Loss of control feels bad

It is the same thing, but with a different skill. Your cursor needs to be on the target so that the skill attacks/casts in that direction, and since the skill is attacking/casting in that direction, the skill animation moves you in that direction.

Pressing "Q" should not move me towards the target I am actively avoiding during my attack, or, in the case of jamanra, move me out of the AI's defensive shield.

If it was something like rolling slam, then sure. You're just asking for it with that one. But my example of "molten blast" your character should not have to do a ballerina twirl into danger just to lob off a ball of fire.

I am speaking from examples that I've personally went through. But the concept applies to numerous skills such as the one in the OP
"

Avaricta, I wasn't incorrect unless I'm missing something in your explanation.

I bound the skill to "Q" and it still displayed the behavior. If you cast a skill while moving you will lose control of your character for a couple of frames (as stated before).

... and I think my hunch is also correct. It's a mechanic intended to aid console players. It would be physically impossible to control a twin stick shooter like you do in a keyboard + mouse setup.

It's hard to explain to people that don't main ADC in a MOBA.

To pull a kite you need 3 things:

1. Keep your targets at max distance.
2. Left click (Attack+Move) on your target.
3. Right click to where you want to move.

Loop steps 1-3.

That's literally impossible with a controller. So the introduced this concept of "momentum" or "movement preservation" which simply puts levels the playing field between consoles and computer players.

I'm ranked emerald in my ADC only League account. So this forced mechanic feels like a HUGE nerf. I would never move so clumsy if I could orb walk / kite with my own skills.

---

edit: The solution here is clear as day... if you want skilled players to thrive you have this movement-thing as an option that people opt-in or opt-out. Whatever... just don't force me to be mediocre.


Maybe we are talking about different things. I will just try to explain my point of view in a different way.

In the beginning of the video the character is moving towards right (because of a previous movement command). There is no command given to change the movement until the end of the video where the mouse cursor is moved to the left and then clicked. This for me is the core thing. There is no indication for me that the game should have behaved differently.

I played both, WASD and Mouse/Keyboard and did not have this issue.

During WASD the mouse can freely be moved for aiming. Even if my mouse was on the right side and I used a skill, my movement with WASD still responded exactly as I expected given my inputs. There also was no delay. I could freely change movement direction to the top, left, bottom or everywhere in between and it was executed immediately. The mouse cursor is 100% irrelevant for the movement.

During Mouse/Keyboard I would first click where I wanted to move and during the movement I would move my cursor over my target and use the skill. Once again, for me, the expected behavior: My character moved in the direction I wanted. If I needed to change direction, I of course would have to click again where I wanted to go.
Last edited by Avaricta#4758 on Dec 13, 2024, 10:47:25 AM
Spoiler
"
Avaricta#4758 wrote:

Maybe we are talking about different things. I will just try to explain my point of view in a different way.

In the beginning of the video the character is moving towards right (because of a previous movement command). There is no command given to change the movement until the end of the video where the mouse cursor is moved to the left and then clicked. This for me is the core thing. There is no indication for me that the game should have behaved differently.

I played both, WASD and Mouse/Keyboard and did not have this issue.

During WASD the mouse can freely be moved for aiming. Even if my mouse was on the right side and I used a skill, my movement with WASD still responded exactly as I expected given my inputs. There also was no delay. I could freely change movement direction to the top, left, bottom or everywhere in between and it was executed immediately. The mouse cursor is 100% irrelevant for the movement.

During Mouse/Keyboard I would first click where I wanted to move and during the movement I would move my cursor over my target and use the skill. Once again, for me, the expected behavior: My character moved in the direction I wanted. If I needed to change direction, I of course would have to click again where I wanted to go.


We are talking about the same thing, but you are describing it as normal/healthy/desired effect and I'm saying it's the contrary.



Here is the breakdown of these 12 frames:

frame 0 = Moving towards target.
frame 1 = Moving to target + hovering cursor on target
frame 2 = Attack issued
frame 3-7 = Completely lost control of character movement as it continues to move in the direction of the attack.
frame 5-10 = my reaction to losing control of my character was to move the character in the completely opposite way
frame 10-12 = character moving backwards

It literally feels like being charmed / feared in league of legends. Awkward. Uncomfortable. A total loss of control for a couple of frames.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
"

frame 0 = Moving towards target.
frame 1 = Moving to target + hovering cursor on target
frame 2 = Attack issued
frame 3-7 = Completely lost control of character movement as it continues to move in the direction of the attack.


Where in this part did you give a command to change the direction?

I have watched it frame by frame now. And the only command to affect movement I can see is frame 8. So frame 0-7 is expected for me.

For you to expect a different outcome, there has to be another command to change movement, that I must be missing.

I don't think that is the issue, but just to be sure. You know that skills can be used while moving in PoE 2, correct? So by default using a skill does not cancel the previous movement command.
Last edited by Avaricta#4758 on Dec 13, 2024, 11:17:19 AM
Spoiler
"
Avaricta#4758 wrote:



Where in this part did you give a command to change the direction?

I have watched it frame by frame now. And the only command to affect movement I can see is frame 8. So frame 0-7 is expected for me.

For you to expect a different outcome, there has to be another command to change movement, that I must be missing.

I don't think that is the issue, but just to be sure. You know that skills can be used while moving in PoE 2, correct? So by default using a skill does not cancel the previous movement command.[/quote]


Avaricta, It's everywhere and at all times:



Every time you see the mouse go from one side of the screen to another I'm issuing another move command and because I've lost control of the character it creates this rather awkward and undesirable lost-of-control + moonwalk.



POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.
I appreciate the suggestions, if anything would help I'd love to go with that.
But I am already on WASD and have Molten Blast on Q. That doesn't resolve anything, unfortunately.
Sigh, why is there's a controversy when it took me 5 minutes of testing (using mouse for movement for the first time in PoE2 rather than WASD / controller) to figure out what was going on ?

You're seeing this behaviour because you keep the left button (movement) pressed.

If you don't keep the left button (movement) pressed, you can kite as much as you wish.

"

[...]

To pull a kite you need 3 things:

1. Keep your targets at max distance.
2. Left click (Attack+Move) on your target.
3. Right click to where you want to move.

Loop steps 1-3.

[...]


To kite in PoE 2 (tested with Firebolt) :

1. At max distance, release your left-click button (Move)
2. Right-click (Attack) on your target
3. Left click to where you want to move next while your character's attack animation plays out. You will actually start to move back/to the side (and maybe even forward if you want to) before the animation is over

So how does this not actually give you more control ?

Or is there something that I'm missing ? (Any skills where it specifically doesn't work like this ?)
Last edited by BlueTemplar85#0647 on Dec 16, 2024, 7:32:58 PM
Press G
Click on the arrow to the right of the skill
Bottom right, check Always attack without moving.
Go to Options
Go to Interface
Scroll down to Gameplay an check Attack in Place Key Stops Move

I'm quite happily walking around using my left mouse as move only and as soon as i use my right mouse button to cast a spell I stop moving. No walking towards a target or floating around the screen out of control
"
Attack in place does nothing for attack animations, which move you forward, like molten blast or rolling slam.

Neither for Firebolt, as just tested, as long as you keep pressing down the move button.

P.S.: So, what does it actually do ??
Last edited by BlueTemplar85#0647 on Dec 16, 2024, 7:58:09 PM
"
Spoiler
Sigh, why is there's a controversy when it took me 5 minutes of testing (using mouse for movement for the first time in PoE2 rather than WASD / controller) to figure out what was going on ?

You're seeing this behaviour because you keep the left button (movement) pressed.

If you don't keep the left button (movement) pressed, you can kite as much as you wish.






Underneath the cursor you will spot a circle (orange/yellow) that indicates when I pressed the LMB or RMB. If you pay attention, both actions happened only ONCE. Further more, there are no duplicate actions (Move>Attack>Move) so you can't say I'm holding down the movement key.

To make the example even more extreme and in cased you missed the blatant loss of control I made another gif:



Every time you see the mouse go from one side of the screen to another I'm issuing another move command. That's a new move command every time you see the mouse jerking from one side to the other. Notice that at NO POINT the character STOPS moon-walking. No sir. That rocket has left the station and you cannot control until it finishes the animation. It doesn't matter how many move commands you can issue while this animation is happening, YOU HAVE NO CONTROL. Your only option, AFAIK, would be to animation cancel through a dodge-roll (which has a pretty long cool-down, unlike Dark Souls). Hence the lost of control.
POE 2 is a twin-stick shooter.
POE 1 endgame and item crafting alleviated a lot of D2 issues.
D2 farming is still GOATED and probably the most zen experience out there.

Report Forum Post

Report Account:

Report Type

Additional Info