PoE2: One death in map and its bricked.

"
"
"
It's totally fine to me as the atlas is supposed to be infinite. If that is the case, just move on if you can't do it. What is the big deal?


Technically the atlas has always been ‘infinite’ in that you (once you were sustaining maps) could just keep going as long as you liked. What’s changed is now it’s infinite variation of maps and the combination of content/rewards in them.
The problem is the change from some tolerance to mistakes to no tolerance at all, which whilst not hardcore is a step in that direction. As a selectable choice I’d be excited, as a default in softcore (the intended for new/casual players) it’s imo wrong.


Nah poe1 atlas isn't infinite. Of course you can do maps as long as you like, but you have to do some sort of rotation if you want to spawn Maven or any of the other bosses, like Sirius, Elder or Shaper, so you are forced to do certain maps. We don't know if that's the case in poe2, I have doubts.
Also, there is some misconception among players who think they miss on important loot if they don't do 100% of a map. I am pretty sure that for technical reasons, that is, to save computational power, loot is created only at the moment you kill a monster. Therefore, if you don't finish a map, you lose on nothing (except if you invested currency into it). This might even be beneficial for many players to not waste too much time on content they are not ready for.
Personally I don't think it matters too much, and therefore I like the new system more. Simply because it gives you more the feeling of exploration and progress, instead of limitation and repetition.


You raise some excellent points and I mostly agree, but have some ‘notes’.

I didn’t say poe1 atlas was infinite I said it was ‘infinite’, that is to say (sustain willing) there is no limit on how much you play it. PoE2 however is infinite atlas with infinite variation of those ‘maps’ (iirc actually called waystones but you get my meaning).
If these waystones drop significantly more than PoE maps do then I foresee no problem but still think the one portal is wrong and for a couple of reasons….
1) Thematically as an ‘immortal’ being (like a phoenix we die to rise again) I am going to want to get me some revenge (6 portals I can, 1 I can’t)
2) Thematically, using your ‘feeling of exploration’ template, I agree 1000%. But (I’m not American but suits this point perfectly imo) had the pioneers given up on an area first ‘resistance’ they met then half the western seaboard wouldn’t exist. Ok I said perfectly and it’s not a direct analogue but you see my meaning that when we enter a place we desire to see it to the end or as far as we can.
3) this new game is intended to entice new players, who will see 6 opportunities, get 1 and be frustrated and potentially quit. This is why I’d love this ‘feature’ to exist but as an option like SSF to which I’d jump at the choice day one.
Last edited by Timbo Zero#8289 on Nov 28, 2024, 8:14:26 AM
Yeah this is really stupid. I can live with it, I guess, but being able to brick your atlas is exceedingly stupid, and this is definitely not something I would ever think of implementing into the game in a million years.

I can bear with it, but I cannot abide by the runes/ascendancy being "locked in" - completely bricks the item and trade and makes Runes something you'll never be able to enjoy using.
~ Seph
people that dont see a problem are simply people that ll go on tft, buy access to a boss and will go in someone else map for a price. ""one try" is great" ... for the plebs
Last edited by SerialF#4835 on Nov 28, 2024, 11:58:15 AM
"
SerialF#4835 wrote:
people that dont see a problem are simply people that ll go on tft, buy access to a boss and will go in someone else map for a price. ""one try" is great" ... for the plebs


...Or we're people who don't die constantly while mapping? Maybe?

For real, how are people even thinking this is a problem? How often are you dying in PoE 1 if this is seriously a concern? Because if I die more than twice in an entire evening of running maps, I feel bad about how badly I'm playing and I look at my build to see what the problem is.
mark my words. tft sell boss map. soon.

already explained my concerns anyway.
funny how all people thinking like you have private profiles.

"OUR" build.
"OUR" farming strategies.
"OUR" league mechanic analysis.
Last edited by SerialF#4835 on Nov 28, 2024, 12:39:23 PM
"
SerialF#4835 wrote:
mark my words. tft sell boss map. soon.


And they would sell this even if it was a 6 portal corpse rush like in PoE1.
So what point are you trying to make here?
Flames and madness. I'm so glad I didn't miss the fun.
"
SerialF#4835 wrote:
funny how all people thinking like you have private profiles.

"OUR" build.
"OUR" farming strategies.
"OUR" league mechanic analysis.


It wasn't a rhetorical question: I genuinely want to know how often you're dying while mapping. Because mathematically speaking, you have to be dying at least twice per 3 maps for this to be an issue.
"
Pashid#4643 wrote:
"
SerialF#4835 wrote:
mark my words. tft sell boss map. soon.


And they would sell this even if it was a 6 portal corpse rush like in PoE1.
So what point are you trying to make here?


do you even read ?
"
carribean said ...


way to miss the point.
Last edited by SerialF#4835 on Nov 28, 2024, 1:21:21 PM

Report Forum Post

Report Account:

Report Type

Additional Info