Rising awareness about Path of Building unintended negative consequences.
" People will do that in any arpg game. But personally, I never had to use any of these in GD. Sure, my first characters failed. But after studying the game's stats and classes for a while, I can make literally any off meta build and clear all content with it. That's because the GD devs limited their dmg multipliers and released updates based on "Which item could I create or skill could I buff to make X, Y, and Z playstyle viable or more viable?" Any decent GD player can make any build and clear everything(except for infinite dungeon ofc) without having ever touched the "benchmark" tools. Same just cannot be said about PoE. |
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" Something like that. Ofc you can have some items that break those caps for someone that wants to make a unique build that has more atk speed than others, for instance... but those should be those kind of builds that are built around the item and not mandatory etc etc I think that when you allow for too much of an "extreme" in these kinds of games the balance starts to break in a snowball effect. Whenever you allow players to have insane atk/cast speed or insane life leech or insane life regen or insane dmg or insane tankyness Doesn't mean you CAN'T have builds that have one of the above caracteristics, but those builds should be like "unarmed" builds that are cool and viable but have their flaws and aren't top tier meta. |
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" I mean, this is just wrong but also right in a very tiny way. You can understand the game sure and make a build around a gem like Flicker Strike. It's fairly easy to use this to beat the campaign. But you're never going to be able to min max or even stretch your legs. It's not about failing to know mechanics, but about not being an encyclopedia of POE. Memorizing every unique for instance and how they interact with the tree is almost impossible. Then adding multiple unique and their interactions is outright never going to happen. Not to mention how gem interactions work, aura and etc. POB lets you do that, by being able to search, sort and add to your build in ways you'd not be able to, even in game. |
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" What's your point? I'm not comparing the game's success? You sound like those posts that "POE is definitely dead this time. Look at player retention!!!" that come out every few months. I've always seen the exact opposite, with players being surprised and excited about how much new stuff and possibilities each new patch provided. Ofc an indie game will have less players at dlc launch than at Base game launch. Especially when competing with D4 and PoE that were already established. But then again most of what you said is meaningless to me because I know what I experienced in this game, and that is that it has much more build viability and doesn't restrict you like PoE does. If you prefer crazy exponential theorycrafting then PoE is the better game for that. But if don't want to depend on 3rd party tools then GD is objectively superior. If you prefer PoE... great for you. But PoE makes you play the way it wants much more. Try making a Physical 1h+shield or 2h melee warrior that also casts cold spells like a battlemage in PoE. So a character that attacks with phys and casts with cold damage. Untwinked without using PoB and beat everything in PoE except Delve. You can't. Unless you have a master's degree and been playing for 10 years obsessively I can do it in GD without any external tools, without insane time farming for something and beat the hardest campaign + any Nemesis boss. And reach a good level on Shaterred Realm too. In PoE you'll get the old: "Focus on attacks or spells man...", or "why stop to cast somethign if I can just attack with more effectiveness instead". Apart from that, the class that was supposed to solve that is so clunky that players try to bypass the "Fanaticism" by using gimmicky playstyle. PoE has it's strenghts, but ACTUAL build diversity/experimentation and balance isn't one of them in endgame. It's been getting better, sure. Hope PoE2 fixes a lot but so far my experience has been better with other games, not just GD. And as for the stalking part, that's between you and them(if true). Doesn't have anything to do with the state of balance of both games. Last edited by Gordyne#2944 on Aug 16, 2024, 3:37:04 PM
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" Idk buddy, dead game? With a next major expansion going to be released? Like PoE was proclaimed *dead* several times? As I said I like both games, but let's be completely honest here. I don't know how the GD devs operate. You might be telling the truth or not, but GGG devs aren't saints either, you know that. It's PR things of the business world, I get it, but I won't praise one over the other because, guess what? Every company/devs have flaws. Companies, as much as they love games, don't usually waste money on dead products. If they are making it and it is selling/earning profits, then it's not dead. Also, it's basically a single player game without economy. Even if there was only me(1 player), playing, it would be alive to me and have the same qualities. My bad, I forgot explain correctly: I meant more build viablility based on % of content present. GD has less skills than PoE, but all of them are viable. There's also the absence of the "noob trap" that PoE has in abundance that also helps to feel like more things are viable. I never bumped into a skill/class/archetype in GD and say: "Meh noob trap, reroll.". This will only happen if you have severe lack of understanding of the game stats.(which aren't that complicated). You might end up with a weaker build than meta... but 2x weaker not 8x weaker like PoE PoE on the contrary has many noob traps and things that seem viable but are really inferior to others. Yeah you have to invest in OA DA, Resists, some RR like any other arpg ever. But I can do that in PoE that has much more requirements for a build and still end up being terrible because the game is unbalanced. That's the difference, in GD you meet these minimum stats and then you can pick almost any skill and class and it will work like it's supposed to. There's no GOTCHA!! :) like PoE where they present something as viable but it's actually 8x worse than others. And it can be done easily WITHOUT tools or guides which I NEVER used for GD. I don't like guides and I only use POB because it's a requirement. So, sorry man but I don't get your point about the battlemage working in GD and multiple damage types. You complain because in GD you invest into minimum reasonable stats, get one or 2 key items and suddenly your idea of build/character is viable and not a noob trap? How is that bad? Do you want some arbitrary walls that you have to overcome by abusing certain things in order to feel more powerful than others? Yeah the game has dual class systems. Just like PoE says you can create anything by not restricting your path on the tree. The difference is that in GD they steered it in a way that actually lets you build what you are going for. In PoE they let you go into many directions but only some of them works and others are 10x stronger via gimmicks. Aka illusion of choice. GD stat requirements are less severe and items serve to give you new skills and procs to make your build more unique and exciting... But you seem to prefer more unrestricted stat bloating. At least that's what I understood, it's been a long day. Can't really disagree, that's your preference after all. So you seem to dislike GD because it doesn't generate fake difficulty and demands less theory crafting to make a character that plays like you are brainstorming...(and doesn't require GrimTools) That's ok. It's your right to prefer that and I support you 100% that. But that's just your preference. Elemental builds also have to invest into -Resists and ELE pen here in PoE, did you know that? What a terrible concept, right??? I thought it was weird at first(multiple damage types) but they added items to make it better. And also you'd be surprised at how my Gun + offhand Spirit based build works well JUST because the skills have multiple damage types, so those 800% increased damage from spirit actually buffs all the different skills and procs that I use. I use Acid/Chaos/Vit and Elemental skill all togheter and it is all buffed by 800% so In fact it's something like 1600% inc. damage. Devotions and equips are mostly defensive + MoE and Blood of dreeg to keep myself alive. And with evade things become even better. I only died once and I'm using Grimmarillion with 2xdensity + 2x hero mobs and it's one of the strongest builds that I made so far. And that's on a build that has only 10 points in Phys, rest in Spirit as people DO NOT recommend. So the possibility for experimentation is bigger than I thought. And without using 3rd party calc tools Last edited by Gordyne#2944 on Aug 16, 2024, 6:10:15 PM
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" But you decide not to? Or why are you stuck at 10 challenges? Don't tell me I have only 8. I'm not the one claiming to be able to make a perfect build. Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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Games can be as complicated and complex as they want to be, that's not a problem.
However, there has to be accurate feedback for player input. In many instances, PoE does not provide you with enough information to know what's going on. Take floating damage numbers for instance, they simply do not exist in PoE. If it were a low-budget pixel game, sure no need for numbers but I think it is one of the most important feedback mechanisms that has to be there for a modern RPG. For people who don't like it? Add an option to turn these off. Even for people who plan their builds on PoB, there is simply no way of knowing how certain interactions will go live in-game. Unfortunately, testing these things in-game is very tedious and time-consuming. |
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" While I do agree with you regarding the poorly detailed ingame help and the fact that GD has plenty of noob traps, I don't feel it requires GrimTools to play it. I've like 150h only and still pushed to 100 in Ultimate difficulty (Ashes of Malmouth + Forgotten Gods), finishing the campaign and a large number of dungeons, all without using GrimTools or any other 3rd party, if any. I played with a friend of mine, who is TERRIBLE at arpgs and gets crushed everytime he tries PoE, and we also cleared the whole campaign up to Ultimate and level 100. Of course there are hard content that we failed to defeat (iirc we quit after being crushed by mogrodgen's avatar, or whatever their name, and didn't come back after that), but you do go much farther in the game than in PoE. It took me one league and a half plus PoB to defeat Sirus back in the days. These are just two different universes. |
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" The answer is to just play Internal Trauma because it does everything bleed does but better, has better legendaries to support them and is easier to gear for... only reason I don't is because I cba running Forcewave again lol. There's a really good video by Josh Strife Hayes on an adjacent topic: guides. I'd relate this to build guides as it plays into the optimization of games and meta gaming: https://www.youtube.com/watch?v=dASHWXBBXDg The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" Why are you making assumptions? Honestly, you can PM me and I can help you make any build you want, as long as it's not something intentionally underpowered. I already derailed the thread too much(sorry OP) Ok, since you talked about resistances... You know they also increased the value on gear? How long since you last played? I can find pieces with 60 elemental resist + DA and 40% elemental dmg all in one piece... " Really no offense meant, but this just shows me that you don't know how to build a character properly in GD. Send me a PM and I'll show you how in-depth it can be done. "Pure bleed" is not a skill. 1- Literally ALL Soldier skills that deal Bleed DMG also deal Phys and/or internal trauma AND also have %weapon dmg ont them. Cunning buffs Bleed, Phys and Internal Trauma. So there's no way you're doing ONLY bleed damage with Soldier. The worst case with Soldier at LVL 20 would be if you picked only ONE active skill and focused ONLY on it's Bleed component WITHOUT investing into Resistance Reduction. Even then you'd be able to kill them because you'd have the internal trauma damage. So any soldier skill that deals bleed can be used against undead effectively. How about Nightblade? Another mastery that deals some Beed damage: - Phantasmal Blades deals decent pierce damage while also dealing bleed damage AND % weapon damage. Both are boosted by the same stat: Cunning. Devotion tree has constellations that buffs both at same time. - Ring of Steel deals %weapon damage, pierce damge and its enhancement that applies bleed has a juicy %critical damage that boosts the %weapon damage too so that also helps against undead. - Veil of Shadow is a great aura that reduces enemy OA can be acquired early and applies a direct -% Pierce resist to mobs, making both skills above more effective. Investing 6 points into it will help you considerably both offensively and defensively. - If you are using 2 handed weapons you can get Kraken constellation that gives +130% ALL Damage + 26% ATK speed. Those will buff the other damages from your skills that can work better against undead. How about Shaman? Phys/Lightning/Bleed/Vit mastery??? - Devouring Swarm is a lvl 1 skill that deals bleed and vit damage while also directly reducing -% Bleed resistance - Primal Strike also deals Phys and Lightning. Well, you get the point. 99% of skills can be good in GD without much investment. You're just playing GD as if it were PoE. 2- It's LVL20 and you don't have access to Bleed reduction yet. Fair enough, it can happen. But there are many item components that drop like candy and that you can slot on your weapon anytime you wish and they will give you powerful active skills that will deal heavy Phys, Pierce or Internal Trauma damage which are also buffed by Cunning. You can slot those into a secondary weapon to deal with undead ONLY. There are many devotions that buff Bleed while also buffing piercing and phys, your damage with these 2 elements be decent even against Undead. 3- There is armor that drop often with affixes of "+6-8% Damage against Undead" <-- These % damage are multiplicative and the armor also comes with pierce/vit resist which helps against undead a lot. 4- You can slot components into weapons that give skills that reduce all resistances for X seconds 5- You can use blue items or other items that also give you extra skills that deal phys or pierce damage 6- You can invest heavily into Cunning and use Devotions/Equipment to compensate from the lack of HP/DA from Physique. If you do that, most skill that deal bleed damage will also do other damage types and will need to invest less Resistance Reduction. Contrary to popular belief, it works. No you don't need to put points in Physisque only, as long as you compensate for it this way. Aka, having a choice. If you don't want to use any other active skill or apply Resist Reduction to the undead, or use equipment that helps against them while using a damage type that they are resistant to... well that's your fault and you'll have to accept that it will take a longer. There's an achievement for beating HC CLASSLESS... classless. And people manage to do it. So you absolutely CAN kill a few skeletons at lvl 20 in the lowest difficulty. It will just take longer because you chose to invest into a dmg they are resistant to and simple refuse to adapt to the situation. " Ofc I know there are Player Pets and Pets. That one was obvious to me because it said: "Pet scales with player damage bonuses" and the other one said: "Pet scales with Pet damage bonuses" This information is even highlighted in yellow font, man... You'll only miss it if you read the description in a hurry. Resist Reduction is awkward, I have to agree with you on that. But even then, if are serious into making a build and realize you have to invest at least a bit into RR, you'r build will work. It's not that hard because most masteries that deal damage have some skill that reduces resistances. Nightblade deals poison/cold/pierce and has a -% pierce/cold/Acid Resist aura like skill. If you deal any of these kinds of damage and maximize this aura then you already have solid damage. Even better if you get more OA. So any skill deal damage if you get %Inc damage, OA and a bit of Resist Reduction. So they are only noob traps if you don't know the basics of scaling damage. Missing a ton of info? You can say that about mostly any game wiki, lol. Even then. There is something called Normal difficulty that is baby easy. Any casual can beat the game on Normal if they find Veteran hard or frustrating. " " Gotta be kidding. Beating Sirus alone without ever having touched PoB or Guides is much more difficult than beating the last difficulty of GD without ever following builds or guides, or using "PoBs" Because of one simple thing: In GD, if you know the basics of scaling damage, you can beat the game(if you are skilled). Defence stats are easy enough to come by. In fact I wish Ultimate was 50% harder than it currently is. " If you really want to know PM me and I'll show you my LVL 85 death knight that can Kill Nemesis in Ultimate without much trouble. And it's a "meme" 2h Warrior build that has 3 pets/summons. I don't know about expert... but I can make any build be good in this game. Ofc I know how OA/DA works. Apart from normal elemental resists ofc, DA is the most important stat. It reduces your chance to be crit to 0 AND also makes enemies miss attacks AND spells. Even AoE spells if I'm not mistaken. I think it should be nerfed in fact, because you can get a lot of HP already in GD so there's no need for DA to be that powerful. OA is also really good but I don't personally like investing absurd ammounts into it. Just enought to have 100% hit chance and ~ 15-20% chance to crit " " No need for Grim Tools, PM me, send me your build choice and I can help you build it. Maybe it's been a looong time since you last played. But GD now has more sources of defense and RR. More items that convert dmg types into other types. Yeah it has some death effects, but nothing that at least 70% resist won't save you from. Nothing comes close to lighting totems and mirage here in PoE, I can guarantee. Unless you play standing completely still in GD ofc. Then that's your fault; " " Now here you are talking about an extra optional boss as if it's the whole game. It would be like me measuring my D2 build based on uber killing potential. Not a good way to build something. Even then it's easier than ubers in D2 Last edited by Gordyne#2944 on Aug 17, 2024, 12:01:06 PM
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