3.20 Balance Manifesto: Jewels and Ailment Mitigation

Terrible for the most part.
really??
you can see how they want to throw a smoke screen by how many times they use the word "exciting"

its just a bunch of jewel nerfs really

more accessible? a lie
now to get imunity to corrupted blood you will probably need 4-5 jewels with that option instead of one

and having a simple combo of life+resist in a jewel is cheap
life+damage+resist is already much more expensive

just think how much it will be life+damage+resist+ailment avoidance
you will have to opt out on something

and the unique jewels... instea dof improving them, just making them harder to drop hahahaha what a joke

man... they really want to chove down our throats what they want istead of listening to the community
Last edited by rafaelgxs#3673 on Nov 21, 2022, 9:21:10 PM
wow. after actually reading this, you've restored a bit of hope for me. MAKE GGG GREAT AGAIN!!!!
Just play the game. If you find that it's not enjoyable, simply don't play. There's no need to rant on a public forum just to prove that you've got an unhealthy obsession with a video game. Maybe it's the best thing since sliced toast, maybe not. Just enjoy life guys, stop stressing and complaining about GAMES.
Last edited by Jayblast#3487 on Nov 26, 2022, 10:22:58 AM
"
The intention is that now when you find a unique Jewel, it should almost always be a very positive experience.


I have no clue what you mean by this lmao.

Unless every unique jewel is now useful for each character I don't see any change.

I still see almost everyone getting the same old useless jewels that add nothing to their current class and or build.

Inb4 dozens of drops of new uniques that say "with X intelligence in range, transforms int to str" or some thing like that, lmao.
/
Last edited by Leonhardt343#6033 on Nov 30, 2023, 3:34:48 AM
NOUICE

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