Make T17's Difficult Again

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Lonnie455Rich wrote:
I think it would be better if they made t17s a bit easier but they all had the voided mod so glass cannon builds couldn't get rich farming them.


And then nobody would play t17s lol

Voided mod is such a meme anyway, and why would they basically make softcore players play in hardcore, that would lose so many players.
Last edited by Toforto#2372 on Oct 3, 2024, 9:04:07 PM
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Toforto wrote:

They literally wouldn't fit, that's the point. That's why poe 2 was made into a seperate game. So that the devs can do whatever they want with that game without having to change this one and making a large group of players mad.


Now you are just getting even more silly....we have absolutely no idea what would have or would not fit in PoE 2. We don't have PoE 2.

The only things we know is that it has an entirely new itemization system, which alone is probably enough to warrant a new game. It also has brand new skill mechanics that are only possible on the NEW engine that is PoE 2. This is actually probably the biggest reason, and one that they themselves have brought up numerous times. The things they WANTED to do for melee skills, baking movement into them and the like, was impossible to accomplish in the PoE 1 framework.


One thing that is almost FOR SURE not a reason for a new game? Modifiers on monsters and maps. There's no conceivable reason why these wouldn't be able to continue existing, while GGG adds more mods, if they intended to keep PoE 1 and PoE 2 the same game.

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jeppejack wrote:
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Piousqd wrote:
This might be an unpopular opinion, but the nerfs to T17's were too much. The fact that it is now common place for farming strats to include going 80% deli orb in T17 is all the proof you need.

Loved the removal of back to basics, last league it felt very sub optimal to run anything else.

Loved that some of the build disabling mods got nerfed to allow for less strict rolling.

Loved the addition of being able to chisel, deli orb, corrupt

But the nerfs to HP and damage were over done. Please revert those to the original.


Suggestions for progressing the tier:

-Atlas expansion, add them to the atlas, along with a few new ones.

-As part of atlas expansion, introduce a map crafting bench system similar to harvest. Have crafting options that favor specific mod types or block specific mod types. Happy to still feed chaos in to it, but we should be able to pay a premium to save time or craft the perfect map. Special craft resource, like sacred lifeforce, could drop from ubers. This would bring the uber fragment system full circle and make bossing a more viable farm strat

-Scry type option to change what T17 layout drops in a given map.

-Add some low drop chance chase items, or even just a better chance at valuable current live a divine or valdos to T17 boss drops. Currently the T17s that favor bad fragments seem like a waste of time to even kill the boss.

-Expand the character limit in search bar to allow for single regex t17 map rolling


t17 are still objectively completely overtuned for the content bridge it was supposed to be. If anything they still need to look at it to tune it down even more. The only people running t17 with deli is omega meta builds with mirror tier items, they can and have always been able to do this..


Actually 20% delirious T17s are easier than normal T17s because the boss fights become much simpler.
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johnnysd wrote:
"
jeppejack wrote:
"
Piousqd wrote:
This might be an unpopular opinion, but the nerfs to T17's were too much. The fact that it is now common place for farming strats to include going 80% deli orb in T17 is all the proof you need.

Loved the removal of back to basics, last league it felt very sub optimal to run anything else.

Loved that some of the build disabling mods got nerfed to allow for less strict rolling.

Loved the addition of being able to chisel, deli orb, corrupt

But the nerfs to HP and damage were over done. Please revert those to the original.


Suggestions for progressing the tier:

-Atlas expansion, add them to the atlas, along with a few new ones.

-As part of atlas expansion, introduce a map crafting bench system similar to harvest. Have crafting options that favor specific mod types or block specific mod types. Happy to still feed chaos in to it, but we should be able to pay a premium to save time or craft the perfect map. Special craft resource, like sacred lifeforce, could drop from ubers. This would bring the uber fragment system full circle and make bossing a more viable farm strat

-Scry type option to change what T17 layout drops in a given map.

-Add some low drop chance chase items, or even just a better chance at valuable current live a divine or valdos to T17 boss drops. Currently the T17s that favor bad fragments seem like a waste of time to even kill the boss.

-Expand the character limit in search bar to allow for single regex t17 map rolling


t17 are still objectively completely overtuned for the content bridge it was supposed to be. If anything they still need to look at it to tune it down even more. The only people running t17 with deli is omega meta builds with mirror tier items, they can and have always been able to do this..


Actually 20% delirious T17s are easier than normal T17s because the boss fights become much simpler.


Which is why I specified 80%..?
“Freedom is what we do with what is done to us.”
Hc players would still do t17s because it changes nothing for them, if you die youre voided anyways.

What it would do is force people to actually have real builds to do t17s and you couldn't do them on scuffed builds with 90m dps
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Piousqd wrote:
This might be an unpopular opinion.....

Yes it is!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"

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