3.19.1 Patch Notes Preview
" Does it mean that we will have tone shit flasks from rare monster with 3 or 4 mods and more? :) It's such a vague concept. Even rare monster with 1 AN mod could drop something - does it mean that with this update this monster will have 3 mods now? What do you mean saying that? Which drop? Armourer scrap and portals? - If so, no thanks. Can you please clarify? I do not want spinning around mob 5 minutes with 4 deaths (losing 40% of my exp) to have 15-20 quicksilver flask or 160 armourer scrap. | |
I have played this game since 2013.
I enjoyed this game so much that I made it my mission to get as many people to play the game as possible. From 1 Player to a group of 10. Some of us didnt take it seriously some of us did. But now no one is playing anymore. The game feels soulless. Options limiting. Fun nowhere to be found. If someone told me PoE some day would be in this state I wouldve never believed them. But here we are. Sad times. |
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I just don't care.
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Nice! Especially beyond changes.
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I dont care oneshoting all ezz
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" Yeah the trash Scourge monsters / aehm Beyond Monsters felt HP spongy indeed. Also the Beyond Bosses feel like a waste of time in regards of tainted currency drops considering how much HP they still have after the "massive" 5% HP change. All i got so far is base trash currency like armourers scraps,whestones and one jewellers. Lets see if the changes you mentioned here ,which in theory sounds nice, affect bosses as well. " Guess thats it for this league in regards of AN changes. They think its okay in the current state. One drop change instead of one bucket full of changes again. There are still lots of other league mechanics that need a balance bass that spawn lots of rare monsters and there are some small arenas still like Alva Boss room or the Brine Kind map boss and similar, not to mention most indoor maps. Maybe (a big maybe) next patch more massive change with AN in general but for 3.19 i dont expect anything big anymore since we're already week 3 and they think it's a good compromise so far. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks | |
Don‘t know, if it has been suggested but how about making lifeforce nontradeable (like artifacts) and bringing the old crafts back? Pretty please?
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Very nice! Love the changes
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I think its a ugly bandaid fix to make abilities behave different towards minions. Those abilites or the minions themselves are in a bad shape, if a fix like this is required.
I am not even a minion player. Executioneer makes me never play Slayer again, but I guess minions are fine now in some situations?! | |
" Regarding some drops: Dropping ~29 Flasks, white Maps and stacks of Blacksmith's Whetstone & Armourer's Scraps in white maps might be ok, but not in red maps. Why can you not add a level modifier to those drops, that will re-roll or cull those types of drops, and instead drops rarer versions of those. - Unique maps, maps with implicit, chisels and sextants, scouting reports, horizons. - Flasks with quality, glassblower bubbles, instilling enkindling orb. - High tier bubble gum currency and not 50 stacks of Blacksmith's Whetstone & Armourer's Scraps. Just like the Brine-King mod re-rolls and drops the rarest stuff (in Archnemesis League - https://www.poewiki.net/wiki/List_of_Archnemesis_modifiers_in_Archnemesis_league rewards are rolled 6 additional times, choosing the rarest result ) Last edited by RPGNoobANKA on Sep 7, 2022, 3:40:22 AM
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