3.20 Balance Manifesto: Jewels and Ailment Mitigation
Well, one is the change and promise they made, but than we will look how it is in real.
Its not the first time they lied to us. |
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We will see what happens. Its not the first time that they are lying to us.
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GGG why do you think that ppl gather avoidance on jewels ?
Jewels are just a good source for life+dps (and missing parts like att or res or flat smth). Now the mod pool is bigger, with miserable avoidance. Great. Craft harder for you dps+life jewel yeeeeeeah. Sryrocket prices for good jewels. For unique jewels - have nothing to say, except that you still have 0.0000001 % chance to drop smth valuable like intuitive leap or smth. |
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Extremely short-sighted changes to jewel mod pools.
There should be people in the company who you pay to tell you when you are about to exploit a bad idea, such as this. We never should have seen this mistake |
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" I have to agree |
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" whoever wrote this should lose their job for lack of ability and knowledge of the game. My friends and I have sat around talking about this fireborn jewel and how it could be improved, we were able to produce many minor tweaks and changes without remaking the idea. Whoever said this is either lying, both to the players and their bosses, or is simply ignorant, far too ignorant to be making statements like this publicly for the company. |
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Irrelevant since common players will hardly ever loot them.
Sad but true. The Dragon Hideout http://www.pathofexile.com/forum/view-thread/1076060
The Aesthetics of Evil http://www.pathofexile.com/forum/view-thread/1076060 The Garden of the Ancients http://www.pathofexile.com/forum/view-thread/1051755 |
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Last edited by SubjektNull#7433 on Mar 11, 2024, 2:53:36 PM
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There's nothing exciting regarding this, but it's not bad either.
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sounds great. i like the idea of better uniqiues onon slots!
hype |
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