Did they finally kill RF?

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Gopstop22 wrote:

heatsiver is everyone? theres still 10 other meta builds wich wasnt touched


Just because its meta doesnt mean it should be "touched". Some of meta builds require heavy investment etc. Meanwhile RF was what Seismic Trap in the past - 0 budget build that can do most things in the game. GGG never liked those builds so you should be suprised it lasted this long, not that it was finally changed.
Also we still didnt see new Transfigured RF. Who knows, it might be even more OP than current RF.
As time has proven like a broken record, RF was never meant to be a primary skill, only as a secondary or tertiary support skill for the curious exile...countless nerfs to relevant builds as old as time. "FUN MUST BE Persecuted!!!"
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
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Its back to its old version it looks like to me, far more life/gear based far less gem based.

the radius probably makes it better if you min/max it but I think it will defensively be worse as a result (life stacking comes at a price)
The patch notes once again too vague on changes. You really need day one datamine to know the effects of alternative RF.


For now, sounds weird that the only point to use the default RF with high gem level, are for radius and more spell damage (for skill other than RF obviously) only
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Aynix wrote:
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Gopstop22 wrote:

heatsiver is everyone? theres still 10 other meta builds wich wasnt touched


Just because its meta doesnt mean it should be "touched". Some of meta builds require heavy investment etc. Meanwhile RF was what Seismic Trap in the past - 0 budget build that can do most things in the game. GGG never liked those builds so you should be suprised it lasted this long, not that it was finally changed.
Also we still didnt see new Transfigured RF. Who knows, it might be even more OP than current RF.


you have never played RF if you think budget version can do most endgame content you cant even do red maps on a budget well you could but it would take you 30 minutes to clear one map you needed very high investment to make RF clearing even feel good and even if you invested 100 divines you still would kill bosses very slowly so thanks for proving you never played RF
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Johny_Snow wrote:
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Gopstop22 wrote:
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Johny_Snow wrote:
Sorry if I am not shedding tears for the death of a walking simulator build. If you want to just use one hand and watch TV while mapping you can always make an autobomber.


why you care what other people play?


Its not about care, its about one of the least interactive skill gems in the game right now and how the game won't become worse if it is to disappear


Yes, I see. So play a different non interactive build.

Makes perfect sense.
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Gopstop22 wrote:

heatsiver is everyone? theres still 10 other meta builds wich wasnt touched


Of course not. But Heatshiver gave life to so many average builds, making them more than average. Build diversity will take a huge hit due to the Heatshiver nerf.

Don't get me wrong here, Heatshiver is/was probably too OP, but what GGG should've done here, is to say "Oh shit, so many builds become viable due to Heatshiver - and people clearly want to play these builds. Maybe we should buff them a little bit to compensate for the Heatshiver nerf".

Several melee builds were actually fun - and semi-good with Heatshiver. Without it, they are back to less-than-average. Sure, it's a sign that Heatshiver was too good, but it also a sign of 10 years of bad balance and ignorance/incompetence regarding melee.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Dec 1, 2023, 1:59:50 PM
i still dont get why they had to nuke RF...it was only used for clear. it wasnt for single target. why nuke a skill that was mostly used for trash mobs?
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Lyutsifer665 wrote:
i still dont get why they had to nuke RF...it was only used for clear. it wasnt for single target. why nuke a skill that was mostly used for trash mobs?


Too much power for too little investment. Sure, the power wasn't immense, but the gear requirement was way too low for the power you got.

So, now you understand. You can disagree, I can disagree, we can all disagree. But understand? Well, you should.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
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Lyutsifer665 wrote:
i still dont get why they had to nuke RF...it was only used for clear. it wasnt for single target. why nuke a skill that was mostly used for trash mobs?


Too much power for too little investment. Sure, the power wasn't immense, but the gear requirement was way too low for the power you got.

So, now you understand. You can disagree, I can disagree, we can all disagree. But understand? Well, you should.


but it was just for clear. occultist profane bloom does the same thing. so that should be nuke also because that needs zero investment. you just take the ascendancy

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