Kinda sad what other people here are saying about POE 2
I'm loving the slower pace and the difficult tactical gameplay! D2 vanilla feelings once again, 20+ years later.
Of course there is some balancing and tuning to be made, but the vision and structure are there; please don't change that, GGG. There are plenty other ARPGs for the people who are more into that fast-paced mindless blasting gameplay. |
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It's horrible. PoE2 is tiresome to play. Dodging and backpedaling is not enjoyable. I find it extremely tedious. My first 15 minutes saw NO loot drop, nothing! Not even grey stuff and when it did, it was suited for another class. 3 skills per weapon? Seriously? Barely any support skills? PoE1 at least made it exciting in that manner. I feel like this game uses the PoE name just to trick people who played the first game into buying the second and now that they have, they can go have intercourse with themselves.
Then you read all the "git gud" or "harder is good" or "pampered by PoE1" or "it is not hard" but I'd love to take a look at the people who say this, I bet very few of them are casuals. While PoE was enjoyable as a casual, this... getting owned 4-5 times in a row by the first boss 5 minutes in kinda sucks. I've cleared the first act and was so bored of running in molasses that I just don't even want to try with another class. The game is beautiful but that's it. You can totally polish a turd as the Mythbusters have proven and this is it. Wrapped in gold. Great visuals with severely flawed execution. I am happy for those who enjoy this slow paced isometric Souls roll dodge fest, I really am and I really wish I enjoyed it too but I can't. It's not fun. So I uninstalled it (I was told that if I don't like it, not to play but I need to play it first to know if I like it or not no?, you genius you). So there. It's a horrible game, a very good looking, DEI/Woke free dumpster fire of a roll around backwards game. I was really looking forward to play it as the AAA industry has been acting weird and quite Rxxxxxxd for the last couple of years and BAM! They do this. Sigh. |
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" Time your skills and combine them, employ some basic tactics then backpedalling and rolling will be gone, and power soon back. Last edited by Rabarbar_Lichy#7553 on Dec 9, 2024, 12:18:27 PM
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Just a cautionary tale for those of you who want things to stay the way they are:
Similar voices were very loud on the D4 forums after launch, too. Look what happened. You can say no one wants a one button. one shot zoomer build all you want, but the fact that every ARPG eventually either gets to that point, or dies off, is pretty powerful evidence that the players at large do in fact want exactly that. To put it another way, power creep doesn't just happen, it happens because the players want it to happen, even if a loud minority of them are screaming for it not to the whole way. The developers vision always ends up ceding ground to that reality. It happened in D3, in D4, and it'll happen here. |
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cleared act 3, game isnt hard, bosses arent particularly complex or even harder than poe1 bosses mechanically, people just arent familiar with them or have proper builds yet, once you figure things out you can effectively face tank most of what bosses throw at you by just sipping away. Game is alright but my main issue is how large and empty (outsides of hordes of white mobs) the zones are, spending 20 mins clearing an act 3 map of white mobs looking for side objectives isnt very fun - dont see myself doing this grind every couple of months
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" So you want to take a great game and turn it into another game where you stand still holding down the mouse button until everything is dead filling the screen with stupid colors and skybeam loot? |
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" Why wouldn't you think that's what people wanted? The logic here is puzzling to me. The most popular ARPGs in history have all been blasters that enabled and encouraged exactly that type of gameplay. PoE1 is the most extreme example, and has been a very successful game for a decade. Why would you think going in the complete opposite direction was what the players wanted? This seems like a very common, and strange, argument being made. Where does it come from, this idea that the people who play these games wanted something completely different than the popular game that preceded this one? Doesn't it make more sense to assume that if people like a thing, that if you give them more of that thing, they'll be happy? |
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Those games came out of bad D2 mods that I always hated. It’s awful gameplay and thank goodness this game isn’t like that.
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" PoE1 and D3 were bad D2 mods? Even if that were the case, they both were and are very popular games, both made their studios piles of money. D4 has too; it started out like PoE2 is now, and has pretty quickly become more of a D3 clone as Blizz started to put their egos aside and listen to their players. I'm just saying I don't think the notion that the average player wants their ARPG to be a slow, plodding slog of a game with souls like boss fights is supported by the data. If it were, we wouldn't keep ending up at one button zoomers with lightbeams over and over again. |
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" Totally agree. Its bizarre to me that POE2's predecessor, the game it literally takes its name from, the game that success has enabled POE 2 is this style of game and yet people say it is not wanted. |
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