So what do you guys think of achievements being "solo play" bound?

Challenges mean absolutely nothing to anyone else....except the one who has them. Thinking that other people care how you got your 40/40 is just a bit egotistical.

If you feel that the 40/40 gives you some kind of special "status", and that status is all you care about....nothing anyone says about how you got your challenges will change that.

If you feel that the 40/40 only matters if you earned them all yourself, that other person who didn't doesn't care. The people without 40/40 don't care.
Never understood all this friction over achievements. All it does is give you a number next to your name and a few cosmetics.

Do people really, truly, look at that number and say to themselves "wow, that guy has 40 challenges!!!!"?

Does it really matter if someone got carried through them or got them alone? Let them both have their cosmetics, it doesn't do anything to, against, or for me.

Plus....pretty much 90% of the challenges or achievements aren't even challenges. They are pretty much just timestamps.
Last edited by mefistozxz on Sep 14, 2024, 8:12:01 PM
IDC about achievements and ssf bragging rights I just wish they stopped balancing around trade to the extent they push most players towards trade, then justify their decision to balance around trade because everyone plays trade.
Last edited by ladish on Sep 14, 2024, 8:32:32 PM
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ladish wrote:
IDC about achievements and ssf bragging rights I just wish they stopped balancing around trade to the extent they push most players towards trade, then justify their decision to balance around trade because everyone plays trade.


Here here! I agree with the sentiment.

Sadly....SSF was released specifically as a "challenge" mode, and NOT a side-along mode. Trade is the default game mode, and anything outside of it is meant as an additional challenge. So opting into SSF is knowingly going for the challenge. That is the point of its existence....not to be balanced around.
I play SSF because to me it is single player experience.

No extra challange, no extra effort, no extra difficulty - just single player experience.
I would find challenges mildly more interesting if they weren't so totally purchasable. That said I don't need what I view as "step by step instructions" for what I'm meant to do in a game. They're seldom interesting, usually overly contrived and "meta gamey". I prefer sandbox or creative gameplay. "the path less traveled" etc. I'm more interested to see if I can get something weird to work (for what I'm trying to do) before I get bored of the concept or fascinated by another idea.

I also don't place much value in "accomplishment" within a game. Its cool and all but I've played too many games to have any illusions that being good at any of them means anything to anyone else or even to yourself for any length of time.

To me challenges are only interesting the few (like 2 or 3) times they made the skins look cool instead of the "opps this turned out shit, we'll make it the next leagues challenge MTX" or "factory seconds" skins that look dumb (remember the blight helmet?) .

I liked the purple crystal ones for Legion, and shocker, that is one of the only leagues I ever bothered to get 36 or was it 38 to get the ones I liked the looks of. And I actually disliked that league. Most leagues I don't even hit the key to look at what hoops need to be jumped through, so I get whatever ones I accidentally get.

Complete coincidence but I like this leagues cape MTX and might actually hit the H key if I get bored enough.

I fully realize that a significant number of 40 challenge players earn them legit. Who knows what that number is. But its impossible to unsee global 820. Its also impossible to unsee how often some forum posters around here try to use that number as a pre-requisit to try and hand wave an opinion or shout down feedback.
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
I don't really care for Challenges in general, but when I have alot of fun in a league I tend to complete more than usual. I'm just having fun with a certain build and want something else to do than mapping. Tota was my first 40/40 because I loved my build back then and this league will probably be the 2nd one.

I'd never buy any challenges, because it defeats the purpose.
Back when challenges were introduced I was actually excited to do them, but I realized pretty quickly that they were heavily balanced for trading and not really a "challenge". The early challenge leagues were such a heavy rng fest, it would have taken months of grinding to finish everything for me at least.

tl/dr: I wouldn't mind solo challenges, but ultimately I don't care anymore.
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de99ial wrote:


No extra challange, no extra effort, no extra difficulty - just single player experience.


I'm glad you feel that way-

Except that it IS all that because of the nature of it. How you perceive it doesn't really matter in this case. It IS extra challenge. It IS extra effort. It IS extra difficulty lol. And that's because the drop rates and everything about the game is balanced around trade, whether or not you use it.

Running a map with crit mods on monsters IS making those monsters harder, regardless of whether you personally are crit immune.
Last edited by mefistozxz on Sep 15, 2024, 5:42:17 PM
All that things are in Your head. Seriously.

I just play and enjoy the game, i take what it gives me and adapt.

It is simple.

I dont think about other players and what they have and how they have it. Its pointless.
This bound might dramatically decrease ingame online players population. That all.

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