This patch is frankly unacceptable.

This game is becoming Diablo 1 with better bosses and gfx fast.

Only difference is that Diablo 1 had faster gameplay and you could actually find upgrades to your gear while leveling

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Kamstew#1014 wrote:

This most recent patch to effectively remove trigger gems from the game is not what POE is about. POE is supposed to be a game about making cool builds that exploit the mechanics in cool ways. POE is not a game about 50 different ways to "self cast skill to deal big hit".

My friend you are talking about POE1. They made POE2 a completely different game for a reason. I know it's hard to believe but THEY WANT IT TO BE THAT WAY!


I can’t tell if you’re trolling or just 10IQ or what but this has nothing to do with the game being hard. It’s about the meta being interesting but I’m getting the impression that you don’t even know what I mean when I say that.
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pattw555#0071 wrote:
“It’s EA, they’re going to make changes”

That’s fine, but they’re selling the game to the public. Everyone calls their games “EA” now, doesn’t mean a thing honestly. Are you trading MONEY for access to your Game? You’re selling a game, the “it’s EA” mantra you repeat to yourself before you fall asleep at night means squat compared to that.



Jeah i hate the way they put a gun to your head and force you to buy a SUPPORTER pack that gets you a key to the game./s

And if you play POE1 that same supporter pack is the same as buying currency alone... So as a POE1 player its more like buy some ingame currency and get the key to POE2 as an added bonus...

I would understand your point if they were flat out charging money without giving you back the same amount in ingame currency.

The game will be free to play once it fully releases. So comparing it to some AAA 80$ game that charges you 30$ on top of that so you can be in the early access is stupid.
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Kamstew#1014 wrote:
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Gogolo30#6034 wrote:


Totally subjective. I'm personally liking grenade spam right now. If the game isn't fun for you you are not obligated to play it.

But seriously: there aren't that many gems and build enabling uniques in the game yet relative to what we will have in 6 months time. If none of the archetypes that exist now appeal to you, it's okay to join in on the testing at a later date. Totally okay, but I get that that could be disappointed if you were excited to play full throttle starting Dec 6.


Right so just "self cast skill to hit for big damage" but with a grenade skin on it.

The fact that you can't even name something that is actually interesting mechanically and not just aesthetically is telling.




This is such a weird take because the fun thing about these games is hitting buttons that kill monsters. Complaining about having to hit buttons to kill monsters is insane.


You’re probably new to POE or just blindly follow builds or whatever but you’re not understanding what I’m saying. The issue isn’t about hitting buttons. The issue is about a lack of mechanical depth and variety. If you don’t understand what that means or how it applies here that’s okay. Just don’t comment on the topic if that’s the case.
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BloodMav#6212 wrote:
Yea I'm not sure what GGG is trying to accomplish by doing all these nerfs, My Minions are almost dead, Lowered the ignites,res, and ES, Murdered COC and COF builds, so not sure what they want us to play, most builds are dead or not able to get into maps..Games getting kinda boring when you cant do dmg or survive to be honest..


More annoying part is that since this is EA we don't have much options to replace things. Even with the huge nerf to CoF what is a sorc meant to work with as an alternative, especially as storm weaver, when its tree and ascendancy are meant to exploit that elemental ailment. I do hope they change the calcs to make it more usable outside of boss fights because there isn't really much alternatives to work with.

And incidentally a lot of builds used these cast triggers because there really isn't that much choices right now.

It would have been nice if they looked into buffing the other skills, like meteor itself becoming more usable outside of CoF build. Reducing the +1 casting time would have been an option to making the spell shine outside of its obvious synergy with CoC. Would at least make it easier to pivot the build.
Last edited by Chaplin132000#5484 on Dec 12, 2024, 2:21:02 AM
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Kamstew#1014 wrote:
IMPORTANT: I don't care at all about having to respec. This isn't about being inconvenienced. It's about the direction they are taking the game. This can't be the direction that GGG is trying to move the game in. I get wanting to appeal to the masses but to dumb everything down and leave only boring mechanics with no real build diversity where builds are more of a skin on top of "I selfcast to hit big" instead of the truly beautiful metagame that was POE.

If this is the direction the game is going to go in I don't know if I will keep playing.


Wow. Literally throwing a fit over some nerfs and adjustments for a game on early access that released literally days ago is not something that should be normalized.

By your logic, GGG can't do anything. This is unacceptable and hopefully people like you will get shunned for their erratic and immature behavior.

This, should NOT be acceptable by the POE2 community. It's disrespectful and backwards thinking.

Be better.
+1 OP Post.

They will nerf Minions next.
I spent half of the day to respec into CoF Comet bcause of gold and now i have to respec again and waste another day for it? thx ggg for ruining fun what the hell
Outside of the nerfs (because it definitely needed some tweaking). What they changed it to literally doesn't make any sense what so ever. I can kill unique bosses with my cast on crit build after the nerf in <10 seconds. Literally a stream of ice comets and they are perm frozen, instantly demolishing rare/unique mobs like they don't exist. But I literally can't proc a single ice comet from cast on crit after 90 seconds of 62-100% crit rate eye of winter on packs of 30+ white mobs.

What the fuck is the point of eye of winter if it wasn't meant to proc cast on crit? It does like 20-30 base damage, and is meant for lots of projectiles with a high crit chance to proc cast on crit.

Now in order to proc my cast on crit I need to use ice nova or another spell, and completely ditch the spell DESIGNED for triggering cast on crit. This doesn't make any sense.

There are so many nodes about energy retention, and increased energy generation. The trigger skills themselves are meant to be used, the current rates are like 1 out of 90 kills you get ONE trigger. What is that going to accomplish? Why would anyone fully invest their entire gear/build/tree into 1 trigger spell every 90+seconds. This wasn't simply a nerf, this wasn't about tuning down the builds that were out of control. It literally removes all of the energy/spirt/meta gems from the game completely. Why would you waste an affix on spirit, why would you spend 100 spirit on 1 cast of a skill/spell every 90 seconds. If you need big "hits" to trigger cast on crit instead of small ones, wouldn't the thing you are critting with big hits already be dead by the time you proc the trigger?

Either remove the gems from the game completely or at least on white monsters, it needs to get buffed by at least 10+ times. The other thing that really bothers me is that the gem specifically says that the maximum energy is 10 max energy per .1 base cast time. With 1 second spells this means you need to generate 100 energy. But there is a ninja nerf/hidden nerf to ice comet. Ice comet has a base cast time of 2 seconds, it should be 200 energy required. After the nerf it requires 300 energy. That is 50% more and isn't stated anywhere in the game/gems/description that ice comet specifically requires extra hidden nerfs. My problem with this is simply consistency. Gems shouldn't work differently on two different gems both with a 2 second cast timer just because one of the gems is powerful, it isn't intuitive to newer players and makes planning/building builds way harder than it needs to be when there isn't consistency.
Last edited by Redemption6#4716 on Dec 12, 2024, 2:25:25 AM
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Wow. Literally throwing a fit over some nerfs and adjustments for a game on early access that released literally days ago is not something that should be normalized.

By your logic, GGG can't do anything. This is unacceptable and hopefully people like you will get shunned for their erratic and immature behavior.

This, should NOT be acceptable by the POE2 community. It's disrespectful and backwards thinking.

Be better.


I have to disagree with this. I happen to resonate with OP in that for me at least, the reason that I played PoE for many years is the many interactions different ways to approach a single spell build. this included various triggers totems traps and mechanics like that.

I see that this is early in development and changes are to be expected, but it seems like GGG are going in a direction that builds should function as a well oiled machine with lots of synergy between skills but very little room for creativity.

The Cast on ___ spells may have been over-tuned but for me they represented the one mechanic where I could put some identity into a build. now after they've become unviable there's a sense of doom that that is precisely what GGG wants for the future of the game.

Maybe it is out of proportion but OP does have a point

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