POE 2 Complete PC Freeze while loading screen

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Made a new character today after changing some windows settings and made it to the A2 caravan so far without a single freeze. I used to have total system freeze every few zones.

What i did was disabled all Windows graphics settings. and also from power usage plan settings i switched to the balanced setting and from Advanced settings i set CPU maximum power usage to 95%.

I suspect that games etc that use alot of CPU cause the freezes when certain windows setting are applied.

TLDR;
Disable windows graphic settings.
Switch power plan to balanced.
advanced power setting set CPU max power usage to 95%


for anyone that cares this worked for me. my steps to fix this:
~all settings in poe to middle/low
~disable core 0 and 1 in affinity ( everytime you start the game )
~disable the windows graphic settings ( there is 3 options disable all 3 and restart pc )
~change my power plan to the recommended one
~change cpu maximum power usage to 99% ( it says 95 % in pinned comment but for me 99 worked too )

my performance improved ( stable good fps now ), zones load 5 times as fast

and if it ever still happens to freeze it will just freeze the game not the whole pc. ( and with a trick i found out you can stop the freeze ) you enter to priority and change it to realtime.

the game will now unfreeze and you can continue to play but disable realtime again after it finished loading your zone.

that works for me. good luck bois n gurls.
**null
Last edited by Ulsarek#7159 on Dec 29, 2024, 4:00:46 PM
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Made a new character today after changing some windows settings and made it to the A2 caravan so far without a single freeze. I used to have total system freeze every few zones.

What i did was disabled all Windows graphics settings. and also from power usage plan settings i switched to the balanced setting and from Advanced settings i set CPU maximum power usage to 95%.

I suspect that games etc that use alot of CPU cause the freezes when certain windows setting are applied.

TLDR;
Disable windows graphic settings.
Switch power plan to balanced.
advanced power setting set CPU max power usage to 95%


Don't wanna sound too optimistic, but it seems that post above solved my game crushing problem (thanks!). Have 24H2 Windows version, for the last 2 weeks the game was barely playable. These three setting as described above helped. Worth mentioning thou, that I never experienced whole system freeze, but client crashes only in typical situations (zone change, skill tree opening, switching between characters).
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Ulsarek#7159 wrote:
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Cainrith#2807 wrote:
A hard crash and an incomplete shutdown process can burn your PSU. The probability is low but it is there.
No lol. It literally can not. Your PSU doesn't care whether or not your OS crashes, neither does it care if you hold down the power button, flip the switch on the PSU itself or pull it off the wall. For all intents and purposes your PSU doesn't even care whether or not your CPU, MB, GPU or RAM responds - safety mechanisms are independent of whatever software fuckups happen. It's physics, electricity isn't something magical or unknown.

Source: I literally work for be quiet! since 2009, a very reputable manufacturer for high quality PSU units.

Eheh Ulsarek, it's impossible to win, Cainrith knows more than hardware manufacturers and kernel programmers! That guy is on a weird crusade against GGG, probably out of frustration that he can't play.

If there's a C/C++ programmer who can reproduce the bug on his machine and is willing to help, I'm pretty sure we can nail a solution in a few hours with a proxy DLL serializing specific Vulkan calls related to buffer mapping/copy. Or perhaps shader compilation, we can figure out what solves the problem.

I sure would like to help the people stuck on this problem. Not Cainrith though, that guy is just annoying.
Rolled back my last windows update and it hasnt crashed on load screen for 3 days. Maybe 12 hours of gameplay in 3 sessions. This may not work for everyone but it worked for me.

I also deleted my config file and went with the default graphic settings for my pc.

the game worked fine before the update - Started crashing after the update. Now it works again with update uninstalled.

PC:
7800 X3D
RTX 4070ti super

32 gb ram.

this is a new computer it was fully updated everythin except for the most recent windows cumulative update.
Last edited by Voltus5#2180 on Dec 21, 2024, 5:04:11 PM
As Basic as it sounds this solution (from this thread: https://www.pathofexile.com/forum/view-thread/3645763) worked for me:
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Huginn#2767 wrote:
Since yesterday I haven't had crashes after I changed an option under advanced power management to put maximum cpu overload to 90%, where it used to be at 100%.
In English, it should be stated as 'processor power management' > 'maximum performance' > 90%


I had to disable process lasso cause it overrides this setting, but I've been playing without a hitch since. I kept the minimum at 100% and set max to 95%
go to : Control Panel\Hardware and Sound\Power Options\Edit Plan Settings

click change advanced power settings and you'll find the setting.
Last edited by LuigiLogik#5519 on Dec 21, 2024, 5:21:35 PM
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Ulsarek#7159 wrote:
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Cainrith#2807 wrote:
A hard crash and an incomplete shutdown process can burn your PSU. The probability is low but it is there.
No lol. It literally can not. Your PSU doesn't care whether or not your OS crashes, neither does it care if you hold down the power button, flip the switch on the PSU itself or pull it off the wall. For all intents and purposes your PSU doesn't even care whether or not your CPU, MB, GPU or RAM responds - safety mechanisms are independent of whatever software fuckups happen. It's physics, electricity isn't something magical or unknown.

Source: I literally work for be quiet! since 2009, a very reputable manufacturer for high quality PSU units.


So residual currents and capacitor discharge magically go away?

Voltage spikes and transient voltage do not do damage?

Improper load disconnections do not cause any damage?

There is no chance of switching circuit malfunctions?

You are confusing low probability with improbability.

Source: Basic knowledge of electrical and computer engineering.

"

Eheh Ulsarek, it's impossible to win, Cainrith knows more than hardware manufacturers and kernel programmers! That guy is on a weird crusade against GGG, probably out of frustration that he can't play.

If there's a C/C++ programmer who can reproduce the bug on his machine and is willing to help, I'm pretty sure we can nail a solution in a few hours with a proxy DLL serializing specific Vulkan calls related to buffer mapping/copy. Or perhaps shader compilation, we can figure out what solves the problem.

I sure would like to help the people stuck on this problem. Not Cainrith though, that guy is just annoying.


There is already a program that circumvents this issue. It is called PoEUncrasher. It works.

My problem with GGG is that they are non-communicative on a very serious issue. And I do not like people downplaying the possibility of component damage or reduced component lifespan because when they happen someone is going to have a really bad time.

I really do not like how GGG does not even put a single warning comment.

I really do not like how GGG censored "Thank you" to PoEUncrasher's creator due to "targeted mentions" but leaves your "Cainrith is annoying" untouched. Imho that also shouldn't be removed, it is your right to speak about your thoughts about me or anyone else as long as it is civil. But someone took time that they could have taken for a simple announcement post, and instead removed that thank you sentence. This is extremely petty and unprofessional.

Again, I do not think GGG should be solving this issue immediately. I simply ask them to acknowledge its existence beyond a simple blame-shifting sentence on a post. Even a simple paragraph at the top of the patch notes would suffice: "We are working on it. We eliminated these as potential sources. We are focusing on these. Estimated time of fix is t. (Insert Apology)."

Furthermore, I ask anyone who sees this message to please give a negative review for Path of Exile 2 on Steam.
I cannot send/reply to direct messages because my in-game character has not finished Act 1.
What to do:
1)Write a short review about the hard crashes in notepad.
2)Copy and paste it to steam reviews, put up a negative review.
3)Copy and paste it to steam discussions, put it up there.
So, over 500 pages of posts about this issue since the game launched and still no fix? Is it safe to assume this is just not an issue for them and to move onto other games?
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Eheh Ulsarek, it's impossible to win, Cainrith knows more than hardware manufacturers and kernel programmers! That guy is on a weird crusade against GGG, probably out of frustration that he can't play.

If there's a C/C++ programmer who can reproduce the bug on his machine and is willing to help, I'm pretty sure we can nail a solution in a few hours with a proxy DLL serializing specific Vulkan calls related to buffer mapping/copy. Or perhaps shader compilation, we can figure out what solves the problem.

I sure would like to help the people stuck on this problem. Not Cainrith though, that guy is just annoying.


you wanna solve a decade old problem? KEKW

https://github.com/Kapps/PoEUncrasher/releases
Kapps##### made this

"weird crusade against GGG"

brooo.... XD
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Äzraél#3558 wrote:
So, over 500 pages of posts about this issue since the game launched and still no fix? Is it safe to assume this is just not an issue for them and to move onto other games?


500+ pages
400,000+ views (excluding steam, and console forums)
5200+ replies

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