Make T17's Difficult Again

This might be an unpopular opinion, but the nerfs to T17's were too much. The fact that it is now common place for farming strats to include going 80% deli orb in T17 is all the proof you need.

Loved the removal of back to basics, last league it felt very sub optimal to run anything else.

Loved that some of the build disabling mods got nerfed to allow for less strict rolling.

Loved the addition of being able to chisel, deli orb, corrupt

But the nerfs to HP and damage were over done. Please revert those to the original.


Suggestions for progressing the tier:

-Atlas expansion, add them to the atlas, along with a few new ones.

-As part of atlas expansion, introduce a map crafting bench system similar to harvest. Have crafting options that favor specific mod types or block specific mod types. Happy to still feed chaos in to it, but we should be able to pay a premium to save time or craft the perfect map. Special craft resource, like sacred lifeforce, could drop from ubers. This would bring the uber fragment system full circle and make bossing a more viable farm strat

-Scry type option to change what T17 layout drops in a given map.

-Add some low drop chance chase items, or even just a better chance at valuable currency live a divine or valdos to T17 boss drops. Currently the T17s that favor bad fragments seem like a waste of time to even kill the boss.

-Expand the character limit in search bar to allow for single regex t17 map rolling
“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Sep 30, 2024, 3:31:13 PM
Last bumped on Oct 5, 2024, 5:51:02 AM
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Piousqd wrote:
This might be an unpopular opinion, but the nerfs to T17's were too much. The fact that it is now common place for farming strats to include going 80% deli orb in T17 is all the proof you need.

Loved the removal of back to basics, last league it felt very sub optimal to run anything else.

Loved that some of the build disabling mods got nerfed to allow for less strict rolling.

Loved the addition of being able to chisel, deli orb, corrupt

But the nerfs to HP and damage were over done. Please revert those to the original.


Suggestions for progressing the tier:

-Atlas expansion, add them to the atlas, along with a few new ones.

-As part of atlas expansion, introduce a map crafting bench system similar to harvest. Have crafting options that favor specific mod types or block specific mod types. Happy to still feed chaos in to it, but we should be able to pay a premium to save time or craft the perfect map. Special craft resource, like sacred lifeforce, could drop from ubers. This would bring the uber fragment system full circle and make bossing a more viable farm strat

-Scry type option to change what T17 layout drops in a given map.

-Add some low drop chance chase items, or even just a better chance at valuable current live a divine or valdos to T17 boss drops. Currently the T17s that favor bad fragments seem like a waste of time to even kill the boss.

-Expand the character limit in search bar to allow for single regex t17 map rolling


t17 are still objectively completely overtuned for the content bridge it was supposed to be. If anything they still need to look at it to tune it down even more. The only people running t17 with deli is omega meta builds with mirror tier items, they can and have always been able to do this..
Last edited by jeppejack#3654 on Sep 30, 2024, 1:46:52 PM
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Piousqd wrote:
This might be an unpopular opinion, but the nerfs to T17's were too much. The fact that it is now common place for farming strats to include going 80% deli orb in T17 is all the proof you need.


You're not wrong cause t17 maps did suffer a lot with the double nerf and ended up just as additional t16 maps with different map icon.

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jeppejack wrote:


t17 are still objectively completely overtuned for the content bridge it was supposed to be. If anything they still need to look at it to tune it down even more. The only people running t17 with deli is omega meta builds with mirror tier items, they can and have always been able to do this..


Except they are not.
Even before the double nerf there was never the need of meta builds not mirror tier gear to farm these even with the old B2B and more map juice and difficulty.
You did not play last league and didn't really seem to push into t17 this league either, so tell us that you don't know much about t17 maps without telling us that you don't know much about t17 maps.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Sep 30, 2024, 2:50:49 PM
If they turn around and buff t17s the outrage is gonna be insane lol
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jeppejack wrote:


t17 are still objectively completely overtuned for the content bridge it was supposed to be. If anything they still need to look at it to tune it down even more. The only people running t17 with deli is omega meta builds with mirror tier items, they can and have always been able to do this..


The reason builds are Meta is mainly because they are powerful without requiring mirror tier gear. You may need mirror tier gear to make a niche build work in T17, or if you just want to ignore all of the mechanics and mods, but pretty much any build thats even close to meta can do t17's in self crafted gear.
“Freedom is what we do with what is done to us.”
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Pashid wrote:

You're not wrong cause t17 maps did suffer a lot with the double nerf and ended up just as additional t16 maps with different map icon.



Exactly, thank you.
“Freedom is what we do with what is done to us.”
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Toforto wrote:
If they turn around and buff t17s the outrage is gonna be insane lol


Good. Maybe they will see the release of POE 2 as an opportunity to make unpopular changes in POE 1. We get the hard rewarding content we crave, and the people who are mad about it move to POE2
“Freedom is what we do with what is done to us.”
"
Piousqd wrote:
"
Toforto wrote:
If they turn around and buff t17s the outrage is gonna be insane lol


Good. Maybe they will see the release of POE 2 as an opportunity to make unpopular changes in POE 1. We get the hard rewarding content we crave, and the people who are mad about it move to POE2


The whole point of poe 2 is so they don't have to do those design choices in poe 1 lol
Most poe 1 players won't want any of the cringe "difficult" design from poe 2
I'd prefer they went back to being unrollable personally, keep the high variance in difficulty then you have a niche for the more powerful without it cucking the non meta players.

If you roll an easy one currently they are pretty accurate bridge content its only when your doing the really heavily modded one that the comparison becomes laughable.

Letting them be rollable just means you can always turn it into what you want which kinda defeats the point IMO.
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jeppejack wrote:

t17 are still objectively completely overtuned for the content bridge ..


Also, I don't think you understand the word objectively. Everything about this post and the responses to it are subjective.
“Freedom is what we do with what is done to us.”

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