Absolutely disapointed -- This game is hard, and not in a fun way.

On the other hand, I don't think POE 1 has been good for literally years. Entire screens just melting in one click, 99% of the content totally irrelivant, just absurdely boring.

This on the other hand, this rules. Thank god they took some lessons from Grim Dawn and not from the other direction. Massive promise.
Last edited by tsurutafan#6091 on Dec 7, 2024, 1:42:17 AM
+1 op, i was so keen and now im just angry, sorry im not as good as you want me to be ggg, maybe 10 years ago but kids and work so guess having a life means i never get to see the story ive always craved.

quit at 12th attempt on geonor, dont have time for this
I personally think the difficulty is not too bad. I did die on SOME bosses 1 time on some, and 4 on one specific boss (half-way through act 1), but I don't have issues with mechanics. You can easily avoid mechanics and dodge out of stuff with a ranged character. I can't say for melee characters though.

HOWEVER, I do think the HP of Act 1 monsters and bosses could be reduced by 33%. They are very spongy and it doesn't feel good even with lvl 3 skills. Since you cannot level gems with XP anymore, you can't get a strategical advantage by overleveling much anymore and new gems do drop, but not always when you need 'em or the level you need.

Toning down Act 1 monsters and bosses to get used to the gameplay would help newer players for sure.

I personally enjoyed the new challenging fights, but getting 1 shotted by a skeleton on the beach or the first boss doesn't feel that good as a new player.
"
I've been playing PoE for years, and I have thousands of hours in the game.

Today I played PoE2 for ~5 hours and rage quit.

I failed to kill the act1 boss 10 times, i have 22 deaths, and honestly........ it's NOT FUN.

The reason why I love PoE is that i DO NOT HAVE TO BE ZIZARAN to enjoy it.
Let's be honest, i've played for thousands of hours and I'm NOT good at it.

Do you know how many times I've killed Maven without being hit by the memory game? 0. I've never been able to dodge it with all the beams. It's a matter of skill. But you know? it never mattered because i had my freaking 6 portals. And by getting a lot more gear than what the GOOD players need, I can finally do it. In softcore of course.

And in the campaign, I can try to kill brutus multiple times. On a brand new character I was never able to pass the second map without being killed by Roas at least once since the rework of act 1. I just can't. I try. I'm NOT GOOD. It didn't matter, because i could progress anyways!

The "dodge or die" mechanic is boring to me. I do NOT play souls games because they are boring. There are other people that DO like that. It's totally fine, but it's not the gaming i like. PoE2 feels a LOT more like "souls" than PoE1 IMHO.

That's why I rage-quit. Because i'm tired of one-shots and having to re-do the whole thing again. Because of losing progression. I'm barely in act 2 and i'm already tired of this.

I understand your decisions, but they are not fun for me. I don't even want to make another character right now to see if it changes anything. Because I won't be able to dodge the mechanics; and therefore I won't be able to play it.

It's a shame :( I was beyond excited.
I have suggestions, but I don't think they matter, because you went in a completely different direction than I'd like.


LMAO, if PoE 2 is hard for you then you should seriously go back to PoE 1

Alternatively spent some more time on reading what your skills do and think about how to combo them with each other.

Oh and the most important thing, you actually need to observe what your enemies are doing otherwise you will die.
Please don't mute me
¯\_(ツ)_/¯ ¯\_(ツ)_/¯
<(°) FAKE TOUCANS, FAKE PRAYERS (°)>
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Please don't mute me
Also you have to seriously invest in good defense same with POE 1, more so now that the obvious choice of stacking life nodes isn't there.

Sidenote: I thought i would love WASD and I do not, Yet the slight drift added to click to move on cast/attack + anim cancelling dodge roll - I absolutely love it gonna real struggle to go back to POE1 now.

They actually did it though, made monsters relevant and the combat fun.
My dear Exiles.

Ill write many things, and i will not drop a ton of critic, because it is just to early.

I started as Acrher and expirience is to hard for me. The balance of some arenas for arecher that should have more space to move around is just unfair. You are beeing pushed to diviate from style You would like to go, in order to have any chance of staying alive.

I have started as sorceress start was smooth ( scale very fast ) until You get to first stage with 4 Ultimatums to finish - again not enough place to manouver and when lots of mobs spawn - either You go freeze ( or You start over )

I have third character Witch - but i have no strenght to keep going today.


Dear developers if You read this.

This is no longer action game. This is not Path of Exile - it is another game in this universum.

You created beuty i would like to devour piece by piece. Unfortunatelly i was dragged to Path of Exile because of action, and because i like games that punish me but let me swallow that punishment and keep pushing.

What i see in Path of Exile 2 i stric souls like with isometric pov.

Most of the bosses if You are not a tank You need to mash You space like crazy - boss fights became a mini game of Hit and Run techniques.


There ios also several strange solutions in here they will for sure extend hours needed to play but if it will be quality time im not sure.

1. You died ( all mobs respawn - if You play squishy character and You already spent 30 minutes on one stage, than die, and everything respowns - that is sometimes fine, than challenging, than annoying )

2. You should advertise this game as Isometric souls like. That is not Path of Exile it is not even close to this feeling.

3. If You say class should manouver on the stage to stay alive GOOD ! make it possible, curretnly roll i very short and arenas are to small for squishy characters.

4. Shop, points, supporter packs - they just dont work. Bought supporter pack to move some point towards created guild - wanted to buy some stashes ( we play in gropup ) sorry i cannot i mean i have all MTXes but my points are not even displaying.



One more time love the game the graphics but Path of Exile was game of action not small arenas and strange mechanics where 3/4 of boss blows = GG start over
I knew this dev team would be completely unable to make something that had enough mass appeal to keep normal Diablo-like gamers around and simultaneously have content for the gamers who get off on defeating something that people have hundreds of deaths to. Not that they advertised the game as such, necessarily, but I'm not sure why you even bother focusing on changing your formula and making things "more accessible" when you're going to end up being the same niche service, with roughly the same size player base and annual revenue.

I'm not asking for the game to be nerfed or changed in any fashion, BTW. It's not my problem. Just making an observation.
to all the people who find it fun or easy. no shit. this game was literally built for you to cater to you. this game is going to have HORRID player retention in regards to the casual player, and you fucking know it. i got all the way to the manor on one chara and at other various stages for 3 other characters as well and havent minded having to learn a rotation and use it. i do despise the fact they chose not to have any "movement skills" and instead you just rely on the crappy roll that works how you need it to 50% of the time and then it cant even help you if you get trapped in a corner in the tunnels or anywhere else. i find myself saying so fucking much, wheres my dash. this very much is not a game for a casual gamer, especially one that is expecting an arpg. it just isnt.
"
5 hours... I really think they should just delete posts by people who are strenuously complaining about how hard the game is when they have 5h. There's just no way thats fair. No offense but for all we know you might be a guide gamer who'll be a lot happier after others tease out the strong stuff.

I might share your opinion honestly but I'm going to give it a lot more than 5h, hell I even choked down 20h of D4 before I gave up trying to enjoy myself and acknowledge my initial impressions of it being garbage. I'm not sold on Johnathan's idea that Souls-like is the correct direction for ARPG's at all... In fact I suspect I wont like it. I play ARPG's because they're about characters and gearing, and NOT my reflexes.

But in 5h there's no chance you adapted enough, unlearned POE1 enough, experimented enough, found enough gear or progressed a characters skills and passives enough to have a functional opinion, let alone a strongly worded one.

Chances are you're stuck on POE'1 1 button power creeped to the moon and back, solved meta; and you want a brand new game to feel the same.

And there's no way anyone could know tbh so don't act like I'm being mean or unreasonable even.


A starting area should slowly introduce you to mechanics and BASIC gameplay. It should not feel punishing at all, nor should the player already have "to adapt". Sorry, but thats just bad game design. If players, people who come from POE1 quite after only a few hours, because it is simply too frustrating, that says something. Also if they say that it just doesn't feel good, because chars are slow.

And yes, that is feedback the company needs to hear now, not when they go into full launch. That is what early access is for. Getting feedback, realising where players have problems and so forth.
"
I can't seem to beat the Devourer on SSFHC, my minions are really brittle and I was even using the skill that makes the little minions to help kill it.

What's the secret? I was rolling all over the place. My minions die in like 5 secs, then I have to wait 7 sec for them to revive. This was even with 1 point into +health on minions + the damage nodes before it. Everytime I run or roll away from the Bosses' damage my minions run with me so they stop attacking. Makes it rather hard to minion this Boss. Why even have minions at all if their leash is so short?

I have yet to get to level 5. Died a bunch of times.


First thing I did was roll a minion summoner.
I was positively hyped at the new revive mechanic. Until I realized how useless a single minion is, and how you can run a max of 5 reviving, and a few support minions.

I am shocked that all bosses can one-tap minions with large AOE attacks, meaning you will have a lot of encounters where your minions are up for 2 seconds, and then down for 8 because all died at once.

The 2 graveyard bosses were impossible to defeat with the unearth skill that summons additional temporary summons, due to the large AOE of the bosses and the lack of corpses to make minions from.

The Executioner is the final nail in the coffin.

While a pure lightning sorceress with arc can barely kill him, the fight is a tedious back and forth rolling fight in which the minions either fail to damage the boss as the boss loves to chase the player, the guillotine attack one taps all minions in the radius, and it is such a hard hitting boss.

Yeah, the game is terribly balanced right now.
Last edited by BndrIPL#2994 on Dec 7, 2024, 4:04:20 AM

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