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I've been playing PoE for years now and I never experienced a morning where I log in and realize that my build is nerfed so badly that I just dont wanna play it anymore. So I agree with the whole philosophy part, this nerf seems super weird and way over the top.
rip my single greater jeweller on cast on freeze...
Yes, because the time when they did this in PoE1 was literally 12 years ago.
So, you get to experience what an unreleased game from GGG is like now. Get used to it because these sorts of massive build-dismantling archetype-deleting changes will keep happening right up until the game is released. You may or may not be given respecs. Who knows!
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Posted byGogolo30#6034on Dec 11, 2024, 11:59:17 PM
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“It’s EA, they’re going to make changes”
That’s fine, but they’re selling the game to the public. Everyone calls their games “EA” now, doesn’t mean a thing honestly. Are you trading MONEY for access to your Game? You’re selling a game, the “it’s EA” mantra you repeat to yourself before you fall asleep at night means squat compared to that.
Now, on to the solution, all they have to do is a find a way to occasionally give respecs to characters that were bricked by nerfs - during EA only (as they won’t do big sweeping nerfs like this post launch… right… RIGHT???).
Honestly that leads into the second issue, trust. The way they’ve handled balance changes just a few days into EA leaves a lot to be desired, I’m not sure I’d sink my time into a game until they can convince me they won’t continue behaving this way.
Thats not how it works. EA is not what you want it to be. Even full wipes are not out of question. Changes will happen and will happen often. Thats the entire point of EA in the first place. Its not for you to play the game, its for you to test it and dev to fix it.
If they don;t respect peoples time why would they test it?
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Posted byPatrickFf#1965on Dec 12, 2024, 12:02:19 AM
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If they don;t respect peoples time why would they test it?
This is my concern.
I just spent 1.5 - 2 days leveling a char and spending dozens of Exalts gearing them just for the build to not be nerfed, but literally functionally obliterated from the game.
Nerfs is one thing, if they had just removed meta gems from the game it would have had the same impact as this change.
I don't see why I would continue investing time into the game if the risk is that as soon as I play an effective build that is outside some obscure "border of acceptability" and it just gets obliterated from existence after a bunch of time and currency investment.
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Posted byAlcsaar#1714on Dec 12, 2024, 12:06:32 AM
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I've been playing PoE for years now and I never experienced a morning where I log in and realize that my build is nerfed so badly that I just dont wanna play it anymore. So I agree with the whole philosophy part, this nerf seems super weird and way over the top.
rip my single greater jeweller on cast on freeze...
Yes, because the time when they did this in PoE1 was literally 12 years ago.
So, you get to experience what an unreleased game from GGG is like now. Get used to it because these sorts of massive build-dismantling archetype-deleting changes will keep happening right up until the game is released. You may or may not be given respecs. Who knows!
Okay but If Trigger gems are gone and every ailment relies on big hits and really every skill is just "hit bigger" than what is the actually interesting build that still exists?
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Posted byKamstew#1014on Dec 12, 2024, 12:08:28 AM
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If they don;t respect peoples time why would they test it?
This is my concern.
I just spent 1.5 - 2 days leveling a char and spending dozens of Exalts gearing them just for the build to not be nerfed, but literally functionally obliterated from the game.
Nerfs is one thing, if they had just removed meta gems from the game it would have had the same impact as this change.
I don't see why I would continue investing time into the game if the risk is that as soon as I play an effective build that is outside some obscure "border of acceptability" and it just gets obliterated from existence after a bunch of time and currency investment.
Frankly I think this is entirely besides the point and people are focusing on the wrong thing that makes this patch bad.
inconvenience is annoying.
Them pretty much removing each thing that makes POE a good game one by one is tragic to say the least.
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Posted byKamstew#1014on Dec 12, 2024, 12:10:11 AM
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I've been playing PoE for years now and I never experienced a morning where I log in and realize that my build is nerfed so badly that I just dont wanna play it anymore. So I agree with the whole philosophy part, this nerf seems super weird and way over the top.
rip my single greater jeweller on cast on freeze...
Yes, because the time when they did this in PoE1 was literally 12 years ago.
So, you get to experience what an unreleased game from GGG is like now. Get used to it because these sorts of massive build-dismantling archetype-deleting changes will keep happening right up until the game is released. You may or may not be given respecs. Who knows!
Okay but If Trigger gems are gone and every ailment relies on big hits and really every skill is just "hit bigger" than what is the actually interesting build that still exists?
Totally subjective. I'm personally liking grenade spam right now. If the game isn't fun for you you are not obligated to play it.
But seriously: there aren't that many gems and build enabling uniques in the game yet relative to what we will have in 6 months time. If none of the archetypes that exist now appeal to you, it's okay to join in on the testing at a later date. Totally okay, but I get that that could be disappointed if you were excited to play full throttle starting Dec 6.
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Posted byGogolo30#6034on Dec 12, 2024, 12:11:36 AM
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If they don;t respect peoples time why would they test it?
This is my concern.
I just spent 1.5 - 2 days leveling a char and spending dozens of Exalts gearing them just for the build to not be nerfed, but literally functionally obliterated from the game.
Nerfs is one thing, if they had just removed meta gems from the game it would have had the same impact as this change.
I don't see why I would continue investing time into the game if the risk is that as soon as I play an effective build that is outside some obscure "border of acceptability" and it just gets obliterated from existence after a bunch of time and currency investment.
ding ding
the games not even had its first week of players mapping and they have functionally nerfed the only three builds that were capable of doing damage.
People wont make new characters, they will try another game.
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Posted byVirginiaponics#3966on Dec 12, 2024, 12:12:21 AM
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Posted byAcored#0166on Dec 12, 2024, 12:12:54 AM
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while i agree with OP that the patch like this and how it was executed without warning is bs, i disagree with the part about it not being POE-like. GGG has a long history of deleting builds/mechanics. only thing coming to mind is that they need more ppl testing the campaign, especially after the loot adjustment.
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Posted byAintCare#6513on Dec 12, 2024, 12:13:52 AM
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Totally subjective. I'm personally liking grenade spam right now. If the game isn't fun for you you are not obligated to play it.
But seriously: there aren't that many gems and build enabling uniques in the game yet relative to what we will have in 6 months time. If none of the archetypes that exist now appeal to you, it's okay to join in on the testing at a later date. Totally okay, but I get that that could be disappointed if you were excited to play full throttle starting Dec 6.
Right so just "self cast skill to hit for big damage" but with a grenade skin on it.
The fact that you can't even name something that is actually interesting mechanically and not just aesthetically is telling.
Last edited by Kamstew#1014 on Dec 12, 2024, 12:15:09 AM
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Posted byKamstew#1014on Dec 12, 2024, 12:14:49 AM
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