Did they finally kill RF?

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Phrazz wrote:
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Aynix wrote:
By this mentality you will end up with 1 oe 2 skills that are "viable" because everything else would be worse, so why bother playing it, right?


You're of course ignoring the "serious disadvantage" part. Some skills will always be better than others, that's just how these games go. But for some skills to scale into several hundred million damage, while some skills cap out at less than ten million (with comparable investment), even my grandmother's cat would understand why some people go "why am I playing this skill again, when...".



Why? Because 10 milion DPS is enough to do everything in the game but uber bosses (you can do ubers as well, if you are skilled).
Thats why GGG ignores most players feeback. You can do evertyhing in the game except the "pinnacle content", you are able to do 99.9% of the the content, and to those who like to give "feedback" the skill "is trash and not viable" because other skill does it 10 times faster.
Last edited by Aynix#7757 on Dec 1, 2023, 6:49:34 PM
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Aynix wrote:
Why? Because 10 milion DPS is enough to do everything in the game but uber bosses (you can do ubers as well, if you are skilled).


I said why; better/easier/faster progression, more smooth gameplay/flow, easier/better/faster gearing/crafting/trading... Just totally a better use of your time from a progression point of view. There's A LOT of game to play before you hit the real endgame damage. Maybe not for you, but for me. And the journey there is important. I don't have 100 hours a week to game. Picking a skill that is worse in most ways - at any point in the game/progression doesn't really make the most of the time I have available.

Look, we won't get anywhere here. You're clearly OK with some skill being able to be scaled into oblivion, while others cab out at 1-10%. That's where we disagree. Let me ask you this; why do some skills cap out at 1-10%?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Aynix wrote:


Why? Because 10 milion DPS is enough to do everything in the game but uber bosses (you can do ubers as well, if you are skilled).
Thats why GGG ignores most players feeback. You can do evertyhing in the game except the "pinnacle content", you are able to do 99.9% of the the content, and to those who like to give "feedback" the skill "is trash and not viable" because other skill does it 10 times faster.


Should still be possible to reach 10 mil DPS with nerfed RF. The highest RF for Ancestor League was 30m+ so it definitely should still be possible, just not probable.

The most comfortable I felt playing RF last league was when I reached 2mil DPS as long as I can reach that again I'll be fine.
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Phrazz wrote:
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Aynix wrote:
Why? Because 10 milion DPS is enough to do everything in the game but uber bosses (you can do ubers as well, if you are skilled).


I said why; better/easier/faster progression, more smooth gameplay/flow, easier/better/faster gearing/crafting/trading... Just totally a better use of your time from a progression point of view. There's A LOT of game to play before you hit the real endgame damage. Maybe not for you, but for me. And the journey there is important. I don't have 100 hours a week to game. Picking a skill that is worse in most ways - at any point in the game/progression doesn't really make the most of the time I have available.

Look, we won't get anywhere here. You're clearly OK with some skill being able to be scaled into oblivion, while others cab out at 1-10%. That's where we disagree. Let me ask you this; why do some skills cap out at 1-10%?


You should ask why those other skills are allowed to go with damage into bilions. Those skills are problem, not the ones that reach 10 mil. Those few outliners should be brought down to where most skills are. Then people would stop crying that "only few skills are viable".
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Aynix wrote:
You should ask why those other skills are allowed to go with damage into bilions. Those skills are problem, not the ones that reach 10 mil. Those few outliners should be brought down to where most skills are. Then people would stop crying that "only few skills are viable".


So now it is a problem. Difficult man to understand.

But yes, I can agree with that. As I said, balance is very important to diversity, both nerfs and buffs. And 'balancing' the crazy skills would absolutely remove some of the bad mouth taste from picking the 'normal' skills.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Dec 1, 2023, 7:51:03 PM
And tried to dig out the gem change:

3.8:


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Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second).



So pretty sure there is new alternative gem version of RF so that people can choose to scale gem level for flat DOT from gem, or the old vanilla version RF that scale the player lifepool


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throw some fire traps [Removed by Support]. Its one more button............

You can still play RF you simply need to get an elder helmet and throw fire traps around.....

When i play RF i am hitting every button available. Shield charge, frostblink, arcanist brand, fire traps, infernal cry etc etc.
Last edited by Lisa_GGG#0000 on Dec 1, 2023, 8:50:01 PM
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Jradlot21 wrote:

You can still play RF you simply need to get an elder helmet and throw fire traps around.....




everyone already used it??? and everyone already were throwing fire traps the nerf is to RF your clear speed is much slower now
Last edited by Gopstop22#6572 on Dec 1, 2023, 8:57:42 PM
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Jradlot21 wrote:
throw some fire traps [Removed by Support]. Its one more button............

You can still play RF you simply need to get an elder helmet and throw fire traps around.....

When i play RF i am hitting every button available. Shield charge, frostblink, arcanist brand, fire traps, infernal cry etc etc.


thats how it is now and end game bosses still take long time to die. take away RF dmg and bosses would take even longer to die now

but now even trash mobs would take long to die. and lets be real nobody wants to use fire trap for clear.
Last edited by Lyutsifer665#1671 on Dec 1, 2023, 9:26:11 PM
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Lyutsifer665 wrote:
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Jradlot21 wrote:
throw some fire traps [Removed by Support]. Its one more button............

You can still play RF you simply need to get an elder helmet and throw fire traps around.....

When i play RF i am hitting every button available. Shield charge, frostblink, arcanist brand, fire traps, infernal cry etc etc.


thats how it is now and end game bosses still take long time to die. take away RF dmg and bosses would take even longer to die now

but now even trash mobs would take long to die. and lets be real nobody wants to use fire trap for clear.


yeah we only used fire traps against fire resistant rares

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