I had been getting same issue with the windows 11 24h2 update. I reverted back the patch and freeze stopped. I do not know exactly what the new patch is causing the screen freeze, but reverting the windows patch did the trick for now.
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Posted bydeloachjd#1172on Dec 19, 2024, 1:16:00 PM
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So here's the problem.
Every single one of your solutions that everyone posts are Anecdotal, none of them solve any of the issues and they're at best, shoddy workarounds. (my personal favorite are people suggesting things detrimental to the health of their PC saying it worked for them, or "lowered the amount of crashes i'm getting!")
While i love that everyone wants to play this game so bad, None of the fixes is a blanket fix, and there's still no true root cause to what is making this happen.
We're over 250 pages on one thread, and another 218 on this thread with zero responses out side of a cursory message in the known issues thread that there's a problem with misleading information about the windows 11 24h2 update.
There's nothing proving that any of the things here have fixed a wide swath of people, outside of intentionally degrading performance of the client by core parking, turning off multithreading, reinstalling windows and hoping, and even then it's not fixing the problem, it's putting a shitty bandaid on it.
This isn't just limited to AMD systems, it's Intel as well, and it's multi-generational hardware, not the newest AM5 chipset, not just a 4000 series Nvidia card, nothing that is linking all of these cases together aside from the PoE2 client having a serious issue programmatically taking 100% of the available CPU and choking everything out, typically what SEEMS to be due to how shaders are loaded or generated.
My issue here is the lack of communication or results of almost a week of testing, dxdiag logs from users who have PM'd them to GGG.
The people replying here are the ones that are frustrated enough to post, which means by volume this is probably a significantly larger issue happening to more people.
I don't care that it's Early Access. Early access here should be to fix these glaring issues in your code first, via QA and bug fixing and then balance changes afterward. GGG has a large subset of people who have spent hundreds of dollars on the game, or bought a supporter pack because they believe in this company and the game, and we're getting very little return on investment.
I've been able to play in spats here and there, but loading into some zones i just hard crash, in others, (looking at you, Trials) i just crash to desktop. I accept the crash to desktop, that is gonna happen, i expect it to happen in early access.
However, I do not expect a crash that is repeatable by potentially thousands of users that is HARD LOCKING a machine to the point of a hard reboot to take weeks to rectify or communicate about, and it's getting frustrating seeing these threads grow in size with no communication about the problem, but a lot of fixes for balance, when you have a ton of users who CANNOT PLAY YOUR GAME.
GGG is starting their month long holiday today so there will be no fix until mid January at least I reckon.
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Posted byErosEngineer#6213on Dec 19, 2024, 1:20:27 PM
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The game should not have been made Early Access if it can't even run normally. EA is to iron out small issues. Not core stability.
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Posted byMartijnK72#0618on Dec 19, 2024, 1:24:23 PM
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Seriously , how it's possible ?
I encouraged 3 other friends to play it, and I should have kept quiet. Out of 4 people, only 1 can actually launch the game, while the others are all experiencing crashes, including me, with a crash right at launch. We all have different PC configurations.
4070S - r5 5600x - win11
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Posted byPrypiat54#5023on Dec 19, 2024, 1:27:55 PM
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Seriously , how it's possible ?
I encouraged 3 other friends to play it, and I should have kept quiet. Out of 4 people, only 1 can actually launch the game, while the others are all experiencing crashes, including me, with a crash right at launch. We all have different PC configurations.
4070S - r5 5600x - win11
Same I had no problems through the campaign and recommended it to my friends and now I have the PC freeze/crash issue during load screens caused by 100% CPU utilization freezing the OS.
I made my steam review negative until this issue is fixed.
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Posted byErosEngineer#6213on Dec 19, 2024, 1:43:41 PM
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So here's the problem.
Every single one of your solutions that everyone posts are Anecdotal, none of them solve any of the issues and they're at best, shoddy workarounds. (my personal favorite are people suggesting things detrimental to the health of their PC saying it worked for them, or "lowered the amount of crashes i'm getting!")
While i love that everyone wants to play this game so bad, None of the fixes is a blanket fix, and there's still no true root cause to what is making this happen.
We're over 250 pages on one thread, and another 218 on this thread with zero responses out side of a cursory message in the known issues thread that there's a problem with misleading information about the windows 11 24h2 update.
There's nothing proving that any of the things here have fixed a wide swath of people, outside of intentionally degrading performance of the client by core parking, turning off multithreading, reinstalling windows and hoping, and even then it's not fixing the problem, it's putting a shitty bandaid on it.
This isn't just limited to AMD systems, it's Intel as well, and it's multi-generational hardware, not the newest AM5 chipset, not just a 4000 series Nvidia card, nothing that is linking all of these cases together aside from the PoE2 client having a serious issue programmatically taking 100% of the available CPU and choking everything out, typically what SEEMS to be due to how shaders are loaded or generated.
My issue here is the lack of communication or results of almost a week of testing, dxdiag logs from users who have PM'd them to GGG.
The people replying here are the ones that are frustrated enough to post, which means by volume this is probably a significantly larger issue happening to more people.
I don't care that it's Early Access. Early access here should be to fix these glaring issues in your code first, via QA and bug fixing and then balance changes afterward. GGG has a large subset of people who have spent hundreds of dollars on the game, or bought a supporter pack because they believe in this company and the game, and we're getting very little return on investment.
I've been able to play in spats here and there, but loading into some zones i just hard crash, in others, (looking at you, Trials) i just crash to desktop. I accept the crash to desktop, that is gonna happen, i expect it to happen in early access.
However, I do not expect a crash that is repeatable by potentially thousands of users that is HARD LOCKING a machine to the point of a hard reboot to take weeks to rectify or communicate about, and it's getting frustrating seeing these threads grow in size with no communication about the problem, but a lot of fixes for balance, when you have a ton of users who CANNOT PLAY YOUR GAME.
I fully agree.
Furthermore, I ask anyone who sees this message to please give a negative review for Path of Exile 2 on Steam.
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Posted byCainrith#2807on Dec 19, 2024, 1:44:56 PM
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Solved it!
PoE2 shows in NVidia app as PoE1.
Make it properly show PoE2 there and the issues are solved.
Here's some suggested ways to make it show correctly in the NVidia app:
1. Try reinstalling the NVidia app
2. Start the game from the NVidia app
Or
1. Uninstall POE2 and if you have it POE1 as well.
2. Important... delete both POE1 and 2 folders from your Documents/ My Games folder.
3. Do a search on your drive(s) for anything "Path of Exile", highlight all results and delete the files and folders then do the same search for "Grinding Gears" just in case there's any remnants that may be there. Then, empty your recycle bin!
4. Clean your shader cache... empty that sucker.
5. Rerun a scan in Nvidia App and make certain Path of exile is gone from your installed games.
6. Restart windows.
7. Do a fresh install of POE2 only (don't install POE1)
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Posted byAndreWtheTOI#2909on Dec 19, 2024, 1:47:47 PM
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Solved it!
PoE2 shows in NVidia app as PoE1.
Make it properly show PoE2 there and the issues are solved.
Here's some suggested ways to make it show correctly in the NVidia app:
1. Try reinstalling the NVidia app
2. Start the game from the NVidia app
Or
1. Uninstall POE2 and if you have it POE1 as well.
2. Important... delete both POE1 and 2 folders from your Documents/ My Games folder.
3. Do a search on your drive(s) for anything "Path of Exile", highlight all results and delete the files and folders then do the same search for "Grinding Gears" just in case there's any remnants that may be there. Then, empty your recycle bin!
4. Clean your shader cache... empty that sucker.
5. Rerun a scan in Nvidia App and make certain Path of exile is gone from your installed games.
6. Restart windows.
7. Do a fresh install of POE2 only (don't install POE1)
This is a placebo. Remember that the crash is ubiquitous across all brands of GPUs and CPUs, Nvidia drivers cannot explain the reason behind AMD GPU crashes. The part that works somewhat is "Clean your shader cache", which lengthens the time between crashes in some cases.
Furthermore, I ask anyone who sees this message to please give a negative review for Path of Exile 2 on Steam.
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Posted byCainrith#2807on Dec 19, 2024, 1:49:02 PM
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"
"
So here's the problem.
Every single one of your solutions that everyone posts are Anecdotal, none of them solve any of the issues and they're at best, shoddy workarounds. (my personal favorite are people suggesting things detrimental to the health of their PC saying it worked for them, or "lowered the amount of crashes i'm getting!")
While i love that everyone wants to play this game so bad, None of the fixes is a blanket fix, and there's still no true root cause to what is making this happen.
We're over 250 pages on one thread, and another 218 on this thread with zero responses out side of a cursory message in the known issues thread that there's a problem with misleading information about the windows 11 24h2 update.
There's nothing proving that any of the things here have fixed a wide swath of people, outside of intentionally degrading performance of the client by core parking, turning off multithreading, reinstalling windows and hoping, and even then it's not fixing the problem, it's putting a shitty bandaid on it.
This isn't just limited to AMD systems, it's Intel as well, and it's multi-generational hardware, not the newest AM5 chipset, not just a 4000 series Nvidia card, nothing that is linking all of these cases together aside from the PoE2 client having a serious issue programmatically taking 100% of the available CPU and choking everything out, typically what SEEMS to be due to how shaders are loaded or generated.
My issue here is the lack of communication or results of almost a week of testing, dxdiag logs from users who have PM'd them to GGG.
The people replying here are the ones that are frustrated enough to post, which means by volume this is probably a significantly larger issue happening to more people.
I don't care that it's Early Access. Early access here should be to fix these glaring issues in your code first, via QA and bug fixing and then balance changes afterward. GGG has a large subset of people who have spent hundreds of dollars on the game, or bought a supporter pack because they believe in this company and the game, and we're getting very little return on investment.
I've been able to play in spats here and there, but loading into some zones i just hard crash, in others, (looking at you, Trials) i just crash to desktop. I accept the crash to desktop, that is gonna happen, i expect it to happen in early access.
However, I do not expect a crash that is repeatable by potentially thousands of users that is HARD LOCKING a machine to the point of a hard reboot to take weeks to rectify or communicate about, and it's getting frustrating seeing these threads grow in size with no communication about the problem, but a lot of fixes for balance, when you have a ton of users who CANNOT PLAY YOUR GAME.
GGG is starting their month long holiday today so there will be no fix until mid January at least I reckon.
This is why I'm saying we need to be louder. Take this off the forums and go as public as possible.
Send tips game journalists.
Post negative reviews.
Reply to their social media and try to amplify others that are doing the same. ESPECIALLY if you've had hardware bricked because of this bug. Be loud about it.
Going on a holiday while your game is ACTIVELY HARMING people's PCs is wild. At the very LEAST they should be putting pop ups in game and making it clear to the public that if you are experiencing this error, then you need to stop booting the game.
I came into POE2 with a lot of respect for GGG because of their business model and word of mouth from a lot of industry people I respect.
They have burned through all of that good will with their lack of a response to this.
I will NOT be updating my review to a positive one even IF they fix this. The lack of transparency and communication has been egregious, and if we can manage to get them bad press, they will deserve every ounce of it.
I cannot believe this isn't blowing up on streams/gaming news outlets/etc.
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Posted byMechakoopa#9191on Dec 19, 2024, 1:50:43 PM
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long nonesense ranting
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Sorry bro but deactivating multithreading does indeed completely solve the crashes.
Sorry bro, but that's not a fix. that's a workaround.
that's not a solve, that does not "fix" anything, that puts a shitty bandaid it and doesn't actually address the issue at hand.
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Posted byAwwYiss1#2063on Dec 19, 2024, 1:56:43 PM
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