Loss of control feels bad
In any other game loss of control even for a fraction of a second is a penalty. Here is the clearest example I can provide:
Literally self-charmed for 7-10 frames! 💀 This takes agency away and nullifies any skill I have at orb walking / kiting enemies and replaces it with some weird Aikido-flow-like-water non-sense. Give us the option to turn this off and place a metric on that. You will see that the vast majority of players turn it off unless it weirdly benefits some nieche gameplay style. Idk. POE 2 is a twin-stick shooter. POE 1 endgame and item crafting alleviated a lot of D2 issues. D2 farming is still GOATED and probably the most zen experience out there. Last bumped on Dec 17, 2024, 2:46:28 PM
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You nailed what I was going to say, fully agree. I play Molten Blast. Each animation brings me closer to the enemy. But I don't want to be closer. So I repeatedly attack, backpedal, attack, backpedal. In POE1 I could attack without moving forward, e.g. by Shift-Click. Now I cannot. I will always move forward to the point where I don't want to be, and it's annoying. Not more difficult, just a constant small waste of time.
Last edited by Fluxit#7192 on Dec 13, 2024, 3:58:50 AM
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You can play with WSAD and also you can check abilities to be casted while stationary. You didn't even search for few seconds in the game options and instead decided to spill nonesense about muh control and agency.
Last edited by AliquamGames#5952 on Dec 13, 2024, 4:08:35 AM
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Like the previous poster wrote, you can use WASD or attack in place.
Alternatively, you can simply put walk on left mouse button and use another keybind for the skill. |
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Attack in place does nothing for attack animations, which move you forward, like molten blast or rolling slam.
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Spoiler
" " " There is nothing subjective about my post. We all literally lose control of our characters for several frames (~7-10 frames in average). WASD doesn't change that fact. At best, it masks the problem. This breaks hardcore characters in my book. Lets say I use a skill and walk face first into a huge 1-shot / slam / ground effect and die... 💀 --- Edit: omg! I get what's going on! You know how console players have a huge handicap Vs. KBD+mouse so they gave them free aimbot/aim-assist? BINGO! That's exactly what's going on here. Since it's almost impossible to orb walk / kit on a controller, they leveled the playing flied across all platforms. Now, everyone is at the same skill level. Facepalm! Jesus Christ GGG. POE 2 is a twin-stick shooter. POE 1 endgame and item crafting alleviated a lot of D2 issues. D2 farming is still GOATED and probably the most zen experience out there. Last edited by BlackMarshes212#1072 on Dec 13, 2024, 8:51:46 AM
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" You are incorrect. What is happening here in the video is, you have bound the skill to your left mouse button. Which is the movement key for Mouse/Keyboard. So when you attack, you also trigger a movement in that direction. Solution: Bind the skill to a different key. That is all it takes. Assign move only to left mouse button. Problem solved. With WASD the movement is separate from skill bindings. So no matter where you want to move, you move to that direction and your skills do not interfere. Same effect as if you use the solution above for Mouse/Keyboard. Edit: You can see what is happening in the video with to click highlights. 1) You click on the enemy to attack. Attack and movement starts, as expected due to your keybind setup. 2) About 10 frames later you click to the left. Movement to the left starts. This is no lost control. That is the controls you set up, doing what you told them to. Last edited by Avaricta#4758 on Dec 13, 2024, 8:56:33 AM
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" Have you played one of these skills with WASD? He is 100% correct. WASD does NOT stop you from moving towards your target when "casting" one of these skills. I am playing warrior, and was using molten blast. Do you know how shit it is to try to use molten blast while jamanra's sandstorm is in effect? It's garbo man. "Shift" does not keep you in place. Ticking "attack without moving" under the skill itself does not keep you in place. The skill animation itself is what moves your position. |
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" Are you not looking at the posted video? The video shows, I think Chaos Bolt or something like this. There is no movement implemented in that skill. You are talking about something different. I am referring to this thread, about this video, nothing else. In the video posted here, it is exactly as I explained. Everybody can see this. |
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Spoiler
" Avaricta, I wasn't incorrect unless I'm missing something in your explanation. I bound the skill to "Q" and it still displayed the behavior. If you cast a skill while moving you will lose control of your character for a couple of frames (as stated before). ... and I think my hunch is also correct. It's a mechanic intended to aid console players. It would be physically impossible to control a twin stick shooter like you do in a keyboard + mouse setup. It's hard to explain to people that don't main ADC in a MOBA. To pull a kite you need 3 things: 1. Keep your targets at max distance. 2. Left click (Attack+Move) on your target. 3. Right click to where you want to move. Loop steps 1-3. That's literally impossible with a controller. So the introduced this concept of "momentum" or "movement preservation" which simply puts levels the playing field between consoles and computer players. I'm ranked emerald in my ADC only League account. So this forced mechanic feels like a HUGE nerf. I would never move so clumsy if I could orb walk / kite with my own skills. --- edit: The solution here is clear as day... if you want skilled players to thrive you have this movement-thing as an option that people opt-in or opt-out. Whatever... just don't force me to be mediocre. POE 2 is a twin-stick shooter. POE 1 endgame and item crafting alleviated a lot of D2 issues. D2 farming is still GOATED and probably the most zen experience out there. Last edited by BlackMarshes212#1072 on Dec 13, 2024, 10:26:44 AM
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