0.1.0c Hotfix 1
Why do these changes not show up in the live thread?
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" The issue is that the gamebreaking mechanic (the interaction with the Unique) could have been fixed itself rather than nerfing every single build that uses SRS. |
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" I think turning off gem cutting restriction in the options resolves this |
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Real trash takes in this thread.
POE2 is not some gacha cookie clicker terribad gameplay like POE1. You want autobombers? LOGIN... to path 1. Click your damn firewall like a normal human being. |
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I want to know what leveling up the Raging Spirits gem actually does now. The tooltip shows higher level and int requirements. Other than that, the only change is more spirits per cast, which is now gone. Is there no longer any point in leveling the gem at all?
There must be something. What is it? |
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Still amazes me that we can't get to know how much damage our minions do.
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Edit: Never mind, this change coincided with putting on the Heartbound Loop unique, which has the effect of killing me on minion deaths.
Last edited by RolandDeschain17#7471 on Dec 11, 2024, 6:59:27 PM
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" If you are clicking to activate your abilities you are most certainly NOT a normal human being lol | |
There's something alright. A higher Int cost to use it. Outside of that, I see nothing.
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The hotfix doesn't seem to work for me which is quite annoying accually, making the skill way worse. I have support gems on my Fireball skill, each cast is around 8-10 fireballs and each one of them divides on hit to around 10 smaller fireballs. Each of these big and mini fireball hits spawn raging spirit which means I spawn around 100 of these on each cast. 90% of these die cuz you can only have 10 max and the last hits on the furthest walls around me stay summoned so these spirits have to travel all the way back and before they make it, I cast another fireball making RS esentially useless... It wasn't like that before the hotfix.
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