CHIEFTAIN Changes Seem Very Inconsiderate By GGG

Tbh Chieftain changes look boring and underwhelming.

I agree with Draegnarrr that its now a numbers dump without much flavour.

First of all Chieftain lost lots of free phys mitigation and an early power spike with reworked Ngamahu.

And secondly it still has this old scuffed mechanic no one ever chooses as a dead node which is Tawhoa. It is now and unavoidable travel node for the 7l node.

If its still does not work with exerted atatcks or benefits from Fist of War it would be a shame.
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Last edited by gandhar0#5532 on Jul 29, 2023, 9:28:12 AM
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mrrick1781 wrote:
Chieftain got off lightly compared to Guardian.

But tbh I want to hear what Pohx says about Chiftain before calling it bad or good.


We don't need the input of pohx in order to see that Chieftain is dead on arrival.
This guy plays one build exclusively and has no clue about other builds anyways lol.

Even if it's good for RF for some miraculous reasons the changes are still bad cause having an entire Ascendancy just for one build is horrible. Chieftain was at least pretty decent in a few different ways without the change but now it's just gladiator 2.0, just a ascendancy to pick a node from via forbidden jewels, cause the one single good node isn't worth it to play the class for.

Earthbreaker totems are dead, ancestor totem builds are dead, str stack got gutted even more, a unique 100% taken as fire conversation build is dead, their phys to fire damage conversation with extra fire damage is gone, cover in Ash is gone, lacks the survivability to be even good for RF.

Like there's nothing good about the Ascendancy with the change cause it offers nothing to make it feel good or better than Ascendancy X with build every possible build.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 29, 2023, 11:48:32 AM
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Pashid wrote:
a unique 100% taken as fire conversation build is dead,


Why exactly is that build dead?

Tempered by war + Dawn Breaker + sublime vision = 100% ele conversion
Cloak of flame + Dawn Breaker + Helmet + Purity of Fire Watchers eye = 100% phys to ele conversion? Or are you talking about something else?

/edit nevermind it's just 9x% all together... still 9x% phys to fire is more than enough.

/edit 2 actually with purity of elements and purity of fire mod on the watchers eye you can still have 100% if you really need to.

/edit 3 nevermind edit 2 doesn't work with sublime version so 9x% it is -.-

Last edited by Baharoth15#0429 on Jul 29, 2023, 12:16:15 PM
And those were their "good" ideas. I shudder to imagine how much worse it could've been.
Ruthless should be [Removed by Support].
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Baharoth15 wrote:
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Pashid wrote:
a unique 100% taken as fire conversation build is dead,


Why exactly is that build dead?

Tempered by war + Dawn Breaker + sublime vision = 100% ele conversion
Cloak of flame + Dawn Breaker + Helmet + Purity of Fire Watchers eye = 100% phys to ele conversion? Or are you talking about something else?

/edit nevermind it's just 9x% all together... still 9x% phys to fire is more than enough.

/edit 2 actually with purity of elements and purity of fire mod on the watchers eye you can still have 100% if you really need to.


You played this type of build on chieftain exclusively not only to cap the 100% on everything. But you did it because the old Tasalio node worked pretty well with it since it gave you res cap without any further investments which opened up a few places for other stats. The extra increased life recovery for taking fire damage was also pretty good, and at last the other chieftain nodes helped you to be not a zdps with this type of build.
Sure you can still get close to 100 for physical, but it doesn't change the fact that you lack all the other utilities and damage to make the build feel great to play.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Jul 29, 2023, 12:28:57 PM
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Baharoth15 wrote:
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Draegnarrr wrote:


Also I didn't feel like making a thread about this but I thought it was pretty funny that Chris said with a minor damage penalty for return proj and its 70% less lmfao, he may as well have just said it straight out.


Chris really needs to start thinking about what he is saying in these presentations. After "We brainstormed ideas for all masteries and took the 6 best we got" and "Guardian was outdated and weak so we reworked it to make it stronger" as well as the one about return projectiles it's honestly just disinginous at this point. It's not even that the return projectile gem is weak, it's still 30% more with added benefit so it's totaly fine the way it is but calling it a "minor damage penalty" is a straight up lie.


I understand where you guys are coming from here, and I do agree there is too much misinformation from GGG on certain topics.

But considering that returning projectiles, at least in some cases, are mechanically doubling your damage, it's still a 30% more multiplier. So if you look at it like that, and compare those numbers to other supports, maybe calling it a "minor damage penalty" can be understood, even though not forgiven.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:


But considering that returning projectiles, at least in some cases, are mechanically doubling your damage, it's still a 30% more multiplier. So if you look at it like that, and compare those numbers to other supports, maybe calling it a "minor damage penalty" can be understood, even though not forgiven.


Ehm... i said exactly that in the last sentence of the post you quoted you know?

Obviously the gem is strong in comparison to others but 70% is by no stretch of the word a "minor damage penalty". The gem being just fine and him telling blatant lies are two separate things.

It's also not about forgiveness as far as i am concerned. Chris is the sales guy, i know better than to trust the word of a sales guy so i am not even angry about it. But he doesn't leave a good impression like that, most of the memes going around the player base are based on stuff like that. He IS the face of POE, people will hold him accountable for what he is saying so it should be in his own best interest to be a bit more careful.
Last edited by Baharoth15#0429 on Jul 29, 2023, 1:07:40 PM
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PozeraczCial wrote:
all changes make no sense

if you play totems there are not even 4 ascendancy. worth to take
and rf is not stacionary other nodes are meaningless
the whole ascendancy changed into Melding of the Flesh
what is this ggg?
take care of it because you will be making changes during the league agian


Chieftain seems to be very strong.

8-link for slam skills is very nice, plus you can put ignite on your slams, and while meleeing - you usually stand still. This will be fun.

Even for RF this ascendancy will be very nice - free early explode node, plus on bosses RF chars just stand still and throws traps, so ascendancy power will be utilized. And ofc the fact that you easily get max fire ress (which also gives max to other ressist) plus your fire resistance will also give cold/light ressist - gearing will be easier. Oh and if you go all out fire ressist - you will have a high overcap - and that is nice for a master life regen (very nice starter ascendancy for RF).

And people saying that "no-ress" node is useless for RF - well I would say it's increadibly good - RF never struggled clearing and this wouldn't change a lot. What RF always struggled with is boss damage. And this ascendancy point helps RF A LOT. this is a big buff for bossing with RF.

This will likeely be go-to ascendancy for budget balanced starter RF builds.

If you will want to okay Tank RF - Jugg is still there.

If you got a bit more budget and a little bit better pkayer in general - Inquisitor still exists.

And if you are rich and very good player making currency and can get mageblood early - elementalist still blasts.

It seems RF will have at least 4 very viable and very strong ascendancies to play.
Last edited by gageris#1266 on Jul 29, 2023, 1:21:22 PM
Guys the new ascendancies don't appear to buff my established perfectly optimized build within the current patch. Therefore its bad.
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gageris wrote:

8-link for slam skills is very nice, plus you can put ignite on your slams, and while meleeing - you usually stand still. This will be fun.

Ancestral Call and Fist of War are mutually exclusive making it a 7-link. It's very bad.

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gageris wrote:
Even for RF this ascendancy will be very nice - free early explode node, plus on bosses RF chars just stand still and throws traps, so ascendancy power will be utilized.

The explode has a 5% chance, explode is used for clear, 5% is waaay to low to be used reliably, maybe the weakest node in the ascendancy.


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gageris wrote:
And people saying that "no-ress" node is useless for RF - well I would say it's increadibly good - RF never struggled clearing and this wouldn't change a lot. What RF always struggled with is boss damage. And this ascendancy point helps RF A LOT. this is a big buff for bossing with RF.

Standing still in PoE means death. So no, RF characters don't just stand still and throw fire traps in boss fights.
Double curse + exposure + scorch is so much stronger and makes this node garbage.

Chieftain just got nuked from orbit and whatever build you want to make, there's always another ascendancy that's gonna do it better. Was planning on league starting Chieftain but now won't and sadly GGG probably won't do anything to fix this fuckupery.

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