Retaliation just saved Melee MEGA BIG TIME

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BaumisMagicalWorld wrote:
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ArtCrusade wrote:
Just use them where you would have used totems for buffs instead


They do not work at will.

Old counterattack skills actually had a passive use for proccing Onslaught, Debilitate, Rage, Life on Hit, Maim, etc. It wasn't free, still required to sacrifice sockets, affixes and passives, but it was usually worth it for the majority of content.

This was all taken away, reskinned, reworked and reintroduced as now active skills that work in tandem with Block only, with a window of opportunity for you to use them.

They do not make up for Totems, they do not make up for the old counterattack skills, and they certainly do not make up for the rest of the heavy-handed more or less disguised nerfs.

This addition, while neat in some ways, will accomplish nothing and ultimately fall into irrelevancy. Just wait and watch.



Basically this, it feels so damn horrible now, i wouldn't care if it did 20 billion damage without support skills, the new "retaliation" skills just feel like trash.
Requires being hit, requires a short window to FORCE active use, removed using multiple because of the active trash use, requires stupid long CD, requires a massive windup time animation locking you..... its now a crappy slam skill with requirements and a gimmicky system. If they added these in addition to the previous actual retaliation skills then they would have been, decent. As they are now they are straight up trash.
Last edited by Judicas#5519 on Jul 27, 2024, 8:21:13 PM
I saw that they removed attack speed from rolling on flasks. Minus 17% attack speed on top of all the other attack speed nerfs. I won't play melee out of spite because of that. Nah I was on the fence anyways.
retaliations skills are trash they should be automatic triggered.
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Khallis wrote:
retaliations skills are trash they should be automatic triggered.


Be careful what you wish for. It they make them auto triggered, they will hit like a wet noodle.
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Kiss_Me_Quick wrote:
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DamageIncorporated wrote:
I love how when something is functional and fun, people call it "OP", and "imbalanced".

Are PoE fan boys just naturally masochistic?


When people say that "GGG nerfed it because fun was detected" doesn't mean that they're upset that something lost it's functionality - the functionality almost never changes, but the power does. It means that they're angry that a thing which trivialized the game does not exist anymore.

Having enemies die without a fight is in it's actuality a less fun and functional journey than having meaningful fights with risk and growth.


I don't your view of what a fan boy is matches what most people think a fan boy is.


The fanboy is irrationally in favor of the game. Kind of like how a man behaves about a woman he's obsessed with, she can do no wrong unless what she's doing changes her directly.

/sarcasm on - The game is perfect, the difficulty perfect, and so are they devs. I will be an activist on the developers behalf and flame anyone who criticizes the game, as it is perfect in my mind and only in the way I view it. /end sarcasm.

Then begging for GGG to nerf anything they see as over powered. They are blind to the fact that GGG made that very thing they are calling "over powered", it changed their perception of a perfect difficulty, for them, they think all players must experience the game exactly as they did or they are cheating and changing their beloved game.

They fabricate and exaggerate other peoples opinions if critical of the game to marginalize them. That's why people dislike the "fanboy" so much because they don't act rationally, you can't reason with them, and are obsessed.

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