for GOD SAKE stop this discrimination PLS!

GGG u made such a bad balance where 1 class just rule game balance and force all to play CI trickster bcs T17 maps was balanced ONLY around CI trickster!

like mods:
Players have reduced Action Speed for each time they've used a Skill Recently
Monsters gain of their Physical Damage as Extra Chaos Damage
Area contains Petrification Statues
etc

they was created just to make CI and trickster combo ULTRA MEGA SUPERIOR compared to any life and non trickster builds... WTF? WHY?

this makes T17 maps exclusive for CI and for trickster specially as he can ignore most annoy map mods... WTF WHERE BALANCE?

also some T17 map mods just TRASH with no real challenge or fun that make T17 unplayable and miserable or rly rly bad with all ground effect and DARK AREA that cant see anything at all like: Drowning Orbs, DD, Runes of the Searing Exarch, Volatile Cores, Awakeners' Desolation, etc

cant see anyth with all effects and skills effects combined at same time... can u pls rework or remove most ground effect and on death mobs effects so we can see game?

im ok with challenge and hard mods BUT not crazy or insane broken that FORCE to spend more time for NO REASON like Players and their Minions deal no damage for 3 out of every 10 seconds... pls remove or rework T17 map mods so we LIFE NON trickster players can has SAME fun as CI trickster with free mods that make it superior
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WHY life non Trickster players should suffer and spend ALOOOOOOOT EXTRA MORE times to reroll map mods T17 (chaos per click) compared to CI Trickster players that can run ANY mods and most annoyed mods just become FREE for CI Trickster like 200+% extra chaos dmg mod and petrified and grasping vine etc etc etc

while life players must suffer or forced to reroll to Trickster class and pick CI node... WHY GGG?

also GGG u ok with CI players stack 30+k es and get FULL IMMUN to most overtuned dmg in game - chaos dmg while life players can get 75 chaos res (not countin crazy rare mods with +1 max chaos res and 0 nodes for max chaos res on skill tree) with small life pool? PS not count life stacked builds
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Last edited by TreeOfDead#4438 on Sep 26, 2024, 2:25:47 AM
Are you okay?
"
TreeOfDead wrote:
GGG u made such a bad balance where 1 class just rule....


You ask questions (I guess to forum visitors) and then you give some arguments without any evidence, statistics, etc. with which would you support it?
CI Trickstar is popular in this league, it's always been a top build, but it's definitely not superior in T!7 over other classes.
I can jump into t17 wisdom scroll and go maps, go afk to grab a coffee, get back to see my character being alive while enemies chomp on them, go afk again because I forgot to grab my biscuit, return to see my character still being alive and all of that without playing a 10 mirror build nor a CI trickster. Think my game client is bugged or something
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Sep 26, 2024, 3:22:00 AM
lol i really like how forummers have a mindset of "if it does not affect me, it should not be an issue" and just brush of people's feedback.

but that said, this is a fundamental issue with poe by default. some builds are just so good they can choose not to care about map mods entirely
[Removed by Support]
OP is not wrong. i made a Ci trickster because i was sick of all the random one shots and now i am pretty much immortal in maps. i can still die to a t17 boss if i dont roll the map properly but its pretty rare. deathless simulacrum also. its a shame the gold is not that good in simu otherwise i would farm the hell out of it with this build
"
exsea wrote:

but that said, this is a fundamental issue with poe by default. some builds are just so good they can choose not to care about map mods entirely


More like trickster nor t17 maps are really at fault here.
If you're character dies randomly to a one shot it's just a good indicator that you do lack some defense in one or another way, or ultimately played bad. Like playing a glass cannon and trying to face tank things with the full knowledge that those hits do kill you.

Any build or class can reach strong defensive layers to be durable and even become close to immortal but that's the part you as the player have the most impact.

It even goes so far that people do forget that they can reroll maps to ditch dangerous map mods but that kinda became a meme of lately that people even complain about certain mods on t16 maps.

In many cases you also get the claim of other players complaining about difficulty or scary physical hits despite having a "perfect immortal" build, but if you break simple things down it turns out that those players are often overconfident with the actual durability of their character and those phys hits turn out to be chaos or lightning damage. Some even claim to have immortal builds but never reached level 100 despite the immortality.

Often it's just the player being at fault for the builds they play and it's a lot more visible now after the double nerf of t17 maps.
Flames and madness. I'm so glad I didn't miss the fun.
Damn I thought someone else said it was 3 builds, all costing 10 mirrors each and only the top .000001% of players, and they were forced to play them, all with 500k dps as well.

Now you are telling me its only a single build?!


AHHHH WHERE BALANCE????!!!!
Mash the clean
Farmed harder T17's last league with an elementalist on a 1 of 1 build that wasn't touched so could do it again this league. Farming T17's with an inquisitor this league, 1 of 1 build on ninja.

You can do it on any class. Just because one build is the meta doesn't mean it's the only one that can do it.

Trickster had all the unfiar advantages you listed last league too. CI, action speed etc and was only the third most used ascendancy.

I do think that with the new bases GGG should have looked at damage that scales off those defences. Energy blade and ephemereal edge just got a massive buff. Replica dreamfeathers are also quite strong. Combine that with the buff to melee skills. Expect nerfs to all forms of damage scaling based off of defences next league.

Trickster is exceptionally strong yes but you can take any ascendancy and do t17's with it.

Point is, you can make this topic every single league with "insert current meta build here". You are saying it is balanced specifically around this leagues meta build despite being introduced in a previous league with a different meta.

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