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This isn't just a POE2 issue. It is also happening in POE1. The exact same pc freeze, during the same actions, loading maps or the game.
I get no crashes or crazy cpu utilization during load screens in any other games. Just POE1 and POE2. This is 100% a problem on GGGs end.
Most likely has something to do with the shaders because all the crash reports people are actually able to get, show shader as the error.
Try to play POE1, you will absolutely encounter the same issue. 100%
Confirming encountering it in POE1 as well as POE2. Have had it occur for years on several old systems on every version of Windows since 7, so definitely not a Windows issue or limited to POE2. Happens almost 100% of the time when on Directx12 or Vulkan, but less with Directx11. I think that's why it seems more common in POE2, because Directx11 is Default in 1.
Only thing that "helps" is disabling 2+ cores in system affinity, but it doesn't prevent the issue just prevents it from locking up your PC entirely and requiring a hard restart.
Just set up an entirely brand new system from the ground up the week before POE2 launch, went to test it in POE1, and have the issue occur consistently, so definitely hardware and software independent. It's absolutely a problem on GGG's implementation that got carried into POE2. Numerous threads and reports of the issue have popped up over the years, but its still going strong in both games. Hopefully if they ever manage to fix it, they remember to bring the fix back to POE1 too instead of just continuing to ignore it.
Edit: Also it's been happening way more in POE2 since this last patch. No clue what's changed it sure hasn't helped.
I can very much confirm that I've been having this issue back in POE1 somewhere in February/March. It disappeared completely after a full Windows reinstall and now it's back again since the start of November and also in POE2 since day 0 of EA.
I've made it to the endgame with one character and I've also started another one and I'm almost past act 1 with 0 crashes thanks to Vulkan. Remember that Vulkan can be less aggressive on your CPU, even more if you're limiting your FPS and it also helps if you don't have many apps open in the background like YouTube videos playing. Discord, music & stuff like that it's fine.
i5-12400f
RTX 3050
B760M-H
32GB DDR4
nVME Samsung 980 SSD
Triple-Monitor setup at 1080p each.
Windows 11 24h2.
Every other game runs fine except POE2 which has it's issues.
ALSO DON'T INSTALL "December 10, 2024—KB5048667" UPDATE OF WINDOWS 11. YOU CAN SEARCH IT UP EVERYWHERE, IT HAS CPU PERFORMANCE ISSUES. IF YOU ALREADY HAVE IT YOU CAN UNINSTALL IT.
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Posted byImperius_Fate#0368on Dec 18, 2024, 10:47:00 PM
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The new patch completely borked this game for me.
It's crashed 8 times within the span of last hour. Two of the times I couldn't even load back in the instance because it would lock up the entire PC, only way to fix it was to switch to Vulkan then load in and switch back to dx12.
It's been almost 2 weeks of non-stop crashing now. I've never reported a game on Steam, but this game has earned that.
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Posted bySerceOthar#7734on Dec 18, 2024, 11:14:04 PM
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I think it might have bricked my CPU guys, I didn't change anything and I'm not crashing anymore, something's not right
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Posted byPyroga#2822on Dec 18, 2024, 11:17:52 PM
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Wonder if poe built-in anticheat is responsible for this. To hard freeze windows without even ctrl alt del working you have to operate on lower levels than normal software should. I had client crashes, especially before switching from DX12 to vulkan, but never pc freezes. Windows always handled the crash.
This actually reminds me of an issue I've had in previous games. Both The Finals and Tarisland (lol) gave me hard computer lockup issues due to the anticheat. The issue was solved by turning off a setting in my power settings for USB selective suspend. Gonna try this and see if I still have the load screen crashes.
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Posted byTreachery#0708on Dec 18, 2024, 11:23:32 PM
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The new patch completely borked this game for me.
It's crashed 8 times within the span of last hour. Two of the times I couldn't even load back in the instance because it would lock up the entire PC, only way to fix it was to switch to Vulkan then load in and switch back to dx12.
It's been almost 2 weeks of non-stop crashing now. I've never reported a game on Steam, but this game has earned that.
I'm even hard freezing when I tried to switch to Vulkan on the menu screen now.
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Posted byxkyfire#6923on Dec 18, 2024, 11:26:28 PM
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I have fixed this problem by dual booting windows 10 and playing on that. I was on windows 11 24H2 before
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There seems to be a lot of misinformation circulating in this thread and I'm not sure if it's due to trolling, misguided advice from uneducated streamers or simply people refusing to accept that their hardware may be faulty or improperly configured.
The issue is hardware-related. Software fixes might temporarily alleviate the problem, but they only do so by reducing performance and lowering the chances of crashing, as they prevent the hardware from operating at its limits.
If you're using an Intel 13th or 14th gen CPU, it's likely defective, and you'll need to replace or RMA it through Intel. For AMD systems, the issue is almost always related to unstable RAM.
This problem can cause random crashes in other well-optimized games as well, particularly with Unreal Engine 5 during startup or shader compilation. Unfortunately, there's no benchmark that consistently reproduces the issue.
In my case, I was experiencing multiple crashes per hour. After removing my RAM overclock and updating the BIOS, I’ve had no issues for over 120h of playtime.
To address hardware instability, try some of the following:
- Lower the CPU thermal throttle point by 5-10°C
- Reduce the RAM frequency and use default timings (or try XMP (with a lower frequency))
- Lower the CPU max clock by 100-500 MHz
- Increase CPU voltage by 15-40 mV
Edit:
Its 13/14th gen - sorry :D
Last edited by Miyu1337#3862 on Dec 19, 2024, 12:35:31 AM
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Posted byMiyu1337#3862on Dec 18, 2024, 11:45:29 PM
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There seems to be a lot of misinformation circulating in this thread and I'm not sure if it's due to trolling, misguided advice from uneducated streamers or simply people refusing to accept that their hardware may be faulty or improperly configured.
The issue is hardware-related. Software fixes might temporarily alleviate the problem, but they only do so by reducing performance and lowering the chances of crashing, as they prevent the hardware from operating at its limits.
If you're using an Intel 12th or 13th gen CPU, it's likely defective, and you'll need to replace or RMA it through Intel. For AMD systems, the issue is almost always related to unstable RAM.
This problem can cause random crashes in other well-optimized games as well, particularly with Unreal Engine 5 during startup or shader compilation. Unfortunately, there's no benchmark that consistently reproduces the issue.
In my case, I was experiencing multiple crashes per hour. After removing my RAM overclock and updating the BIOS, I’ve had no issues for over 120h of playtime.
To address hardware instability, try some of the following:
- Lower the CPU thermal throttle point by 5-10°C
- Reduce the RAM frequency and use default timings (or try XMP (with a lower frequency))
- Lower the CPU max clock by 100-500 MHz
- Increase CPU voltage by 15-40 mV
Can you show some evidence to support its hardware related? Your post looks like a load of fake news
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Posted byReid91#2041on Dec 18, 2024, 11:48:19 PM
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There seems to be a lot of misinformation circulating in this thread and I'm not sure if it's due to trolling, misguided advice from uneducated streamers or simply people refusing to accept that their hardware may be faulty or improperly configured.
The issue is hardware-related. Software fixes might temporarily alleviate the problem, but they only do so by reducing performance and lowering the chances of crashing, as they prevent the hardware from operating at its limits.
If you're using an Intel 12th or 13th gen CPU, it's likely defective, and you'll need to replace or RMA it through Intel. For AMD systems, the issue is almost always related to unstable RAM.
This problem can cause random crashes in other well-optimized games as well, particularly with Unreal Engine 5 during startup or shader compilation. Unfortunately, there's no benchmark that consistently reproduces the issue.
In my case, I was experiencing multiple crashes per hour. After removing my RAM overclock and updating the BIOS, I’ve had no issues for over 120h of playtime.
To address hardware instability, try some of the following:
- Lower the CPU thermal throttle point by 5-10°C
- Reduce the RAM frequency and use default timings (or try XMP (with a lower frequency))
- Lower the CPU max clock by 100-500 MHz
- Increase CPU voltage by 15-40 mV
It's not hardware related. Many people have new rigs, old rigs, all sorts of specs. You speak of misinformation as you yourself spread it.
If it was a simple hardware issue why would someone as capable and tech savvy as Pirate software be unable to fix the issue?
Why can I run crazy CPU demanding games like satisfactory at max settings with massive factory builds and have no issues? Why does my CPU literally never have problems in any other games besides PoE1 and poe2?
It is a GGG issue. Stop spreading misinformation and defending them and their lack of priority towards this issue.
Last edited by DomzyPrivs#5120 on Dec 18, 2024, 11:51:43 PM
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Posted byDomzyPrivs#5120on Dec 18, 2024, 11:48:41 PM
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There seems to be a lot of misinformation circulating in this thread and I'm not sure if it's due to trolling, misguided advice from uneducated streamers or simply people refusing to accept that their hardware may be faulty or improperly configured.
The issue is hardware-related. Software fixes might temporarily alleviate the problem, but they only do so by reducing performance and lowering the chances of crashing, as they prevent the hardware from operating at its limits.
If you're using an Intel 12th or 13th gen CPU, it's likely defective, and you'll need to replace or RMA it through Intel. For AMD systems, the issue is almost always related to unstable RAM.
This problem can cause random crashes in other well-optimized games as well, particularly with Unreal Engine 5 during startup or shader compilation. Unfortunately, there's no benchmark that consistently reproduces the issue.
In my case, I was experiencing multiple crashes per hour. After removing my RAM overclock and updating the BIOS, I’ve had no issues for over 120h of playtime.
To address hardware instability, try some of the following:
- Lower the CPU thermal throttle point by 5-10°C
- Reduce the RAM frequency and use default timings (or try XMP (with a lower frequency))
- Lower the CPU max clock by 100-500 MHz
- Increase CPU voltage by 15-40 mV
Youre trolling right? faulty hardware Lmao, you got it, over 300k people in these forums all with hardware issues but only on this game, you solved it its our PCS! thanks for the contribution
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Posted byblizzard888#1105on Dec 18, 2024, 11:52:07 PM
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