Loss of control feels bad

"

Press G
Click on the arrow to the right of the skill
Bottom right, check Always attack without moving. 1
Go to Options
Go to Interface
Scroll down to Gameplay an check Attack in Place Key Stops Move 2

I'm quite happily walking around using my left mouse as move only and as soon as i use my right mouse button to cast a spell I stop moving. No walking towards a target or floating around the screen out of control


I got fed up with the denials and the behavior and rolled a Merc. It was a pain to level even with Twink gear and all this time I've been testing out the WASD mode. It's pretty much a Twin Stick shooter for PC (KBD+M), specially if you use Q/E for pots and 1-5 for skills. Literally turns the game into an shooter.

I'm tired now, but as soon as I can I will try this. It makes sense. I even thought about doing the first half, but then I started seeing all the denials and nonsense and just re-rolled. The second half? I had no idea! thanks a lot! I will try that for sure. This is probably the solution, just too tired to try atm.

---

Edit: This had zero effect. Further more, if I use [Shift] + LMB to force an attack in place the character would continue to move with the aforementioned loss of control.

Edit(2): Just noticed that for whatever reason the "Always attack without moving" tick in the "G" menu becomes unmarked as soon as I close the panel. So I tried placing it on any of the Q-T keys. Still didn't work. I think it's baked into the game that you cannot mark "Always attack without moving" for the skill "Crossbow shot". For those not aware, You load ammo and then you use "Crossbow shot" to use that ammo.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
Last edited by BlackMarshes212#1072 on Dec 16, 2024, 10:48:09 PM
Are you really complaining about skills being more advanced and having actual animations
"
Kashou#2868 wrote:
Are you really complaining about skills being more advanced and having actual animations


We are complaining about the skills having built in character movement
"
Kashou#2868 wrote:
Are you really complaining about skills being more advanced and having actual animations


Animations are fine, just let me cancel out of them with:

- Any new attack order issued.
- Any new movement issued.
- Dodge rolling (only option).

Loss of character control is literally a detrimental and undesirable effect in all games.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
I have tried multiple times to reproduce this behavior without success. I have tried using mouse movement, WASD and even controller. With every test I had full control over my character and was able to change direction or cancel animations (with dodge roll) if I wanted to. There simply is no loss of control.

Sorry, but at this time I have no idea how you manage to lose control over your character. But it does not seem to be a game issue. Else, I would have the same happening.

The first image you posted still is 100% the outcome of your input. The click highlights even confirm this. There is absolutely no way it should behave differently and is 100% purely your inputs.

In the second image I don't see any inputs displayed so there is no way of telling.
"
Press G
Click on the arrow to the right of the skill
Bottom right, check Always attack without moving.
Go to Options
Go to Interface
Scroll down to Gameplay an check Attack in Place Key Stops Move

I'm quite happily walking around using my left mouse as move only and as soon as i use my right mouse button to cast a spell I stop moving. No walking towards a target or floating around the screen out of control


Maybe this is bugged.

Anyways... If you want to prevent this loss of character control:





It's achievable:



How? Just use WASD mode. You will have full control of your character at all times.

CHEERS!
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
Last edited by BlackMarshes212#1072 on Dec 16, 2024, 11:03:08 PM
"
"
Kashou#2868 wrote:
Are you really complaining about skills being more advanced and having actual animations


Animations are fine, just let me cancel out of them with:

- Any new attack order issued.
- Any new movement issued.
- Dodge rolling (only option).

Loss of character control is literally a detrimental and undesirable effect in all games.


No it isn't. Dodge rolling is the only thing that is acceptable to cancel an attack animation.
You know, by re-posting your videos yet again, this doesn't make them any more convincing.

Now what ?

P.S.: What is your lag like ? I have 23ms.
Last edited by BlueTemplar85#0647 on Dec 17, 2024, 1:54:44 AM
Spoiler
"
You know, by re-posting your videos yet again, this doesn't make them any more convincing.

Now what ?

P.S.: What is your lag like ? I have 23ms.


Huh?

Are you serious right now?

You really can't see the difference between these 3 gifs ?

Spoiler

Vs.
Spoiler



Maybe the issue is you are used to POE2's movement by now. I'm going to assume you've reached Emerald rank in League of Legends or at the very least Gold while mainly using an ADC like Caitlyn. If that's the case launch the game, play a couple of hands, and then come back to POE2. It's also a fair comparison, because they are both asymmetrical aRPG's at their core... though League became so big and the 3 lane + nexus mechanic changes the thing so much we gave it a new category (MOBA)... but digress. Play it, you will see the difference.

Though, that's the long and hard way. The easier way is just to look at the difference between the gif's I've uploaded where you can see it clear as day.

Hell, open any video / gif showcasing the issue on one monitor and then take a good hard look at this:



You can't replicate this movement without WASD. If you try, you will lose control of your character and he will end-up walking into the mobs or into a wall or moon-walking somewhere like a goof. After I enter the archway and spot the mobs I hard stop, release a voley of skills, and quickly turn around. Then, I walk around a pack in circles without moon-walking into them or going off. Crips movements at all times.

This issue is non-debatable and self-evident. I see it in all my gifs, in your link, as well as every single video / replay there is in POE. There is even an interview with Jonathan where he describes it in detail. I think it was in the same video where the witch was being showcased and it's dark and in a woody area. I can't remember, I'll try to find the link.

---

I'm going to take a leap of faith and assume you are not a bad faith actor here. I'm going to assume you issued a single attack command and a single move command. I'm going to assume you are not holding down any inputs or trying to trick me into saying I'm doing exactly as you did, because IDK what you did.

If I look at your video I can clearly see the difference in movement speed and animations when you lose control of your character. I highlighted it in red:



During that time frame your character's stride becomes longer (visually) but slower (temporally). At those exact frames, if you issue another attack or another move command you WILL NOT be able to execute them. You will be locked in that animation until it's done. In hardcore (my roots as a POE player... Played probably 2-3K hours in HC before going to SC), this would mean DEATH.

Look at your video then look at the gif I uploaded with the Witch hunter / Mercenary. If you can't spot the difference I don't know what else to do.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
The first video simply is NOT loss of control. Please stop bringing it up as an example. We already went through it frame by frame and the click indicators prove that it is 100% user input.

The second video has no input displayed, so there is no way to determine what the user did. But since I was never able to reproduce loss of control in many tests, and the first video was user input, I assume the second one to be as well.

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