Absolutely disapointed -- This game is hard, and not in a fun way.
After 150 hours in game what really gets me are the trials consuming the key and the crap drop rate of them. How am I supposed to improve and get better if I can't attempt them? If you're only giving me one shot to complete a multi stage trial with other gimmicks to them then at least give me my key back when I fail so I can try again.
A lot of the difficulty of this game is the time gating. Poorly designed games put artificial barriers in place to consume the players time and then call it "difficulty" or "content". I'm only lvl 80 and on t10 maps and may be the keys drop more in t14+ but I don't think players should have to wait so long to be able to complete ascensions. Dark Souls and Elden Ring that people keep comparing this to are difficult and rewarding to play games and have 0 barriers that prevent you from attempting a boss as many times as you want. Gear.... I've purchased more of it than "crafted" and "found" combined which feels unrewarding and in a way "pay(in game currency) to win" instead of self-found power. |
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Idk for me it's not even the campaign so much, even though I did die a lot, but having to do four floors of sanctum for my final ascendency is such a chore and it's not fun...at all. It miight be the most stressful thing I've experienced in POE.
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PoE 1 was tedious (mainly in the campaign), almost no mechanics in the boss fights, no penalties for failures (like resetting the boss fight).. no "pressure". PoE 1 was a game about rushing everything throught the acts to reach the endgame and just that.
I think the Campaign right now is the best part of PoE2.. but the endgame is frustrating. Why do they create a revive mechanic if it's irrelevant in the endgame? Why do they make the bosses to reset if you fail in the fight (which is a good thing IMO) if you can't return to the map after dying, it doesn't make any sense. something like "each player can revive 1 ally per map" and at least 1 death being tolerated would be great, we could return to map and decide if we want to take the challenge and fight the boss that killed us or save our XP About XP Loss (I saw some posts complaining about it): I Played Diablo 4 and deaths in the softcore are irrelevant.. I don't care if i'm dying because there is almost no penalty (items loses durability, but it's something easy to solve). My feeling was something like "well, I died, but I don't care". PoE and PoE2, in the other hand, I do care about dying, I really want to improve my build to handle better the endgame etc etc. The value of victory and level up in PoE2 are so rewarding because of its challenges.. take it out and the fun of the game goes along. |
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Id really love to see some changes to ALL of the on death effects
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Its fun and hard. You're just not good at it and thats ok. Not every game is for everyone.
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I played abit, quit after act 1.
I'm just not getting substantial gear from drops or vendors and I don't have enough currency to make anything good. Playing melee is punishing since I don't have life nodes on the passive tree to take. I realized that different builds were hitting walls on different bosses and that the mechanics for every boss seems to be based around the roll. The garbage roll that often time doesn't roll far enough and the animation is so slow that I might as well not have rolled. I had a bunch of rares drop, then die to enemy on death effects and my rares are gone. Being hard is one thing, but punishing is another. |
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Hi everyone,
Please keep in mind the forums are for civil, constructive discussion of the game, and avoid antagonising one another as it breaches our rules. Need help with something? Feel free to email us: support@grindinggear.com
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The problem is POE2 is currently having a identity crisis. The game as it is right now is shifting in the 2 directions one towards what they made POE2 sound like and the other being poe1 and we get the shitty of both worlds. They need to full commit to one or the other.
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" I dont understand it. For me most bosses so far, felt super rewarding, exactly becasue it was a challenge to beat them. I dont understand why the victories didnt feel rewarding to you. The act 1 boss fight was truly epic for us, we died prolly 10 times, but in the end we changed our gear a bit and did it. Im playing with a friend, casually, we are so far near end of act 2. We are even playing warriors, which are supposedly the hardest. |
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" Cant comment on end game, but the rest I tottaly agree. To have the thrill of battle and the push to improve your build, you must have a challenge and failures must have a penalty. In d1 (and maybe d2 too?) you dropped all loot on death and you had to get it without your equipement, so you really really didnt want to die, it could even end up in a game wipe, as you just couldnt retreive your gear without your best loot.Maybe that was a bit to far, but the idea behind it remains valid. |
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