Hard crashing PC locks up

"
I had the same thing happen to me, all the people gas-lightning saying that "games don't kill any hardware" are just not knowledgeable enough.

I have a pretty ok computer, i7-9700 3.6GHz, 32gb RAM, 3080 GPU

Managed to play any game i've thrown at it recently at basically highest graphics

After the loading screen in PoE2 where the character jumps in the water, my PC crashed and would not start again. After about 3h of tinkering, BIOS safe boots and just waiting, the PC started again but now the disk with PoE2 is bricked, i cannot even right click it without totally freezing Explorer


Unfortunately this post is for a different issue with AMD X3D chips crashing pc during the load screen. I think people don't understand that there can be different issues with the game and the post title is a bit generic.
I've been having these loading screen lockups but about a week ago i also started suffering from what seemed to be shaders not being able to be properly compiled which caused micro stuttering and lag spikes and also froze my pc just by idling in town.

I was on 23H2 but with the latest set of updates.

I bit the bullet and reformatted to an earlier version of 23H2 and at least the shader error loop seems to be gone. I could only test for a few hours yesterday.

But I still observed those hard 100% spikes on my CPU during loading so will still need to limit the amount of threads the game has access too.

I was just desperate to try everything i could to be able to play the game smoothly again before the holidays comes around.

Sorry i can't help more.
Fuck them with a massive lawsuit and they'll fix the title in 15 minutes
"
Miyu1337#3862 wrote:
"

If it was a simple hardware issue why would someone as capable and tech savvy as Pirate software be unable to fix the issue?

Why can I run crazy CPU demanding games like satisfactory at max settings with massive factory builds and have no issues? Why does my CPU literally never have problems in any other games besides PoE1 and poe2?

Are you new to this issue? By the way, is the person you’re referring to just a software developer? Because being able to explain software datatypes doesn’t necessarily make someone an expert or a problem-solving wizard. If his solution is to limit the CPU usage by crippling the poe settings to force a very low clock and play with 30fps, which results in 0 crashes - there is no software issue, because the software is not crashing by itself, hm?

This issue killed whole companies who used 13th/14th gen CPUs for servers, because they were constantly crashing and nobody was able to figure out what the problem was. https://www.youtube.com/watch?v=QzHcrbT5D_Y&t=1060s

The CPU will only crash during very specific workloads. Normal gaming is not a known cause to trigger these instabilities. Shader compilation (which happens while loading a new map) on the other hand is very notorious for triggering these crashes.

Just google it by yourself. You don't have to believe in random forum posts, just wanted to save you some time. There is nothing much GGG can change on their end. "Unoptimizing" a game is no solution. Fix your hardware or wait for AMD/MS to release microcode updates.


Been watching these forums for longer than you apparently. I have tried every single fix and suggestion people have said. Some work for hours, some a couple days. I have tried various combinations of the fixes. I've loaded it up on my older PC, same issue. I've made sure everything is updated. Made sure my ram was stable. And made sure that windows defender wasn't constantly scanning the game (which does help with CPU utilization while playing, but doesn't fix the issue) I refuse to believe this is something GGG can't fix when other games don't have the issue. You say it's not normal for games. Why is it normal for PoE then? Why not other ARPG?

Why is this a problem in POE1 and 2 but not any other game I play? What makes Poe so different that this issue arises in it but not other games? Other games have shaders too.

If your solution is "everyone get a new CPU" ok how? By your logic the CPU are the problem. If the CPU works for literally everything else I do, just not POE, then it's not the CPU.
Last edited by DomzyPrivs#5120 on Dec 19, 2024, 2:40:21 AM
"
Miyu1337#3862 wrote:
"

If it was a simple hardware issue why would someone as capable and tech savvy as Pirate software be unable to fix the issue?

Why can I run crazy CPU demanding games like satisfactory at max settings with massive factory builds and have no issues? Why does my CPU literally never have problems in any other games besides PoE1 and poe2?

Are you new to this issue? By the way, is the person you’re referring to just a software developer? Because being able to explain software datatypes doesn’t necessarily make someone an expert or a problem-solving wizard. If his solution is to limit the CPU usage by crippling the poe settings to force a very low clock and play with 30fps, which results in 0 crashes - there is no software issue, because the software is not crashing by itself, hm?

This issue killed whole companies who used 13th/14th gen CPUs for servers, because they were constantly crashing and nobody was able to figure out what the problem was. https://www.youtube.com/watch?v=QzHcrbT5D_Y&t=1060s

The CPU will only crash during very specific workloads. Normal gaming is not a known cause to trigger these instabilities. Shader compilation (which happens while loading a new map) on the other hand is very notorious for triggering these crashes.

Just google it by yourself. You don't have to believe in random forum posts, just wanted to save you some time. There is nothing much GGG can change on their end. "Unoptimizing" a game is no solution. Fix your hardware or wait for AMD/MS to release microcode updates.


Why not. I already got a deflect CPU from AMD. And I noticed it when running FFXIV, because my PC was crashing a lot in this game. You never know until a game or application touch the sensible part of your CPU that don't work properly. Got the feeling AMD & Intel (perhaps nvidia too) let too much deflect on the wild because of modern complex hardware more prone to deflect.

I don't know if this is the reason, but GGG can and should add a fix in their game. It's not 'hard' to add a game option or special lauch parameter for people having issue that disable multithreading or reduce CPU load when loading level! It's like allowing backward compatibility (DX11) or low graphic setting for people with older hardware.

Dear Santa, could you please fix Poe2 crashes so I could enjoy the game I bought during holidays? Thx!
"
Erionn#6306 wrote:
"
lunshea#1054 wrote:
...and the radio silence on this matter, can you smell the arrogance? I assume GGG has stepped into the role of a true AAA game company now, along with Ubisoft, EA and so on...didn't take long. :)


Comments like this are baffling, honestly grow up. It's listed as a high priority issue in the stickied known issues thread, and if they don't have a fix yet what do you want them to do? You want Them wasting their time here saying
they're still working on it, when it is still listed as a known issue?


Considered the severity and extent of this problem, I'm upright disappointed in how GGG has communicated their progress while problem solving this matter. This is pure customer expectations, and has nothing to do with "growing up".
I've read a lot on these forums and on the Steam community hub.

Someone mentioned the culprit of POE 1 and POE 2 is the engines "multihreading" solution.

That is why in POE 2 you can disable it (strange feature to toogle in the settings to even begin with!), which will destroy performance but at least your game will not crash on loading screens.

This has obviously been know for years by the devs and apparently ignored and continues to be ignored.

I don't get why it isnt possible to just get a hotfix out that disables mutlithreading whenever the game loads up or any loading screen transitions...
Last edited by adornos_erbe#0069 on Dec 19, 2024, 2:55:37 AM
"
lunshea#1054 wrote:
"
Erionn#6306 wrote:
"
lunshea#1054 wrote:
...and the radio silence on this matter, can you smell the arrogance? I assume GGG has stepped into the role of a true AAA game company now, along with Ubisoft, EA and so on...didn't take long. :)


Comments like this are baffling, honestly grow up. It's listed as a high priority issue in the stickied known issues thread, and if they don't have a fix yet what do you want them to do? You want Them wasting their time here saying
they're still working on it, when it is still listed as a known issue?


Considered the severity and extent of this problem, I'm upright disappointed in how GGG has communicated their progress while problem solving this matter. This is pure customer expectations, and has nothing to do with "growing up".


Yeah i think a lot of people would be happy with just a short update knowing that they A. are still trying to solve the issue and B. if they know what the root cause is.

There's a lot of smart cookies out there that could try and help finding a fix for the community.
i installed 2 days ago 23H2 Windows 11 and this is the only fix for 100 % fix.

No bios changes, no scripts or anything like that.

WINDOWS LISTED THIS PROBLEM ON HIS OWN SITE WITH 24H2, THAT THEY HAVE A PROBLEM TO LOAD GAMES WITH 24H2, Especially RYZEN AMD PROCESSOR USER


I COULDNT PLAY 1 DAY WITHOUT CRASHES SINCE RELEASE, I couldn't play and watch a stream at the same time with 24H2.


YESTERDAY I PLAYED 8 HOURS WITH STREAM, NO CRASHES, NO LOCKED UP.

If you have an USB STICK, make this ! But i prefer FRESH INSTALL, CLEAN ANYTHING
So after 90+ hours in game. Recently Steam version crashes right on the starting screen. Goes back to desktop.
Epic version I can start the game pick a character but later its a never ending load screen or straight lost connection to the game server. I've managed to load the game once only to have screen freezes each second. GGG Please fix it asap.

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