0.1.0c Hotfix 1
Yea nice pathing GGG , nerf all = remove more players = kill the game!
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They did it to Minions, Like they did in POE1
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lol how hard it is for people to accept that PoE2 is PoE1 minus all the mistakes made towards degenerative gameplay with self scaling loops and "fun" one-click-endgame-clear. just go play PoE1
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People are eager to post a negative reply/review if they're unhappy with something, but mostly go quiet, when its totally fine and they're having a good experience.
So i'm just here to say, its a good fix and keep up the work! Have a wonderful week! :) |
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i wasn't doing auto instability srs but they feel bad now, was the duration changed?
i get that it is capped at 5 a cast but they don't last long enough to explode with my arsonists, i can only barely explode 1 even with infernal legion witch i wasn't even using before. Maybe i'm just imagining it? |
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OK. i masss spam flamewall everytime like it will do more dmg. 7 or 5 doesnt seems to matter since max 10
but then, god, please focus on fixing the bugs instead of balancing d4 gone happy nerfing once in s2 or something, lose many players, and they learn a lesson. why does every dev need to learn this lesson again and again? oh i forgot, poe loses more than 50% of the players 2 weeks after each league. so well, who cares |
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" In other words, PoE grows its audience by 100+% every three months :D |
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As a player with impaired vision (I am legally blind - I suffer from Micropthalmia, Aphakia, and Aniridia) losing a build that made gameplay easier to manage is extremely frustrating. I was actually able to avoid mechanics without having to focus all my attention on the casts to keep my damage going. Now, I'm not so sure if that'll be doable.
From a balance standpoint, it doesn't make much sense, as the build gives up several minions, and gives up a skill slot to do it, thereby losing some damage for a more manageable gameplay loop. You still had to use your Pain Offering and Flammability optimally, alongside keeping at a safe distance and avoiding all the one-shot mechanics with dodge-rolls. What's the reasoning here? Forcing the extra button presses and cast time is just going to frustrate more people, and drive them away from using the ability as a whole. |
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Ouch, painful change. Guess I'll reroll now.
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Breaking SRS auto-spawn loop makes game even more boring than it it at the moment. I mean why cant i automate spawning my minions if i play minion build? Thats nowhere OP, as im sacrificing spirit for it
Tho bloodmage as most of the spells are still unplayable but you're fixing "OP SKILLS" damn Last edited by ABU666_#0389 on Dec 10, 2024, 5:47:43 AM
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