3.20 Balance Manifesto: Jewels and Ailment Mitigation
Wow. Those are very good changes. Keep it up GGG I'm so proud
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Gotta say I'm pretty disappointed by this :/
1. The wording around unique jewel drops not feeling good is pretty much the same as unique items as a whole last league. That was a giant flop in my opinion. 99.999% unique item drops were still useless. 2. I was really hoping the "Ailment mitigation" part would address the huge issue of there being almost no way to mitigate damage-over-time in the game right now. |
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" Brother, don't tell me you want flat life or es over %. That's a decent downside. And not to mention, for crit builds you have lower values of crit on the abyss jewels. And you have 2 options instead of 3 maximum, crit generic and then if you killed recently ( which sucks ). Abyss jewels shine if you want huge amounts of attack/cast speed. And for dot builds you can only play abyss jewels on a stygian or darkness enthroned (indirect buff, I like it). You simply just can't miss the dot multi from regular jewels on your tree. Last edited by Voidbreaker1#1491 on Nov 15, 2022, 1:11:53 PM
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great more nerfs, golem nerfs, fantastic
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" Don't let the door hit you mate ;) |
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" This!! Please people, read... This is not a buff, this has nerf written all over it. |
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Have been rocking the same jewels for over 2 years, which grant me stun immunity on top of excellent stats.
(yeah, needed 9 of them) IGN: Cyanyx Last edited by Qmabyte#4414 on Nov 15, 2022, 1:23:01 PM
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So thats the first "huge" change to announce according to GGG. Maybe cover solutions for some real problems? I just dont get this policy.
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" I'm fucking dying :') |
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ITT: Tell me you nerfed boneshatter by removing mantra of flames without telling me you nerfed boneshatter by removing mantra of flames.
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