didn't like it. I didn't go pass the first area. For me it's unplayable.

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CHEER!

I'm gone from this post.

The issue is fixed by playing MERC in WASD mode.


POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
"

Let's agree to disagree avaricta.


There is no agreeing or disagreeing on facts. There is only understanding or not understanding.

Just once more the explanation. Here the image in question:
Spoiler


"

frame 0 = Moving towards target.
frame 1 = Moving to target + hovering cursor on target
frame 2 = Attack issued
frame 3-7 = Completely lost control of character movement as it continues to move in the direction of the attack.


The simple facts are:

When the video starts the character is already moving towards right. So there was already a movement command issued before the start.

In frame 0-7 there is no command issued to change movement. Therefor the character follows the previous issued movement command towards right. That is the intended way. This is NOT loss of control. If you think this is loss of control you are simply mistaken. Attack while moving is one of the biggest differences between PoE 1 and 2. This is intended! It just keeps following the first movement command issued before the video starts.

Frame 8 is the first movement command issued shown in the video when the mouse is clicked on the left side. The character immediately changes direction to the left.

NO loss of control. The character behaved exactly as ordered by user input.

If anything it is a 8 frame reaction delay from the user to change their own movement command.
Last edited by Avaricta#4758 on Dec 17, 2024, 9:45:57 AM
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Avaricta#4758 wrote:

If anything it is a 8 frame reaction delay from the user to change their own movement command.


🤣🤣🤣🤣 staaap. IDC! I solved my issue. The world can burn for all I care.

That hypothesis of yours has also been addressed:
https://www.pathofexile.com/forum/view-thread/3627967/page/2

That's 2/2 hypothesis shutdown.

Please, stop replying to me. It literally doesn't matter to me any more. I'll just play merc-wasd for as long as I can stomach it and move on.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
Last edited by BlackMarshes212#1072 on Dec 17, 2024, 10:01:26 AM
It might not matter to you, but this is a public forum, and you can't just expect people to drop the issue like this when others will keep seeing this thread.

It doesn't help that you seem to be confusing the issue of keeping walking forward (fixable, as my example shows) with the "issue" of animations taking some time to execute.
EDIT : If you do claim that you didn't keep the move button pressed in that first example, it would be nice to try to figure out what exactly happened there (since I, and others, cannot seem to replicate it).

And yeah, looks like your LoL experience might be hindering you here : does LoL have anything similar to the importance of increasing animation speed through items and passives that D2 (with its infamous breakpoints) and PoE1/2 have ?

This seems to be much less of an issue on Mercenary (well, ammunition crossbow) because it was designed to be played like that, and its animations seem to be much faster from the get go on purpose (note that it also seems to have the extra reload mechanic to compensate for this).

And yeah, PoE2 is a much more complicated beast with all its different classes and control schemes, so it would help keeping an open mind and doing some more testing first.

For instance, as you did mention, every (?) action is interruptable at any moment with the evade-roll (potentially before the shot happens, "wasting" it). I can also see from testing that I can interrupt firebolt by casting spark early enough. (I also think that chaos bolt might just be slower than firebolt ?)

Also, isn't this what Instant skills do in PoE1 (and maybe PoE2 too ?)

And for a fair comparison, try Act1 PoE1, before you have a bunch of speed increases. (Isn't Heavy Strike also infamous for its long animation ?)
Last edited by BlueTemplar85#0647 on Dec 17, 2024, 10:12:56 AM
I did a sanity check just in case. Untick "don't move while casting" and you start gliding. If you keep that ticked, there's no gliding, I have perfect control of the character. PEBCAK

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