PoE2: One death in map and its bricked.
Lmao. These tears are delicious and the game isn't even out yet. For anyone complaining about the slightest inconvenience and obstacles, have you considered that you're maybe not this games target audience? If you want more casual approaches without any stakes or penalties, D3/D4 is s always an option.
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Diablo 4 is not an option.
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Not surprising honestly. PoE already makes difficulty out of limited practice of obscure mechanics. Looking at how boss design "evolved" over time and the extra limitations in ruthless, at least one someone at GGG wants to make this kind of game.
Overall I'm glad I stopped playing, there are a lot better uses of my time than some mix of a slot machine and a treadmill. “We are the race of flesh, We are the race of lovers.”
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" this isn't about the difficulty level or how casual the game is. most wont be able to learn the obscure boss mechanics efficiently by themselves with one try separated by potentially hours of game-play. all this is going to do is generate traffic for streamers/youtubers. |
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" (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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" I completely agree, it’s a good thing as an OPTION but NOT as default. I’d be delighted if this was taken out of softcore and made a ssf like option to opt into, I’d probably take it then. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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" This objection is not tears, and we know about it already. I’d love to have the option for this, just not the default for softcore (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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" It 100% is an option, it sure as hell isn’t even PoE good let alone PoE2 good! (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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With bosses being now fully optional I don't see much of a problem here, instead I'd say its even an improvement in terms of your overall "progression loop", because you can focus on nailing down the trash mobs and league content first and then go for the boss unaliving.
From what I've seen so far it should actually feel smoother if you can live with "I'm not able to kill every boss now and that is fine, I will get there". |
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Maybe the best perspective to take is to just accept its a new game and not try to force poe1 ideology on poe2.
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