Absolutely disapointed -- This game is hard, and not in a fun way.

Also you have to seriously invest in good defense same with POE 1, more so now that the obvious choice of stacking life nodes isn't there.

Sidenote: I thought i would love WASD and I do not, Yet the slight drift added to click to move on cast/attack + anim cancelling dodge roll - I absolutely love it gonna real struggle to go back to POE1 now.

They actually did it though, made monsters relevant and the combat fun.
My dear Exiles.

Ill write many things, and i will not drop a ton of critic, because it is just to early.

I started as Acrher and expirience is to hard for me. The balance of some arenas for arecher that should have more space to move around is just unfair. You are beeing pushed to diviate from style You would like to go, in order to have any chance of staying alive.

I have started as sorceress start was smooth ( scale very fast ) until You get to first stage with 4 Ultimatums to finish - again not enough place to manouver and when lots of mobs spawn - either You go freeze ( or You start over )

I have third character Witch - but i have no strenght to keep going today.


Dear developers if You read this.

This is no longer action game. This is not Path of Exile - it is another game in this universum.

You created beuty i would like to devour piece by piece. Unfortunatelly i was dragged to Path of Exile because of action, and because i like games that punish me but let me swallow that punishment and keep pushing.

What i see in Path of Exile 2 i stric souls like with isometric pov.

Most of the bosses if You are not a tank You need to mash You space like crazy - boss fights became a mini game of Hit and Run techniques.


There ios also several strange solutions in here they will for sure extend hours needed to play but if it will be quality time im not sure.

1. You died ( all mobs respawn - if You play squishy character and You already spent 30 minutes on one stage, than die, and everything respowns - that is sometimes fine, than challenging, than annoying )

2. You should advertise this game as Isometric souls like. That is not Path of Exile it is not even close to this feeling.

3. If You say class should manouver on the stage to stay alive GOOD ! make it possible, curretnly roll i very short and arenas are to small for squishy characters.

4. Shop, points, supporter packs - they just dont work. Bought supporter pack to move some point towards created guild - wanted to buy some stashes ( we play in gropup ) sorry i cannot i mean i have all MTXes but my points are not even displaying.



One more time love the game the graphics but Path of Exile was game of action not small arenas and strange mechanics where 3/4 of boss blows = GG start over
I knew this dev team would be completely unable to make something that had enough mass appeal to keep normal Diablo-like gamers around and simultaneously have content for the gamers who get off on defeating something that people have hundreds of deaths to. Not that they advertised the game as such, necessarily, but I'm not sure why you even bother focusing on changing your formula and making things "more accessible" when you're going to end up being the same niche service, with roughly the same size player base and annual revenue.

I'm not asking for the game to be nerfed or changed in any fashion, BTW. It's not my problem. Just making an observation.
to all the people who find it fun or easy. no shit. this game was literally built for you to cater to you. this game is going to have HORRID player retention in regards to the casual player, and you fucking know it. i got all the way to the manor on one chara and at other various stages for 3 other characters as well and havent minded having to learn a rotation and use it. i do despise the fact they chose not to have any "movement skills" and instead you just rely on the crappy roll that works how you need it to 50% of the time and then it cant even help you if you get trapped in a corner in the tunnels or anywhere else. i find myself saying so fucking much, wheres my dash. this very much is not a game for a casual gamer, especially one that is expecting an arpg. it just isnt.
"
5 hours... I really think they should just delete posts by people who are strenuously complaining about how hard the game is when they have 5h. There's just no way thats fair. No offense but for all we know you might be a guide gamer who'll be a lot happier after others tease out the strong stuff.

I might share your opinion honestly but I'm going to give it a lot more than 5h, hell I even choked down 20h of D4 before I gave up trying to enjoy myself and acknowledge my initial impressions of it being garbage. I'm not sold on Johnathan's idea that Souls-like is the correct direction for ARPG's at all... In fact I suspect I wont like it. I play ARPG's because they're about characters and gearing, and NOT my reflexes.

But in 5h there's no chance you adapted enough, unlearned POE1 enough, experimented enough, found enough gear or progressed a characters skills and passives enough to have a functional opinion, let alone a strongly worded one.

Chances are you're stuck on POE'1 1 button power creeped to the moon and back, solved meta; and you want a brand new game to feel the same.

And there's no way anyone could know tbh so don't act like I'm being mean or unreasonable even.


A starting area should slowly introduce you to mechanics and BASIC gameplay. It should not feel punishing at all, nor should the player already have "to adapt". Sorry, but thats just bad game design. If players, people who come from POE1 quite after only a few hours, because it is simply too frustrating, that says something. Also if they say that it just doesn't feel good, because chars are slow.

And yes, that is feedback the company needs to hear now, not when they go into full launch. That is what early access is for. Getting feedback, realising where players have problems and so forth.
"
I can't seem to beat the Devourer on SSFHC, my minions are really brittle and I was even using the skill that makes the little minions to help kill it.

What's the secret? I was rolling all over the place. My minions die in like 5 secs, then I have to wait 7 sec for them to revive. This was even with 1 point into +health on minions + the damage nodes before it. Everytime I run or roll away from the Bosses' damage my minions run with me so they stop attacking. Makes it rather hard to minion this Boss. Why even have minions at all if their leash is so short?

I have yet to get to level 5. Died a bunch of times.


First thing I did was roll a minion summoner.
I was positively hyped at the new revive mechanic. Until I realized how useless a single minion is, and how you can run a max of 5 reviving, and a few support minions.

I am shocked that all bosses can one-tap minions with large AOE attacks, meaning you will have a lot of encounters where your minions are up for 2 seconds, and then down for 8 because all died at once.

The 2 graveyard bosses were impossible to defeat with the unearth skill that summons additional temporary summons, due to the large AOE of the bosses and the lack of corpses to make minions from.

The Executioner is the final nail in the coffin.

While a pure lightning sorceress with arc can barely kill him, the fight is a tedious back and forth rolling fight in which the minions either fail to damage the boss as the boss loves to chase the player, the guillotine attack one taps all minions in the radius, and it is such a hard hitting boss.

Yeah, the game is terribly balanced right now.
Last edited by BndrIPL#2994 on Dec 7, 2024, 3:04:20 AM
I find it hard to believe PoE 1 had to die for this.
I feel same way, OP. as I was playing through act 1 I had the feeling in the back of my mind "this is not really fun". The game is a slog atm. Hope it changes because there is no way in hell I am playing through this campaign more than once.
"
I find it hard to believe PoE 1 had to die for this.


I have said it before; GGG has made POE 1 for how long? 2013 to 2024?

And they learned NOTHING. We are back to the exact same issue as was with EVERY single leage in POE 1, overpowered enemies with overpowered abilities.

For over 11 years GGG has developed POE and when making POE 2 you would imagine they would use all this experience from all what they gathered, analyse how the early game needs to be, how the mid and late game should play, and how strong enemies should be right?

They would also run a closed beta first and get a lot of input of the enemies and how everyone played and enjoyed the game, right?

Well either the big Streamers who got early beta access all had cheats, or built in god mode, as there is no way in HELL that they enjoyed this mess of a game with such overpowered and damage sponge enemies.

So GGG learned NOTHING from their previous programming experience and just threw everything together randomly? And according to Asmon and other streamers, this is the "Diablo killer".

YIKES!

Nobody better play Hardcore, cause rest in PEACE with this imbalance!
+1

Though act 1 was a lot slower and tougher than I would prefer, and would probably have been overly slow and difficult for a good portion of it had I not gotten lucky crafting my weapon, I was having fun with it until Geanor.

The first half of Geanor was fine, while the second half just seems to be bullshit piled on top of bullshit. The mist phase has him doing untelegraphed bullshit that eats away large chunks of your life while he's invulnerable and you're just trying not to get bodyblocked or otherwise killed by the minion spam, and if you happen to luck your way through that part, he pretty much continuously spams massive area effects which, most of the time, there's nowhere near enough time to avoid.

If I wanted to play dark souls, I'd fucking play dark souls. Though frankly dark souls, which telegraphs consistently and doesn't spam shit so fast it can't be dodged, would be an improvement over some of this gameplay.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".

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