Continuous Stuttering/Lag Despite Stable FPS and Internet in PoE 2 Early Access
As usual, after 9PM EST today the game is unplayable for several hours. I've collected all my fragments to fight the pinnacle boss and as soon as I go to the Burning Monolith it starts doing the network spiking. I'm just glad I didn't waste my fragments. If I go back to town, it's fine, no more lag. This is instance-related because I've noticed it is 100% consistent with only one area of the game. It's like if there are a lot of people doing maps, you can't do maps, but you can do campaign stuff with 0 lag since there's fewer people there.
Last edited by InordinateDisdain#5997 on Dec 28, 2024, 11:22:07 PM
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" as i said, won't help everyone. Definitely helped me. Your particular issue might not be cpu related at all |
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This also happens to me sometimes, 30 ms to 25k ms latency.
I have found a temporary solution but you have to do this before logging into the game. My ISP is having a dispute with Cloudflare so I thought that was the main source of the network problem, but as it's so widespread it might not be, anyway the fix is working. I had another problem with one of my streaming sites and this app solved that as well. One downside is that the extra 30-40ms but the 25k spikes are completely gone. I'm now using Cloudflare's DNS application (WARP enabled): https://one.one.one.one/ Hope this helps at least some of you. |
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" Thanks worked for me. Hope GGG fix this |
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there is nothing we can do. it is a server problem. I had no issues, everything was smooth, no lag spikes, nothing till yesterday. since yesterday I have spikes every 30 seconds and I can't play the game normally.
NOTE: I switched from hard-line to wifi and selected IEEE 802.11b in the settings and everything is smooth again, no lag spikes. Last edited by igokresa#0713 on Dec 29, 2024, 12:38:18 PM
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Yeah, I switched back to Diablo 4. You know why? Because at least their game works. Probably not touching PoE2 anytime soon because that performance mess is just embarrassing.
I don’t do workarounds for games I buy—ever. That’s the bare minimum: if I pay for a game, it should at least be functional and playable, especially when the problem is already well-known. This is the biggest L for GGG, hands down. It’s clear they don’t care about their community if they let stuff like this slide. Why should we have to jump through hoops to enjoy their game? Get it together, GGG. |
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Its definitely server issue I only have this issue in this game, non other game have any ping spike or stuttering.
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101 pages... I'm relieved it's not just me.
95% of maps work fine but the ones that don't are pretty much unplayable. -Ley
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" So true. Blizzard might be scubmags but god damn did they deliver a working product that was optimized on day 1. I'm currently using the POEUncrasher cause I get hard crashes that require a full reset. Knock on wood it's helped so far but this game is a disaster and the devs, among the worst. If the game wasn't so good I would never look back. |
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Update 2: I previously shared that switching away from Wi-Fi to wired ethernet solved the stuttering issues permanently. For context, I was using a mesh Wi-Fi router with speeds of 300Mbps up/down yet still got horrible stutters (huge random lag spikes seen on the in-game ping graph). My wired ethernet speed is 900Mbps up/down and no stutter issues faced there.
While wired ethernet is great and all- I still wanted to game over Wi-Fi because it meant I didn't need to stay tethered at one spot in the house. Today, out of curiosity, I dug out an old Wi-Fi router (Netgear R6220 802.11ac) and tried running POE2 off that. Despite having slower speeds than my mesh router (200Mbps up/100 Mbps down), to my surprise- POE2 ran flawlessly with no stutters, as though I was running the game via wired ethernet. I wanted to share this experience for those who may have the option of swapping over to wired ethernet or even try switching do a different router; it might just help solve it for you. |
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