So what do you guys think of achievements being "solo play" bound?
" Putting offline clinet for PoE would show how many of them want single player game, not online. | |
" I play offline ARPGs like Grim Dawn or Van Helsing and the thing that's really different is that when something cool drops I don't get to tell my friends who are also playing at the same time. The online experience really makes a difference, and as good as a game as Grim Dawn is (and as lacking as Van Helsing is on the other hand), it's just not on the same level. Now, when I played Last Epoch I did turn off the chat function altogether, but that was mostly due to chat being omega cringey. They couldn't stop comparing every single aspect of the game to PoE and other nonsense. But yeah, being able to pog out with friends is a big thing for my personal enjoyment of playing the game. As someone who plays mostly SSF and the occasional small private league it's that social component that makes me come back just as much as the gameplay does. And whether you realise it or not, this will be true for most people in this day and age. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade on Sep 17, 2024, 5:52:30 AM
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Of the 2 40/40s I have, I did them both without any significant group help, as I basically only group to trade and was too paranoid to do rotas and too slow for general group play anyway. I might have gotten carried through a lab just for sheer convenience but probably not unless it was extremely convenient.
To me, they mean something as I did it twice. I feel it gives me credibility when writing\discussing on the forum. But it only goes so far and really doesn't matter to anyone else but me in the long run. I am reminded however of some person that would 40/40 regularly and was happy to see an xp nerf (that really didn't affect him/her directly) because he/she did it all in rotas so the solo penalty was "good", despite it screwing people like me over who primarily enjoyed things solo. Ultimately, I don't think it really matters in softcore, carried or not, its still die rinse repeat. Hardcore holds a bit more clout but its all just digital trophies either way. I remember putting so much effort into mmo achievements and collectibles ... only for them to have no meaning once the game stopped. Yep, totally over league play.
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I kind of like the challenges as they are.
The reality is that noone cares about your challenges. Sure there are posts here and there because people are proud but others really don't care. The only person it actually matters to is you which is why it doesn't matter if you can buy them or not. I could right now, with the currency I have, just buy my last 5 challenges. Get some carries etc. At that point I would log in, play a couple of maps and quit the league because there is literally no goal remaining. They give you something to grind for, if you care about those things. Buying them is just what people do who are allready bored of the league and want to move on. Let people buy them and burn out. I am still happy playing a league with a fully finished character because I still need to hit some challenges. If I buy them now I will stop playing and I am still having fun so there is no point. | |
I think it makes sense to have them be solo.
Then again, they reset all the time and no one with any sense cares how many internet points/achievements you have, so it really doesn't matter. | |
"But: 40/40 club for real kalguur enjoyers Maybe I have to work on my challenges now to be allowed into this prestigious club too: 19.. Edit: Got them to 22, guess thats it for now. These challenges are ... challenging, had to look up some things, guess its in the name. No wonder it's lost, it's in the middle of the jungle! Last edited by Zrevnur on Sep 25, 2024, 8:42:49 PM
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I think having any sort of achievement system where you can get someone to do the achievement for you is ridiculous.
There is SSF mode though. What your talking about is wanting Solo achievements in the trade/grouping mode. Kind of splitting hairs. Trade mode is a free for all. I know people still want to be able to interact with trade, but also be on a relatively even playing field with other players that are playing the game the way they are playing. It's just not the way the mode works, so you have to chose between that or SSF. Last edited by Belegur85 on Sep 25, 2024, 9:11:46 PM
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While I agree from a ethical standpoint that challenges "should" be ssf. I dont think it's good for the game overall. Lots of players benefit from being able to trade challenges and they would lose out if they became ssf.
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[Removed by Support]
How many achievements can't just be purchased on trade? (its funny support removes mention of the most basic reality of PoE, but to keep them happy, sure I meant ingame currency.. duh) Some of the grind ones require a lot of maps, sure, but you could do them as white maps and then any 1 div built could do it. So, what are they really measuring? Last edited by trixxar on Sep 26, 2024, 1:37:18 AM
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" quite the paradox eh? thats how i feel exactly. achievements mean nothing if they're not done by yourself. but if you take away the ability to carried, a lot of weaker players could skip the league as they might feel there isnt enough rewards for them to play. on the FLIPside, a lot of players profit a huge lot selling carries. they're also a crucial part of the playerbase. then theres another issue where some of the achievements are really tough to do for most of the player base. hence the carries. [Removed by Support]
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