DELETE SANCTUM

As someone who hated Sanctum in POE1 and refused to play it, I quite enjoyed doing the individual encounters in my first ascendancy. It was a bit more difficult than I would like but quite fun until I got to the first boss fight which is a pure damage check. As someone looking for a power spike hiding it behind a damage check was very frustrating.
+1+1+1+1+1 this toxic mechanic should leave.
We already have Hades2, we don't need this.
Last edited by cheng955176#5938 on Dec 12, 2024, 11:32:17 PM
+1 they both need to go. Absolute garbage systems to tie to something so important.
I'm done playing for now until they change the ascendancy system. I can't stand the trials and have no desire to retry them. I'll come back when and if they're removed.
im one of the rare ones that enjoyed sanctum in poe 1. but in all honesty its because i ran it with a build that was good at it.

i believe ggg is still collecting data on this matter, since ive heard getting honor resistance from relics makes it a ton easier (even if u are melee). but it still feels bad to run it just to get relics till u get enuff honor resistance to pass the trial. melee already had such a massive disadvantage early game, its hard to see how melee is better than range at any aspect.

that being said, its funny how trial of chaos was marketed as the 'easier' alternative to trial of sehkema when the mods on the trial of chaos are super cancer (even after the recent 'balance) making it even harder than the 'harder trial'
Yes please. No more sanctum BS. Failed as a league mechanic in POE, and now you force it on us.... Even the Ultimatum path uses the same fckedup honour system. So both paths equally bad.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
I actually liked lab, and sanctum, when I wanted to do sanctum not when I'm forced to do a worse version of it. Sanctum wasn't too difficult though, for me at least, but maps are horrible.

Trial of Chaos I still haven't been able to beat, level 48, can't even beat a level 38 Trial... I do quite a bit of damage. The mods are just straight shit.

Stop forcing us to do unpopular mechanics.
"
I actually liked lab, and sanctum, when I wanted to do sanctum not when I'm forced to do a worse version of it. Sanctum wasn't too difficult though, for me at least, but maps are horrible.

Trial of Chaos I still haven't been able to beat, level 48, can't even beat a level 38 Trial... I do quite a bit of damage. The mods are just straight shit.

Stop forcing us to do unpopular mechanics.


Yeah, just tried the trial of chaos on lvl 48. Got trashed so hard I just quit. Like wtf is this? And it also shines light on another issue. Your character progress over 10 levels is laughable.
The honor mechanic is easy for ranged characters and obnoxious for melee characters. I didn't even know what it was until rolling melee.
You can keep sanctum, but don't hide ascendancies behind it.

Honor punishes melee and tanky builds, and rewards minion and evasion based ranged builds.

That is deeply unfair and very detrimental to the games fundamental principle, which should be to encourage build diversity with a decent amount of fairness when it comes to leveling those builds when it comes to mechanics at the very least.

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