I think the developers don’t read the chat, but... (First Impression)

My goal was to complete the game, finish all the content by myself (almost SSF). For that, I chose a beginner-friendly RF build. I leveled up for a long time, studied interesting mechanics, and it was time to take on the Uber bosses: I defeated the Maven, Shaper, and Elder. The Maven was tough, but I managed.

I decided to check out what Simulacrum is. I went through several waves, it was fun, and the difficulty kept increasing. Then Kosis appeared, and my mood was completely ruined. I was slowly wearing down his shield, but I didn’t have enough damage, and then he would fully restore it in an instant! So, I found myself in a sort of soft-lock, as I couldn’t clear the waves without killing him, and I couldn’t finish the content – I neither have the time nor the desire to build something that deals 100 million DPS on RF.

I looked up Kosis, and this problem has been discussed many years ago; everyone understands that the boss is poorly designed, but nothing has been fixed to this day, which is even more frustrating. So, one mini-boss ruined my overall impression of the game and the dev team. I was really looking forward to PoE2, even thought of supporting the developers if there was something nice in the bundle, but now I have doubts, as such issues haven’t been fixed for years, and the forum seems to exist just for people to blow off steam.

That’s my first impression of the game and its developers. I hope it’s wrong. Thanks.
Last bumped on Sep 28, 2024, 8:32:43 PM
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ColdSpirit0 wrote:
and it was time to take on the Uber bosses: I defeated the Maven, Shaper, and Elder. The Maven was tough, but I managed.
"Uber" bosses are the "Uber" versions of these (and others). The normal ones are called "Pinnacle" bosses.

Edit: Not sure about your text but it seems you didnt do the Ubers but the normal ones.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on Sep 25, 2024, 4:57:28 AM
You learn pretty quickly in this game that not all builds are designed to do ALL the content equally. This is GOOD. If you could slap on any old skill and clear everything, what would even be the point of having skills in the first place?

RF has a lot of strengths, it is noob friendly because it focuses more on survivability and recovery over damage. Any chunky boss, or boss with ES or recovery mechanics will be wayyyyy harder for a RF build.

When you get to someone like Kosis and Simulacrum, or another wall, it merely shows you the current limitations of your build. You can either completely give up and blame the game for being unfair, or you can create a new build or improve the current build. You diagnosed the problem already: he recovers faster than you damage him. So you need more damage.
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ColdSpirit0 wrote:
My goal was to complete the game, finish all the content by myself (almost SSF). For that, I chose a beginner-friendly RF build. I leveled up for a long time, studied interesting mechanics, and it was time to take on the Uber bosses: I defeated the Maven, Shaper, and Elder. The Maven was tough, but I managed.

I decided to check out what Simulacrum is. I went through several waves, it was fun, and the difficulty kept increasing. Then Kosis appeared, and my mood was completely ruined. I was slowly wearing down his shield, but I didn’t have enough damage, and then he would fully restore it in an instant! So, I found myself in a sort of soft-lock, as I couldn’t clear the waves without killing him, and I couldn’t finish the content – I neither have the time nor the desire to build something that deals 100 million DPS on RF.

I looked up Kosis, and this problem has been discussed many years ago; everyone understands that the boss is poorly designed, but nothing has been fixed to this day, which is even more frustrating. So, one mini-boss ruined my overall impression of the game and the dev team. I was really looking forward to PoE2, even thought of supporting the developers if there was something nice in the bundle, but now I have doubts, as such issues haven’t been fixed for years, and the forum seems to exist just for people to blow off steam.

That’s my first impression of the game and its developers. I hope it’s wrong. Thanks.



You picked 0-button AOE build, then got upset there was bad single target damage.

Highly suggest that if you enjoyed playing RF in the areas that it shines (map clear in confined spaces, like toxic sewer), then you give other builds with different strengths a shot. Not going to say Simulacrum will magically become fun (bc most everyone agrees it is boring as shit regardless of character strength), but you will find that Kosis goes down like a plain white mob with some of them.
“Freedom is what we do with what is done to us.”
Hello, and welcome to PoE!

I don't know which guide you followed and I'm not going to look up your characters, but the build you have can probably handle kosis with very few modifications. Righteous Fire has always struggled to do decent damage on a budget, but you've got more than enough sockets to add another skill to your arsenal.

Most RF builds (and I would even say, all good RF builds) have a secondary skill that they use for bosses and particularly tanky rare enemies. Popular choices are firetrap and ignite-based spells like firestorm, detonate dead, and flameblast, but there are plenty of other options. Play around with those and see which one you like mechanically, or just go check out a few other guides and see how other people have approached this problem.
Last edited by ARealLifeCaribbeanPirate#2605 on Sep 25, 2024, 8:48:04 AM
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mefistozxz wrote:
You learn pretty quickly in this game that not all builds are designed to do ALL the content equally. This is GOOD. If you could slap on any old skill and clear everything, what would even be the point of having skills in the first place?


Build diversity? To allow you to choose to play other builds that may be of interest to you, without being limited on what mechanics you're allowed to engage with? Not everyone wants to make multiple builds, but it should be there, and most importantly be an option.

Maybe someone just enjoys playing RF and now they're forced into making another build they probably hate just to run content they otherwise like, such as Tornado Shot to beat Simulacrum.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Sep 25, 2024, 9:07:39 AM
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Pizzarugi wrote:
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mefistozxz wrote:
You learn pretty quickly in this game that not all builds are designed to do ALL the content equally. This is GOOD. If you could slap on any old skill and clear everything, what would even be the point of having skills in the first place?


Build diversity? To allow you to choose to play other builds that may be of interest to you, without being limited on what mechanics you're allowed to engage with? Not everyone wants to make multiple builds, but it should be there, and most importantly be an option.

Maybe someone just enjoys playing RF and now they're forced into making another build they probably hate just to run content they otherwise like, such as Tornado Shot to beat Simulacrum.


That is a rather silly take. In no world, arpg or rpg or otherwise, should ALL builds be equal at tackling all content. That is one of the primary DETRACTORS of build diversity that PoE currently suffers lol. Certain builds excel at EVERYTHING, which makes running anything else.....pointless.

Everything about this post is....off and backward. The type of content, the player's preferences, the game itself is practically centered on the idea that certain builds find certain things far more challenging and you are ENCOURAGED (not forced) to try new builds and focus on different tactics. Same as how you are ENCOURAGED to improve your current character if you happen to hit a block moment. But using your words, I guess that would be "forced" which we can't have?
Last edited by mefistozxz#6750 on Sep 25, 2024, 1:34:16 PM
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mefistozxz wrote:
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Pizzarugi wrote:
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mefistozxz wrote:
You learn pretty quickly in this game that not all builds are designed to do ALL the content equally. This is GOOD. If you could slap on any old skill and clear everything, what would even be the point of having skills in the first place?


Build diversity? To allow you to choose to play other builds that may be of interest to you, without being limited on what mechanics you're allowed to engage with? Not everyone wants to make multiple builds, but it should be there, and most importantly be an option.

Maybe someone just enjoys playing RF and now they're forced into making another build they probably hate just to run content they otherwise like, such as Tornado Shot to beat Simulacrum.


That is a rather silly take. In no world, arpg or rpg or otherwise, should ALL builds be equal at tackling all content. That is one of the primary DETRACTORS of build diversity that PoE currently suffers lol. Certain builds excel at EVERYTHING, which makes running anything else.....pointless.

Everything about this post is....off and backward. The type of content, the player's preferences, the game itself is practically centered on the idea that certain builds find certain things far more challenging and you are ENCOURAGED (not forced) to try new builds and focus on different tactics. Same as how you are ENCOURAGED to improve your current character if you happen to hit a block moment. But using your words, I guess that would be "forced" which we can't have?


If you have to run another build you don't like to run content you do, that's not encouragement. It's forced on you. Your perspective on this is so off.

People wouldn't be glomming onto certain builds that excel at everything, if every build could excel at everything. Nobody likes being told you're not able to enjoy something if your build isn't capable of handling it, so it's no wonder people will run builds that can do everything.

You know what also doesn't help encourage people to play more builds? Cost. If it costs hundreds of divines to make a build strong enough to tackle everything, why would anyone want to repeat that process multiple times across different builds?

If you rebalanced the game to enforce builds only being good for certain niches, I promise you that you'll piss off a lot more players than please them.

If every build could tackle everything, and they don't cost you a ton of currency to get up and running each time, people would be more inclined to explore and try more builds. I, personally, would do that. As much as I love summoner builds, I would also like to experiment with other playstyles. The biggest reason I don't has a lot to do with both the cost of running a non-summoner build and the fact that I know whatever playstyle I try isn't going to let me engage in content I previously could.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Sep 25, 2024, 2:41:52 PM
It’s not a matter of the build; I just don’t have enough DPS. Yes, I defeated the Pinnacle Maven, but I can’t kill Kosis because I simply don’t have enough DPS. So, no matter what build I create, if it has low DPS, it won’t work.

I tried to approach him strategically and used Frost Bomb, which reduces regeneration, but it didn’t help. Yet it worked when I was fighting Shaper under Maven’s influence – I had similar issues with regen there. These are great examples of good and bad game design: Maven’s regen is intuitive and can be countered, but Kosis’s regeneration can’t be countered and is unintuitive. You simply need high DPS, or either he’ll crush you, or the fight will last an hour or more. Maybe it would be okay if he were an Uber boss, but he’s not.

Building characters with millions of DPS just to farm bosses isn’t what attracts me to games. I’m more interested in the game’s mechanics, and I’m fine with progressing slowly and seeing all the boss’s phases and attacks before defeating them – that’s what I enjoy.
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Pizzarugi wrote:
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Like....everything you said is the reverse of what's true and almost entirely OPPOSITE what the genre and nearly every other replayable arpg game has.

I honestly can't fathom how you can think like that and be playing this game and likely others.

Equality is NEVER the goal, balance is. Balance means the give and take of one choice more or less matches the give and take of another choice. But there are still choices. If everything were equal, then everything becomes the same. You completely remove the "role" out of the equation.

Throw partying and multiplayer into the mix and this becomes even more exacerbated. If every build could equally clear everything...why would you ever party? Why would you ever need support? Why would you ever need to position yourselves?
Last edited by mefistozxz#6750 on Sep 25, 2024, 4:05:22 PM

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