So what do you guys think of achievements being "solo play" bound?

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exsea wrote:

then theres another issue where some of the achievements are really tough to do for most of the player base. hence the carries.


But isn't that the point of a "challenge" or "achievement" ?

It's not like it's a battle pass that everyone has to be able to complete.
Last edited by Sadaukar on Sep 26, 2024, 5:36:03 AM
If it's an actual challenge to complete them (and thus have some 'renown' to it) it'd add a ton of appeal to them imo. They already added extra rewards on the lower end. Back when we had 3 reward tiers and that was that
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
i remember back when we only had recolours of seraph armor set as challenge rewards.

its more than just renown. like wat artcrusade mentioned.

in fact the fact carry services are lucrative say a huge damn lot
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I had a thought also if they make challenges harder in trade league it's only going to enforce the meta even more. Meaning less people playing for fun builds and just sticking with what is super op and meta. I don't feel that is healthy for the game as the meta is already fairly dominant.
40/40 is really for the individual who did it; not for everyone else. Sure it's fun to come online and share experiences about it for me (in particular the last one I completed and the hardest one), but it's really just for me.

I know some folks care about the internet points and whatever, but has anyone really looked at a 40/40 and thought "Wow, impressive!". I'm guessing no. I think the actual thought ranges from "Wow, you have a lot of patience for bullshit grinds" or "People pay for them. You probably did too."

I guess my point is that the current approach seems fine since I think it's really about the person who gets the 40 and how they got that 40 rather than everyone else.

If someone is cool with paying for that 40 and feels good about it, good for them. If someone feels better about completing what they can and going it solo; also good. The game enables both. Both creates opportunities and multi-player/single-player pathways to playing the game. That's a win.
Last edited by Nubatron on Sep 26, 2024, 12:57:39 PM
They should just keep in only at profile.

The more I see them next to the nickname, the more disgusted I am with myself.
That's how I see it.
On Probation Any%
Achievements... challenges... completions... all should just me solo play bound. Too many issues show up in this forum knowledge wise with people having Achivements/challenges they shouldn't.

Maybe POE2 fixes this.
Mash the clean
Last edited by Mashgesture on Sep 27, 2024, 8:30:43 AM
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exsea wrote:

so my question would be, how would the community feel if all the achievements were only able to be completed SOLO. no carries, no partying. non of all that.



Definitely NOT.
Achievements are part of the game and every player's choice. No more than others like: building, crafting, delving, bossing...

There is no reason that players who choose to trigger the achievements cap should be denied the same. Especially since a small number of players decide to "push" up to 40 achievements.

If I remember correctly some past GGG statistics, about 60-70% of active league players finished the league with 12 or less achievements.

Then, why make things even more difficult and unpopular for the majority?
"
xaerobb wrote:


Definitely NOT.
Achievements are part of the game and every player's choice. No more than others like: building, crafting, delving, bossing...

There is no reason that players who choose to trigger the achievements cap should be denied the same. Especially since a small number of players decide to "push" up to 40 achievements.

If I remember correctly some past GGG statistics, about 60-70% of active league players finished the league with 12 or less achievements.

Then, why make things even more difficult and unpopular for the majority?


interestingly your last 2 statements clash with each other.

if the numbers are correct 60-70% end the league with 12 or less achievements. based on the curve, the vast majority of players will NOT reach 40/40 or meaningful milestones.

as someone who reached 40/40 before (i bought around 10 ish? achievements?) i can say if you really wanted to get the achievements you could just buy it. so if the vast majority did not achieve 40/40 it means that to the vast majority, achievements mean nothing.

if that is the case if all achievements were made solo, only a small minority of players would be affected. not the majority.

but that said, i do agree that i dont like the idea of taking something away from a player. just that on the flipside it cheapens achievements. which brings up other conversation topics such as, if achievements can just be bought via carries or have someone help you, then why not make the achievements significantly easier and less RNG based?

for me grindy achievements are good. as you cant really buy them but you can work your ass off of them. but some of the skill based ones or the rng based ones can be.... challenging to the average player. which could lead them to rely on carries.
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I like to look at these types of things from multiple perspectives.

One such perspective might be a player with a disability (deformity, eyesight, motor neuron, high anxiety, whatever) who finds themselves unable to complete the tougher challenges alone. Would it be fair for them to miss out on the opportunity to unlock a limited-time cosmetic? Perhaps, perhaps not.

Empathetically though, it’s easy to sympathize. What if they’ve painstakingly crawled their way to 34 challenges, completing everything that they are independently capable of, but still needing 2 challenges for their coveted cosmetic? Would you begrudge them using the currency that they have earned to get some help?

I think that’s a fair consideration.

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