Did they finally kill RF?
" Why? Because 10 milion DPS is enough to do everything in the game but uber bosses (you can do ubers as well, if you are skilled). Thats why GGG ignores most players feeback. You can do evertyhing in the game except the "pinnacle content", you are able to do 99.9% of the the content, and to those who like to give "feedback" the skill "is trash and not viable" because other skill does it 10 times faster. Last edited by Aynix#7757 on Dec 1, 2023, 6:49:34 PM
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" I said why; better/easier/faster progression, more smooth gameplay/flow, easier/better/faster gearing/crafting/trading... Just totally a better use of your time from a progression point of view. There's A LOT of game to play before you hit the real endgame damage. Maybe not for you, but for me. And the journey there is important. I don't have 100 hours a week to game. Picking a skill that is worse in most ways - at any point in the game/progression doesn't really make the most of the time I have available. Look, we won't get anywhere here. You're clearly OK with some skill being able to be scaled into oblivion, while others cab out at 1-10%. That's where we disagree. Let me ask you this; why do some skills cap out at 1-10%? Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Should still be possible to reach 10 mil DPS with nerfed RF. The highest RF for Ancestor League was 30m+ so it definitely should still be possible, just not probable. The most comfortable I felt playing RF last league was when I reached 2mil DPS as long as I can reach that again I'll be fine. |
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" You should ask why those other skills are allowed to go with damage into bilions. Those skills are problem, not the ones that reach 10 mil. Those few outliners should be brought down to where most skills are. Then people would stop crying that "only few skills are viable". |
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" So now it is a problem. Difficult man to understand. But yes, I can agree with that. As I said, balance is very important to diversity, both nerfs and buffs. And 'balancing' the crazy skills would absolutely remove some of the bad mouth taste from picking the 'normal' skills. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz#3529 on Dec 1, 2023, 7:51:03 PM
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And tried to dig out the gem change:
3.8: " So pretty sure there is new alternative gem version of RF so that people can choose to scale gem level for flat DOT from gem, or the old vanilla version RF that scale the player lifepool Tell me wrong at league start This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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throw some fire traps [Removed by Support]. Its one more button............
You can still play RF you simply need to get an elder helmet and throw fire traps around..... When i play RF i am hitting every button available. Shield charge, frostblink, arcanist brand, fire traps, infernal cry etc etc. Last edited by Lisa_GGG#0000 on Dec 1, 2023, 8:50:01 PM
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" everyone already used it??? and everyone already were throwing fire traps the nerf is to RF your clear speed is much slower now Last edited by Gopstop22#6572 on Dec 1, 2023, 8:57:42 PM
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" thats how it is now and end game bosses still take long time to die. take away RF dmg and bosses would take even longer to die now but now even trash mobs would take long to die. and lets be real nobody wants to use fire trap for clear. Last edited by Lyutsifer665#1671 on Dec 1, 2023, 9:26:11 PM
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" yeah we only used fire traps against fire resistant rares |
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